Race Wars actually are beginning to work. Good job @Ub3rgames on removing majority of lawless areas and finally introducing ARAC penalties. When I meet a blue player on a spawn I actually feel safer. The chance he attacks me is really low. If I die he reses me, as looting is also alignment related. If we get attacked we fight together.Somehow game settings slowly build racial bond and this is refreshing after years of mindless FFA killing. A success that might save darkfall.You have to realize though, that there is a serious flaw in the whole concept. That everything described above you achieved is being undermined by villages in current form. Lawless areas are the biggest Race Wars enemy. Current village concept is faulty. It works against main game goals, against fundamental game concept. @Ub3rgames You should look at this, and remove this incoherence. I guess it's not an easy task, and I don't have an answer/fix to this but the flaw is apparent. It's also not an easy task, as it's important for villages to somehow remain pvp content. If anyone has any ideas/suggestions I will gladly participate in the discussion.
If you made VCPs flip on an 8 hour timer, and had them only attackable by enemy races, then you'd have a winner. eg timer goes live for X minutes, can be attacked by enemy race and defended by racial "owner". Rewards dished out to winning group.That's a simple example with no detail, but you get the idea.
Another simple solution is to ally with friendly racial clans.Clans can manage this on a case by case basis.If they are not allies then what happens at VCP's stays at VCP's.
The other obvious issue would be that it would remove a medium scale PvP activity to replace it by a large scale one. Which I all not sure is good at all.
The problem is, it could replace medium scale PvP with no pvp at all. Some villages are in locations that will not get contested by other races at all. Same are simply in locations dominated by one race.
Quote from: wildNothing on May 15, 2018, 01:53:45 pmThe problem is, it could replace medium scale PvP with no pvp at all. Some villages are in locations that will not get contested by other races at all. Same are simply in locations dominated by one race.If the bonus areas merge and get cumulative, you would still be encouraged to cap "around" your main hub. Borders would naturally emerge, focusing the conflicts. And some isolated and "uninteresting"villages could be made vital by being a major central connector between two bigger areas, etc. But it would require overlaying a smartly map influence map over the actual map. And properly balanced bonuses, so it doesn't end up largely ignored like in dfuw. Heh.
...The game is fine, its already moving towards carebear because of the trolls, same thing happened to Darkfall Unholy Wars and then it died. Leave it the way it is FFS, do not ruin the game anymore.Villages are fine! Leave PVP in the game. Stay hardcore in a full loot game, their are only 3 full loot games on the market right now out of the 100+ carebear mmos that are all similar.