Total Members Voted: 46
Should blue players, not arac clan members, be allowed to bind at desired location and have the possibility to respawn there after death? To avoid the so called "walk of shame". Would be another incentive to stay blue.I wonder what the majority thinks.
Quote from: gosti on March 04, 2018, 06:32:35 pmShould blue players, not arac clan members, be allowed to bind at desired location and have the possibility to respawn there after death? To avoid the so called "walk of shame". Would be another incentive to stay blue.I wonder what the majority thinks.I don't think it should be this easy and there needs to be some limitation or cost and many seem to like the idea I posted in Raaps thread because it offers an option with limitations and costshttps://forums.darkfallnewdawn.com/index.php/topic,8807.msg137894.html#msg137894
No.But Why WaKKO? What could go wrong?Players will run some where they want to go naked and risk nothing. Bind. Run back to where they have stuff and then take it all and weigh thousands of pounds and then recall to this new bind spot skipping the risk of moving stuff and the reward for catching people running super slow with there banks. Not to mention why we have local banking in the first place. Because someone would fight over a hamlet and 1000 people who have nothing to do with the fight would take it over and ransom the win to whoever pays them for control of the field. People who just move in next to you naked, and then start to take out endless amounts of artillery and level your city once a day when no one is logged in forcing you to either pay them to go away or have 24 hour a day security to protect your city from one guy who had to risk zero by farming at some other location in relative safety before they run naked to the chaos bank near you. You can still do these things. It does not remove someones ability to take these actions. It just forces them to risk the slow walk there or bring a group of people to share the weight and spread out the risk.I understand that these are new mechanics but they are not new mechanics. It was always supposed to be like this. This game needs more then leet pvpers. It now needs crafters, truckers, and an active player base willing to roam around and collect intel. If you want a game with ease of use, bells and whistles, and unicorns holding hands so that you can get your junky fix of dopamine cause you are a unique snow flake who is just like everyone else cause of some efficiently designed meta like world of warcraft. There are games out there like it. The most popular one is called world of warcraft. Do us all a favor and download world of warcraft. world of warcrap. crap.For the rest of us, figure it out. Thats the fun.And this goes for people bitching about sieges being expensive, and that we get too many high end ingredients when you own a holding. Your fucks are staring at people dueling with mana missle on day one and seeing a low population noobfest for a month and then the game will die. Well in 2 months when the shitty gear is r40s, and everyones running around in actual armor with small groups to attack people moving there banks from one location to another and there are fights over a single lonely corpsee in the middle of dwarflands because its so much weight it just keeps changing hands and more and more people are showing up to see who can bank it first. And all the sieges start off because people have tons of cash to blow and egos the size of the macys day parade garfield balloon. With all that cash they might start paying smaller clans for intel. Trade is going to be a huge thing. Of course most of you reading this post won't be here because you would rather type of the forums about how you want to play world of warcrap and how come this game isn't like world of warcrap. pubg is on sale....
@Ub3rgames I get the reason for no bindstones. But what is so wrong with "naked suicide travel"? They are naked, carry no gear to sell so will not break localized resources & economy. And if they get to a desired location a tiny bit faster, so what?