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Topic: Upcoming Dark Fantasy Medieval Rust RPG Server (Read 2010 times) previous topic - next topic

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #15
Cleaned up the Original Post, added our Reddit, and updated "Planned Server Features" to be more reflective and accurate of evolutions in our game design. Also added two newly-produced videos. Will continue to edit in new videos to this thread without having to bump it, so feel free to check back periodically.

Played a server cycle this last week on a local rust server after about a year away to check out the changes and taking a break from DF. Have to ask man, are you able to clean up the Rust client at all or do you just host a modified server with the base rust client? The latest rust client is total dogshit still. I'm surprised its still as bad as it is. I have not had a game crash on me in a long time, and the lag -both server and player loading is severe.

Are you also able to clean up the hit boxes, melee reach? it felt like they hadnt touched that part of the game at all. Its still not good. I'm not trying to be negative either, rust just still plays, feels, like a game in beta and its been a long time.
  • Last Edit: May 23, 2018, 03:18:31 am by Ivar_theBoneless

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #16
Cleaned up the Original Post, added our Reddit, and updated "Planned Server Features" to be more reflective and accurate of evolutions in our game design. Also added two newly-produced videos. Will continue to edit in new videos to this thread without having to bump it, so feel free to check back periodically.

Played a server cycle this last week on a local rust server after about a year away to check out the changes and taking a break from DF. Have to ask man, are you able to clean up the Rust client at all or do you just host a modified server with the base rust client? The latest rust client is total dogshit still. I'm surprised its still as bad as it is. I have not had a game crash on me in a long time, and the lag -both server and player loading is severe.

Are you also able to clean up the hit boxes, melee reach? it felt like they hadnt touched that part of the game at all. Its still not good. I'm not trying to be negative either, rust just still plays, feels, like a game in beta and its been a long time.

Rust client was perfect for me, zero crashes.

I find it hilarious that your talking about hit boxes, I haven't found a single player in DND whos hit box is fully attached to them, most hit boxes are lagging behind.
I dueled him once and was in control first half of the fight and then food buff wore out and not noticing lost, so he did win but hes by no means any better a player than I.

  • SomeBK
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Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #17
Not to derail this thread (their discord is even better) but I find it hilarious that the guy screetching about activity and population in New Dawn is checking out other games. He must've got burned out from all that pvp going on
Fair enough ill be there, Actually can we do it Thurs
(ive been lugging boxes of books all morning from a collection I bought and a little beat)

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #18
Cleaned up the Original Post, added our Reddit, and updated "Planned Server Features" to be more reflective and accurate of evolutions in our game design. Also added two newly-produced videos. Will continue to edit in new videos to this thread without having to bump it, so feel free to check back periodically.

Played a server cycle this last week on a local rust server after about a year away to check out the changes and taking a break from DF. Have to ask man, are you able to clean up the Rust client at all or do you just host a modified server with the base rust client? The latest rust client is total dogshit still. I'm surprised its still as bad as it is. I have not had a game crash on me in a long time, and the lag -both server and player loading is severe.

Are you also able to clean up the hit boxes, melee reach? it felt like they hadnt touched that part of the game at all. Its still not good. I'm not trying to be negative either, rust just still plays, feels, like a game in beta and its been a long time.

Rust client was perfect for me, zero crashes.

I find it hilarious that your talking about hit boxes, I haven't found a single player in DND whos hit box is fully attached to them, most hit boxes are lagging behind.
Not to derail this thread (their discord is even better) but I find it hilarious that the guy screetching about activity and population in New Dawn is checking out other games. He must've got burned out from all that pvp going on

Jesus look at you two old ladies, I have not been on the forums in days and your both still affected. Its summer and you both are still here crying like New Dawn touched you in a dark movie theater, is your life really that empty? I kinda feel sorry for you guys, keep the hate going I guess? [nevergoingtogiveyouup.jpg]

We are talking about Rust cupcakes, ....and FYI BK, that is what normal people do. They play different games with friends, not cry about taking a break from a game, then hitting that games forums 24/7 like some crazy street walker. Since I was online a grand total of 30 mins before having a close fight with Beast Slayer from nomads at a spawn, I'm guessing things are still better then you try to imply here on forumfail. Keep trying I guess?

