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Topic: ROA Combat Changes (Read 1032 times) previous topic - next topic

  • Kenman
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Re: ROA Combat Changes
Reply #30
Both games continue to focus on PvP. Where's the fucking content?
twitch.tv/KenMan

  • mrW
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Re: ROA Combat Changes
Reply #31
Both games continue to focus on PvP. Where's the fucking content?
I dont think neither teams have any solid budget nor someone good enough for designing and implementing real new content. Most of the changes will be heavily based on existing engine and it's original implementations made by AV.
  • Last Edit: May 07, 2018, 02:24:31 am by mrW

Quote
"Our title system is an expansion of the titles in the same spirit than the destroyer title. These will NOT be classes and will be completely optional."

Re: ROA Combat Changes
Reply #32
Both games continue to focus on PvP. Where's the fucking content?

Are you serious?

ND had broken villages/siege system. Indev holding claims transfering over to live which made live boring as fuck so there was zero land grabbing on live. No active seatower tower. Very slow magic changes and very slow weapon changes. More transfers and inactive holding grabs than actual sieges by a huge majority. Zero wars/politics.

Launched without racial wars/watchtowers/territory system. Orb of might only drops from chaos chests so no one can craft siege vehicles properly IF they wanted.

And to top it off the game population was spread out, fucked by alignment and localization and died after a month.

So tell me... where was the PVP focus exactly?
  • Last Edit: May 23, 2018, 01:31:35 am by Machinist

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