A medium term roadmap with more juicy features that are coming after these are delivered will be published early next week.Stay tuned on this thread for regular progress updates as we complete/start various projects.
-Goold rewards for individual characters are changed from hourly to instantly given into the character's backpack, if online within the VCP at the time of capture.
ARAC clans alignment are just as important as magic changes to me. I was extremely disappointed to see quality of life features on that list while the game still does not meet the anticipated features for launch.
Please understand that unlike during InDev, we are forced to communicate only once per week at most.
The writing of this reply has taken a bit more than a full man-day.
ARAC penalties and kill rewards/death penalties are going to be started next.
@Crucifilth It is where we say "rework of existing schools."Infliction Magic and Raw Magic are part of that.
@gosti @makraiz @Fnights That's the next step. We'll be publishing a roadmap very similar in format to what we had during InDev.It will be showcasing changes coming Right now/Short term/medium term.This progress update thread is to showcase stuff that are right now in the middle of development and close enough to be worth talking about.As we've said in the past, the first month was always meant to be about extinguishing fires.That list is a list of nearly all remaining fires.ARAC penalties and kill rewards/death penalties are going to be started next.@Crucifilth It is where we say "rework of existing schools."Infliction Magic and Raw Magic are part of that.@rawrgasm Yes. At the very least, after the change, people should be rewarded for crossing the world to get VCPs, and even coming back after a wipe to get the gold off the victors.Logging off to evade PvP is an issue, we just haven't had time to move on that front while we conclude our current changes.As we commented in the thread in "bugs and feedback", it is on the table but is more technical than it sounds to do it properly.We wouldn't want solo players crashing to get punished by the mechanic too harshly.