Indeed, Darkfall has always been that type of game (which, once again agreed, is far more difficult to do than your standard "on-rails" game) - and it's always failed, and continues to fail, miserably at it. Mainly on behalf of both the consequences for a player's decisions, and the breadth and diversity of the decisions themselves, always having been alarmingly shallow. All of this relentless emphasis on optimization and conquest, when the actual day-to-day game experience is considerably more shallow than any survival game you could pick off the shelf at random - and where does it lead? I was regularly perceived as the impractical one for believing there needed to be an underlying fundamental depth and richness to the game beyond the rinse repeat PVP nature with a Conquest Cherry on top and a couple supplementations on the side - but has the outcome entirely eschewing that depth and meaning been a practical one? I have my doubts the Devs will ever see it that way, though.
@Helwyr What I feel is a common misconception is that somehow the burden of proper sandbox "utilization" is on a game's playerbase. I never have and never will blame a playerbase for what becomes of a game, because that's dropping the buck under shallow pretenses where it doesn't belong. The truth of the matter is that, universally, anything an end user is capable of, any way they're capable of behaving, any course of action they're capable of taking within a gameverse - all these must be identified, anticipated, accounted for, and developed around by the game developers, else the failure is entirely on them. Players will merely act in accordance with their nature and the tools given them - if they're not behaving how you "designed the game" for them to behave, the failure is in the design, not in the behavior. I was around for what you described in Shadowbane, and I've never held the players accountable. Still, Shadowbane was a flawed, but brilliant game. As for New Dawn? Its survival I'd say will be entirely contingent on the flexibility and adaptability of the developers. Nothing has ever exposed the weaknesses and critical frailties of Darkfall more than these two revivals have.
I dueled him once and was in control first half of the fight and then food buff wore out and not noticing lost, so he did win but hes by no means any better a player than I.
@Helwyr Responsability, is 100% on developers.If I go out to eat, and the foods bad, I don't blame the other customers. I blame the guy who cooked it.If there is a bad atmosphere, its the managements fault for not dealing with it.@Mycke People keep talking about Niche, theres plenty of games with fucking PVE, trading, crafting ect, that ALL do it better than DND. They are all Darkfalls WORST points. PVP was its best, THAT was it's niche.
Quote from: Big Abbo on May 16, 2018, 03:56:32 pm@Helwyr Responsability, is 100% on developers.If I go out to eat, and the foods bad, I don't blame the other customers. I blame the guy who cooked it.If there is a bad atmosphere, its the managements fault for not dealing with it.@Mycke People keep talking about Niche, theres plenty of games with fucking PVE, trading, crafting ect, that ALL do it better than DND. They are all Darkfalls WORST points. PVP was its best, THAT was it's niche.First, to address what you said to Mycke; You're right that it's the PvP that's the core of Darkfall's gameplay, and sets it apart from other MMORPGs. However, it's not alone in isolation that makes Darkfall's PvP both a niche and something special. Strip away all the sandbox and RPG stuff from Darkfall and the PvP doesn't really stand out. You turn Darkfall into an Arena PvP game, a MOBA, or something like that it really doesn't stand up to the alternatives any better than the PvE, trading, and crafting. It's only in its complete promised form that Darkfall stands apart as something unique and special. Its individual parts including the PvP are rather lackluster when stood alone.A restaurant is probably not the most accurate analogy, but I'll run with it just for fun. What you have is someone opening a fine dinning restaurant in a neighborhood that has a lot drunken yobs and low level criminals. The restaurateurs know there's a section of community in this neighborhood that aren't being catered to and would appreciate what they're bringing to the area. The problem is the budget for the restaurant is fairly low and it's going to take time to build up a customer base and really provide the dining experience they want to deliver and many of their customers want. So, in order to open they're going to have to open with a good portion of the menu unavailable, not enough staff to provide speedy service, never mind the security staff they ought to have to keep the drunks in order and the criminals out. The alternative to this half assed launch of the restaurant is to abandon the project altogether.So what happens, the restaurant fails to attract nearly as many people as it had hoped, a good portion of those people are the drunks and criminals that act like a bunch of chimpanzees and trash the place. Word gets around, more than half the menu isn't available, there's a full bar but all its done is attract a bunch of drunken chimpanzees that trash the place, the service is slow, and improvements slower still. And there it is a business on the fast track to failure.So who's to blame? Well it depends on who you ask...Naturally the restaurateurs are ultimately responsible for the success or failure of their business. But at the same time they were providing a service wanted by a good portion of the community living in the area that no one else is going to step in and provide.The fine dinners might well lay the blame at the restaurateur for only having tiny menu much smaller than they had promised and feel had they only had a more substantial menu the restaurant would have attracted many more fine dinners to fill seats rather than all the drunks, and with the revenue they might well have been able to get an even larger menu along with some security. But hey something is better than nothing, so they may also blame the drunken chimpanzees for ruining what little there was and scaring away potential new clientele.The drunks on the other hand who do they blame? I mean the place has a bar, with some nice beer but damn do they take ages to pour the damn stuff, but what fools give a fuck about the food and this ambience shit. The bar is still open, but now even the other drunks aren't showing up. Did they all go hang outside the McDonalds drinking booze from the liquor store with the dozen other drunks like that Seronys guy kept telling them to do? A few perhaps, but most just blame the Restaurateurs, they should have never tried to open a fine dinning restaurant in the first place, should have just opened a Chuck E Cheese.
Fair enough ill be there, Actually can we do it Thurs(ive been lugging boxes of books all morning from a collection I bought and a little beat)
Hey, Chuckie Cheese upped their game. Their food is better than hooters and I get to play the NFL accuracy game with my kid
"Our title system is an expansion of the titles in the same spirit than the destroyer title. These will NOT be classes and will be completely optional."
Quote from: SomeBK on May 16, 2018, 11:50:19 pmHey, Chuckie Cheese upped their game. Their food is better than hooters and I get to play the NFL accuracy game with my kidThis post is more 'murrican than Dragonx's posts on banging escort girls.
My missus is fit actually I cant beleive she still has sex with me
Sorry guys but what's the point of calling something "relaunching" if you are not going to wipe? better to go through the expansion route.
DND has no beer tho. No food. No tables or chairs. Just an empty bar with a waiter on a fag brake.