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Topic: Progress update announcement May 11th (Read 1697 times) previous topic - next topic

Progress update announcement May 11th
Back to actual game discussion  8)

https://forums.darkfallnewdawn.com/index.php/topic,8612.msg154536.html#new

Next week patch:
Skinning and scaling overhaul:
- A new even more frontloaded curve for scaling. This should feel like a slight buff to groups, but a major buff for solo and groups bellow 5 players.
- RNG equality: Scaling will no longer increase probabilities, everyone will be equal when facing the odds.
- A vast majority of skinning material will now be a guaranteed drop. Should be a buff in many cases.
- For those where we couldn't make the jump to 100%, we favored higher probability while lowering the quantity per skin. Output should be more consistent.
- Skinning skill, wisdom and title will still impact probabilities, but the numbers shown on the map will be the rates for a lvl 0.
- Skinning will be faster for all.

Walk of Shame:
- Instant transportation across the map will not happen, but we can try to alleviate the pain upon death.
- The current respawn radius will be slightly increased, allowing for an increased "natural" range of operation for players.
- A single explicitly chosen bindstone will remain available at an extended radius.
- Owners and guests in houses will have the house as an additional choice in that extended radius.

VCP tweaks:
- We're increasing meditation points gains for both victors and other participants.
- All resources needed in mastery armors will have a chance to drop, similarly to rare ores.


Being worked on for the next few patches:
- We'd like to continue tweaking monster spawns. Please participate in this thread for spawns that you find too hard or still too slow.
- This applies to daily dungeon quests as well. Some have been made faster to complete and more enjoyable while some seem now too hard.
- The remaining announced magic and combat changes.
- We'll address the grind discrepancy between magical and physical playstyles. May look similar to how witchcraft is setup skill linking wise.
- A way to recover items from a holding after having been abandoned, kicked, or de-allied. No instant transport, just recovery.
  • Last Edit: May 11, 2018, 01:21:06 pm by lambdaExpression
Reality Check - Rise of Agon : Community designed, Tedium free, Elite approved  but struggled to field 25 players for first grand anniversary event...now asking for donations.  Global banking,  Instant travel is not helping lol

Re: Progress update announcement May 11th
Reply #1
Looking good.
Wyverex Erisian, SG of Scrubs


Still a member of SaltyBitches™ Club

Re: Progress update announcement May 11th
Reply #2
Really good changes, removes the walk of shame and makes houses more valuable, also a much needed VCP Buff. A good step in the right direction.

Re: Progress update announcement May 11th
Reply #3
As long as the "bindstone recall" is not excessive, like in you can die in Simiran and respawn in Dagnamyr, it looks like an OK patch.
Not exactly meaty, but OK.
ᛟ Charax Hatehunter ᛟ

Re: Progress update announcement May 11th
Reply #4
As long as the "bindstone recall" is not excessive, like in you can die in Simiran and respawn in Dagnamyr, it looks like an OK patch.
Not exactly meaty, but OK.

Thats exactly what it is IMO. Whats the problem with that?

Only thing Ub3r hasn't really thought about is people with banks in their houses... its a stupid mechanic that a player has to kill themselves to spawn in a house (with a bank that has gear in it). Might aswell just add house recall?

Re: Progress update announcement May 11th
Reply #5
Another Jesus patch is coming... Keep this up and we'll rename May to Jesus month :D
Dunnin Dainstaff - TTD

Re: Progress update announcement May 11th
Reply #6
As long as the "bindstone recall" is not excessive, like in you can die in Simiran and respawn in Dagnamyr, it looks like an OK patch.
Not exactly meaty, but OK.

Thats exactly what it is IMO. Whats the problem with that?

Only thing Ub3r hasn't really thought about is people with banks in their houses... its a stupid mechanic that someone has to kill themselves to spawn in a house (with a bank that has gear in it). Might aswell just add house recall?
Then he would be able to go back geared... But I don't know why they avoid the suggestion to recall naked if you're within range...
Dunnin Dainstaff - TTD

Re: Progress update announcement May 11th
Reply #7
Ranger-gate is back!