Back to my original question- Rust is still a mess, I am curious how much control on the client you have with a modded server?
  • Last Edit: May 23, 2018, 06:16:06 pm by Ivar_theBoneless

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #19
@Ivar_theBoneless

Generally speaking, the Rust client itself is in the game developer (Facepunch's) jurisdiction. However, there's a fair amount that can be done on the server owner's end. The quality of the hosting, i.e. running on NVME SSD's, Dedicated CPU, Optimization of the infrastructure of the server, avoiding conflicting code, etc, these things actually impact performance quite noticeably. One of our very first Patreon goals post-launch will be to focus militantly on optimization.

Hitboxes and Melee Reach (or at least, the things which influence them) are two things we can tinker around with, though I haven't personally found them to be in poor states. You'll find the combat on our server to be quite different from Classic Rust, though, as the TTK is considerably longer and more akin to classical RPG exchanges over gunplay, which should in turn give you an idea of the "feel" we're going for with every attribute of the combat system. Feel free to pop in for our upcoming Beta 1 on July 5th.

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #20
@Ivar_theBoneless

Generally speaking, the Rust client itself is in the game developer (Facepunch's) jurisdiction. However, there's a fair amount that can be done on the server owner's end. The quality of the hosting, i.e. running on NVME SSD's, Dedicated CPU, Optimization of the infrastructure of the server, avoiding conflicting code, etc, these things actually impact performance quite noticeably. One of our very first Patreon goals post-launch will be to focus militantly on optimization.

Hitboxes and Melee Reach (or at least, the things which influence them) are two things we can tinker around with, though I haven't personally found them to be in poor states. You'll find the combat on our server to be quite different from Classic Rust, though, as the TTK is considerably longer and more akin to classical RPG exchanges over gunplay, which should in turn give you an idea of the "feel" we're going for with every attribute of the combat system. Feel free to pop in for our upcoming Beta 1 on July 5th.

Appreciate the response, I was playing on an official Northeast server and a modded server (ice) both servers my ping is below 20, but I noticed when you're fighting with hand weapons the range and and timing to hit somebody's hitbox was kind of all over the place. each person you came across was extremely different- is the best way I can explain it. More so than you notice in other games and very much like it was in Rust a year ago. Best way I can explain it is when you're playing and you successfully hit somebody either with archery or melee and you are surprised that was a successful hit.

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #21
This looks interesting I have always wanted to play a game with voice chat

  • mrW
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Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #22
Our biggest update yet:

https://www.youtube.com/watch?v=k7HwDdnae58

13 day countdown till Beta Launch.
Is it me or the voice quality sounds like you are talking quiet to not wake your parents/wife/kid

Quote
"Our title system is an expansion of the titles in the same spirit than the destroyer title. These will NOT be classes and will be completely optional."

  • Giant
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Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #23
Can't wait to play.
TooLate TheHero - LFC till I die

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #24
This is our Project Update 5, which brings us into our Beta Launch State. It's 2-3x as big as our previous largest update.

I'm posting the notes this time since I'm not sure if I'll have time to make a video for this one, as I'm currently working on final polish and tweaks before the launch.

Hope to see some of you there!

Quote
RPG SYSTEM - PART 2
- Expanded on the RPG system which features 40 Levels, 4 Stats, 12 Trees, 48 Traits, 100 Soul Levels. This also includes a Rustfall-exclusively remade HUD which now includes a regenerating mana bar. The specifics will be posted in #server-guide before the launch.

KARMA SYSTEM - PART 2
- Expanded on the Karma system which has values from -1000 to +1000 and touches upon virtually every aspect of gameplay. Karma applies to players as well as Clans. The specifics will be posted in #server-guide before the launch.

CONQUEST SYSTEM - PART 1
- Added Lawful and Lawless territories to the map. Added War Declarations with scaling Scrap costs. Added Purchasable Passive Raid Protection for Blue clans with scaling Scrap costs (protection is disabled when at War).

