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Topic: What is Object Clipping and what should I set it to? (Read 324 times) previous topic - next topic

What is Object Clipping and what should I set it to?
I'm looking to optimize performance without sacrificing visibility.

Re: What is Object Clipping and what should I set it to?
Reply #1
I'm looking to optimize performance without sacrificing visibility.

If you have it checked on, it wont load helmets and shoulder pads of enemies that are a medium distance away from you.  I am sure there are other things it doesn't load as well, but that is the only thing I noticed. 

Re: What is Object Clipping and what should I set it to?
Reply #2
Disable it and you will see things from farther away.

Re: What is Object Clipping and what should I set it to?
Reply #3
In my experience, object clipping won't help you. I always leave it off.

I figure that when it'd deciding on whether to clip and object or not, it has to check every object in the scene to see if it's clipped. All these checks take time, possibly more than rendering the object.

Perhaps in areas where you have a lot of overdraw, there'd be a benefit, but that would mean having an enemy behind an enemy behind an enemy... and so on.