Please understand that unlike during InDev, we are forced to communicate only once per week at most.
2 Weeks since last patch, 4 weeks since this was mentioned, they actually only have 1 dev working for them.
@Ub3rgames please patch in funhulks next. They are just as needed as this patch. Thanks
@wildNothing ARAC consequences will come first, but we're warning that they will not be enough by themselves.Our point is that perma-rogue can be bypassed by not joining a clan. The consequences will only truly work when there will be advantages to joining and remaining in a blue clan as a blue player.In short: The carrot and the stick work in conjunction. In this case, people over emphasize the effectiveness of the stick alone.It doesn't mean the stick isn't important, but we have to explain the concept as a whole.@SupremeBeing @Meth @Pallist Horror As it was said in the previous response, this is the work of a single dev that was completed in a vacuum and was released on its own.Things are worked in parallel. This patch did not slow down ARAC, siege or magic changes.This is a positive change that the player base is receiving now rather than later. Should we have done the opposite? Delaying these changes because of siege/magic changes?Marketplaces are a core feature impacting the day to day lives of a majority of players.Any changes done to the Marketplaces are essentially aimed at casuals and/or part of the NPE.They are costly and complex, but are an absolute priority, even if you personally do not feel the need.Remember that whenever we patch something you care about, someone else is not receiving what is important to them.
I just use markets to buy mounts when I die and can't spawn anywhere close to where I died. Oh, are you reverting the meditation rewards on villages yet? I am almost out. I need to cap 5 villages a day to get 1 night of meditation, gg. What about the magic changes and fixes? When will that happen? I mean some sort of info every now and then wouldn't hurt, I think.
ARAC consequences will come first, but we're warning that they will not be enough by themselves.
Our point is that perma-rogue can be bypassed by not joining a clan. The consequences will only truly work when there will be advantages to joining and remaining in a blue clan as a blue player.
@lambdaExpression This is not ignored. To explain:There is currently an issue with mages feeling too weak, while they were considered superior at the end of InDev.We suspect that the issue is partly economic and partly barrier of entry (grind wise but also player skill wise)Part of it is the over adjustment in the prices of robes/bones armor, and the low impact of low end staves.Having the racial staves become bread and butter is meant to help out that part of the population create a potent gear bag.
Ub3r, it's great you patch anything. All progression is good. But in inactivity is creating more inactivity. It's a chain reaction. I don't have the answer, but something that keeps people logging in would be good.Also, 25 hour timers were really really stupid. Can't find reliable pvp or nemesis anymore. Now they just log off until villages roll back to their time zone.@Ub3rgames again. 25 hour times are really really stupid. The Nerf didn't effect activity. The really really stupid 25 hour timers did