LOCALIZED CHAT W/ SHOUT
- Fully localized chat to make all text and voice chat only reach a certain proximity. You can /shout to reach 4x that proximity. Global chat is removed. This will greatly encourage localized cooperation in different sectors of the map, and add new gameplay possibilities like sneaking up on targets who are having conversations to spy on them, and so on.

MAGIC COMBAT
- Added a magic system with a regenerating mana bar, mana food, and 12 dynamic spells from damage, to buffing, to support, to utility.

TREASURE CHEST EVENT
- Added a Treasure Chest Event that will be prompted via the God's capricious desire for mortal sport, and will spawn an area on the map in which the chest is located to be found, with nice rewards.

METEOR SHOWER EVENT
- Added a Meteor Shower Event in which Meteors will rain from the sky every so often, dropping rare resources at their landing point. Just don't get hit by a meteor - as it may mean a premature death!

BOSS MOBS - MONUMENTS & ROAMING
- Added "Boss" NPC's to monuments, and occasionally, to the world in a roaming capacity. These mobs will likely require a group to take out, and have exclusive loot/karma/xp values.

TREASURE MAPS
- Added dynamic Treasure Maps to the loot tables of NPC's, with 4 types of rarity: Common/Uncommon/Rare/Elite. Use them whenever and go treasure hunting!

CRAFTING & GATHERING QUESTS
- Added dozens of Gathering and Crafting Quests that will reward economic currency. Many more quests will be added in time.

ADVANCED FARMING
- Farming will now be more profitable and provide alternate resources in addition to main ones.

ADVANCED GATHERING
- All Gathering Vocations now have a chance to provide alternate resources while gathering.

ANIMAL FARMING
- Want to get your Farmer Joe on or just go full Orwell? Spawn your own animals in a Pen of your making for Farming or Companionship! Each has its own cost.

COMBAT REBALANCING
- Rebalanced combat and healing from the ground up to increase the TTK, account for our RPG system, and provide overall much more dynamic, MMOFPS-Like combat. Please keep in mind this is a work in progress and your feedback will be integral.

REBALANCED ALL LOOT TABLES
- Rebalanced all loot tables to be exclusive to our Ruleset, with tiers and rarities of items respected relative to the unique economy of our server.

FULL MILITARY ENTITY REMOVAL
- All Military Entities such as Guns, Scientists, Bradley APC Tank, Heli Attack, Chinook Heli, Airplane Cargo Drops, and others, have been removed.

CUSTOM FIRE EFFECTS
- We've changed how Fire works in Rust, because it was originally implemented to give primitive weapons a chance to compete with guns, but with guns removed, it was far too overpowered due to its perma snare properties and massive true damage. Our fire effects are all custom and have no snare, to create room for many choices in PVP rather than defacto ones. 

COMPOUND RAIDS - PART 1
- Added Elite Guard NPC's to The Outpost. The Outpost is an area where Blue Players will be protected, can utilize their eco currency, craft, purchase supplies, trade, and so on. These Guards are attackable and killable though and drop elite items. So if enough Red Players (or Rogue Blue Players) got together to storm this compound and managed to overwhelm the Guards (not an easy task), the loot might just be worth it...

FRIENDS LIST / IGNORE LIST
- Added an MMO-esque friends list and ignore list.



  • Last Edit: August 07, 2018, 11:40:38 am by Adûn

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #25

  • mrW
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Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #26
Got bored after 2mins watching, looks like an overextended video. Also player made content and those signs look very cringy while the video is trying to portray a serious vibe.
  • Last Edit: July 20, 2018, 06:11:17 pm by mrW

Quote
"Our title system is an expansion of the titles in the same spirit than the destroyer title. These will NOT be classes and will be completely optional."

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #27
Definitely overextended.  Whatever features they're trying to highlight are way diluted.

Re: Upcoming Dark Fantasy Medieval Rust RPG Server
Reply #28
Our Beta 2 Phase begins August 2nd.

For those interested in an Overview of all our features implemented so far on the server, this video should do the trick:

https://www.youtube.com/watch?v=I9N6xpr_McU
  • Last Edit: July 28, 2018, 11:05:53 am by Adûn