If we have bindstone respawn, we need a form of naked recall or we will see suicide make a return.

Why not putting bindstone recall (with a CD of needed), and when you use it, you drop what you carry on a grave like when you get ganked?

Re: Progress update announcement May 11th
Reply #8
As long as the "bindstone recall" is not excessive, like in you can die in Simiran and respawn in Dagnamyr, it looks like an OK patch.
Not exactly meaty, but OK.

Thats exactly what it is IMO. Whats the problem with that?

Only thing Ub3r hasn't really thought about is people with banks in their houses... its a stupid mechanic that someone has to kill themselves to spawn in a house (with a bank that has gear in it). Might aswell just add house recall?
Then he would be able to go back geared... But I don't know why they avoid the suggestion to recall naked if you're within range...

I agree bind-stone and house recall should make a come back, but only use able if completely naked with nothing in the inventory. Makes more sense than the way Ub3r are going about it.

With Ub3r increasing the range of places to spawn when you die. I think there should be some sort of "price" to naked recall to your designated bindstone/house, probably gold - meditation points would be too harsh IMO. The gold cost should be based on how far you're travelling across the map (only if it exceeds passed the available spawn locations when you die)

  • Last Edit: May 11, 2018, 01:51:09 pm by Kal VenoM

Re: Progress update announcement May 11th
Reply #9
As long as the "bindstone recall" is not excessive, like in you can die in Simiran and respawn in Dagnamyr, it looks like an OK patch.
Not exactly meaty, but OK.

Thats exactly what it is IMO. Whats the problem with that?

Only thing Ub3r hasn't really thought about is people with banks in their houses... its a stupid mechanic that a player has to kill themselves to spawn in a house (with a bank that has gear in it). Might aswell just add house recall?

- A single explicitly chosen bindstone will remain available at an extended radius.

That is not how I read it. As for why, that has been discussed ad nauseam on this forum so lets just skip it this time.
ᛟ Charax Hatehunter ᛟ

Re: Progress update announcement May 11th
Reply #10
- A single explicitly chosen bindstone will remain available at an extended radius.

Basically if you die in locality you get bigger radius for respawn.
Reality Check - Rise of Agon : Community designed, Tedium free, Elite approved  but struggled to field 25 players for first grand anniversary event...now asking for donations.  Global banking,  Instant travel is not helping lol

Re: Progress update announcement May 11th
Reply #11
As long as the "bindstone recall" is not excessive, like in you can die in Simiran and respawn in Dagnamyr, it looks like an OK patch.
Not exactly meaty, but OK.

Thats exactly what it is IMO. Whats the problem with that?

Only thing Ub3r hasn't really thought about is people with banks in their houses... its a stupid mechanic that a player has to kill themselves to spawn in a house (with a bank that has gear in it). Might aswell just add house recall?

- A single explicitly chosen bindstone will remain available at an extended radius.

That is not how I read it. As for why, that has been discussed ad nauseam on this forum so lets just skip it this time.

I mean if you can't see that they mean a bindstone that you can spawn at anywhere then.......

Re: Progress update announcement May 11th
Reply #12
As long as the "bindstone recall" is not excessive, like in you can die in Simiran and respawn in Dagnamyr, it looks like an OK patch.
Not exactly meaty, but OK.

Thats exactly what it is IMO. Whats the problem with that?

Only thing Ub3r hasn't really thought about is people with banks in their houses... its a stupid mechanic that a player has to kill themselves to spawn in a house (with a bank that has gear in it). Might aswell just add house recall?

- A single explicitly chosen bindstone will remain available at an extended radius.

That is not how I read it. As for why, that has been discussed ad nauseam on this forum so lets just skip it this time.

I mean if you can't see that they mean a bindstone that you can spawn at anywhere then.......
lol, people will fight about who interpreted ub3r words better. Prepare for schism.

Re: Progress update announcement May 11th
Reply #13
Well it all depends how bigger the radius actually is for the specifically chosen bindstone. But yea looks promising

Re: Progress update announcement May 11th
Reply #14
Just show that Ub3rgames dont really understand the Problems with WoS.