Skip to main content

Topic: Ub3rgames, share some info please (Read 2535 times) previous topic - next topic

Re: Ub3rgames, share some info please
Reply #15
or most of the other mmo launches...
I am not the Ork king anymore :(
https://www.twitch.tv/ternomisa

Re: Ub3rgames, share some info please
Reply #16
Please understand that unlike during InDev, we are forced to communicate only once per week at most.
No i don't understand, why is that so? who forces you to only communicate once per week?


Though, we expected a lot more technical issues, and worse ones, so on our end we're pleasantly surprised.

It seems on your end you are always pleased. Like in whole inDEV.

You really have to stop this man, you can't tell us that you anticipated more failures, we just witnessed one of the worse MMO starts in history and you even gave us 3 days more time to play since the first 3 days after launch was unplayable because your server was offline most of the times, saying that you even anticipated more failures must be a joke, or you think we are stoopid.


inDEV apparently was also more successful then anticipated, you told us all the time you are on track.
Yet you failed your original release date by over a year,  meanwhile telling us that you get more work done then anticipated, not even implementing mount stamina like you told us, how does that add up? You lie to us that's all, you are not being honest.





Have you ever even been for an Mmo launch?

It was delayed by what, a day? Then after that things were smooth...

Good to hear about the priority for alignment and magic changes.

  • Last Edit: February 11, 2018, 12:01:08 am by chezicrator

Re: Ub3rgames, share some info please
Reply #17

i would like to see a kind of auto-pathing too on the streets. Always activable and on players risk


@Prometheus getting bored of the running simulator i see.

Re: Ub3rgames, share some info please
Reply #18

i would like to see a kind of auto-pathing too on the streets. Always activable and on players risk


@Prometheus getting bored of the running simulator i see.

Dude, he just doesnt understand thaaa viisssshuun.

This is DND, not any other iteration of DF. Everything is slower, and more local. It is the way it is.

Re: Ub3rgames, share some info please
Reply #19
Was funny the first time.  Maybe the second.  Get some new material.

Re: Ub3rgames, share some info please
Reply #20
Was funny the first time.  Maybe the second.  Get some new material.

duuuuuuuuuuuuuuuuuuuuude. THA VISSSSSSSSSSSSSHHHHHHUN.

This is DND, not any other iteration of DF. Everything is slower, and more local. It is the way it is.

Re: Ub3rgames, share some info please
Reply #21
Was funny the first time.  Maybe the second.  Get some new material.

duuuuuuuuuuuuuuuuuuuuude. THA VISSSSSSSSSSSSSHHHHHHUN.

OH hey it's 2 of the same 10 guys again.

Wanna know the cool thing about a vision? You'll work towards it despite the haters and naysayers. Maybe when you grow up from out the tit you'll know what that's about.
  • Last Edit: February 11, 2018, 06:14:23 am by chezicrator

Re: Ub3rgames, share some info please
Reply #22
Was funny the first time.  Maybe the second.  Get some new material.

duuuuuuuuuuuuuuuuuuuuude. THA VISSSSSSSSSSSSSHHHHHHUN.

OH hey it's 2 of the same 10 guys again.

Wanna know the cool thing about a vision? You'll work towards it despite the haters and naysayers. Maybe when you grow up from out the tit you'll know what that's about.

DOOOOOOOOOOOOD.



LET'S GO HAF A VISSSSSHUUUN.

  • Last Edit: February 11, 2018, 06:46:00 am by Seronys

This is DND, not any other iteration of DF. Everything is slower, and more local. It is the way it is.

  • Niburu
  • [*][*][*][*][*]
Re: Ub3rgames, share some info please
Reply #23
Cant wait for the magic patch next week.
Darkfall is the best experience on PC with my pants not unzipped.

Re: Ub3rgames, share some info please
Reply #24
Please understand that unlike during InDev, we are forced to communicate only once per week at most.
No i don't understand, why is that so? who forces you to only communicate once per week?


Though, we expected a lot more technical issues, and worse ones, so on our end we're pleasantly surprised.

It seems on your end you are always pleased. Like in whole inDEV.

You really have to stop this man, you can't tell us that you anticipated more failures, we just witnessed one of the worse MMO starts in history and you even gave us 3 days more time to play since the first 3 days after launch was unplayable because your server was offline most of the times, saying that you even anticipated more failures must be a joke, or you think we are stoopid.


inDEV apparently was also more successful then anticipated, you told us all the time you are on track.
Yet you failed your original release date by over a year,  meanwhile telling us that you get more work done then anticipated, not even implementing mount stamina like you told us, how does that add up? You lie to us that's all, you are not being honest.





Have you ever even been for an Mmo launch?

It was delayed by what, a day? Then after that things were smooth...

Good to hear about the priority for alignment and magic changes.



delayed 3 days and it was smooth after a week :D

  • Fnights
  • [*][*][*][*][*]
Re: Ub3rgames, share some info please
Reply #25
delayed 3 days and it was smooth after a week :D

These 3 days are added to everyone as extra sub time in your account.
DnD full roadmap
***
Darkfall Online (Eu-1)
2009~2012
DF1 broken issues

Re: Ub3rgames, share some info please
Reply #26
Please understand that unlike during InDev, we are forced to communicate only once per week at most.
No i don't understand, why is that so? who forces you to only communicate once per week?


Though, we expected a lot more technical issues, and worse ones, so on our end we're pleasantly surprised.

It seems on your end you are always pleased. Like in whole inDEV.

You really have to stop this man, you can't tell us that you anticipated more failures, we just witnessed one of the worse MMO starts in history and you even gave us 3 days more time to play since the first 3 days after launch was unplayable because your server was offline most of the times, saying that you even anticipated more failures must be a joke, or you think we are stoopid.


inDEV apparently was also more successful then anticipated, you told us all the time you are on track.
Yet you failed your original release date by over a year,  meanwhile telling us that you get more work done then anticipated, not even implementing mount stamina like you told us, how does that add up? You lie to us that's all, you are not being honest.





Have you ever even been for an Mmo launch?

It was delayed by what, a day? Then after that things were smooth...

Good to hear about the priority for alignment and magic changes.



delayed 3 days and it was smooth after a week :D

the server opened the 27th, just because your brain seems to have a failure : https://forums.darkfallnewdawn.com/index.php/topic,1091.435.html

Re: Ub3rgames, share some info please
Reply #27
Was funny the first time.  Maybe the second.  Get some new material.

duuuuuuuuuuuuuuuuuuuuude. THA VISSSSSSSSSSSSSHHHHHHUN.

OH hey it's 2 of the same 10 guys again.

Wanna know the cool thing about a vision? You'll work towards it despite the haters and naysayers. Maybe when you grow up from out the tit you'll know what that's about.

Just put him on ignore, it makes reading the forums much more pleasant- and the less response he gets the less he will post. And the devs know he is a troll.

Don't bother to respond Sero I have you on ignore.

Re: Ub3rgames, share some info please
Reply #28
This must be Vans first MMO launch because compared to the industry average it was well above average, even by AAA standards and by indy standards it was exceptionally smooth with only a couple/few days of real issues.

Re: Ub3rgames, share some info please
Reply #29
Please understand that unlike during InDev, we are forced to communicate only once per week at most.

What kind of stupid bullshit is this!? Youre fukcing kidding us?