I was with you until "all that work av did to improve the game". It's been 5 minutes now since i fell off my chair laughing and i'm ready to continue my response.But yeah, like i said at launch when everything was done blown up: take 2 minutes out of every hour to post an update. Don't wait 3 hours after the last estimated fix time hoping you'll get it fixed any minute now before posting status. Same thing applies here: things seem to be running smoothly now? Sweet. Take 2 minutes out of every day or hell even week to communicate. Communication generates goodwill, silence removes it.
Da fuck? Are you talking about the 2010 patch, you know, unholy wars? I'm talking about darkfall, and the last thing i remember was funhulks. I loved popping them at sieges mind you, but yeah no.
As we've seen in multiple threads, we are not in favor of increasing travel speed, but in favor of making traveling more convenient on roads.For example no stamina drain on roads, and perhaps even auto-pathing down the line.That is not a priority, though, as we are still worried the game world is too small for localization to generate sufficient profit margins.
Please understand that unlike during InDev, we are forced to communicate only once per week at most.We have tried to address the hot topics when we could, but work on the game and support issues come over answering questions on the forums.
As we've always said, this first month is about putting out fires. More interesting things will come once stability has been reached.There have been a lot more pressing issues that impacted all players.Things like the login issues, the AI not working at all times, VCP timers not persisting, clans unable to recruit, persistence issues, alignment issues and so on.Removing left over skills that do not impact anything or a mount covering vision are important but secondary. We will get to it.Though, we expected a lot more technical issues, and worse ones, so on our end we're pleasantly surprised.
That will be one of the first non-fix patches we'll do.At the very least we will have all spells in their proper schools so that leveling isn't confusing.Regeneration and cantrips are also an important thing.The current focus is on fixing the alignment holes that remain.
As we've seen in multiple threads, we are not in favor of increasing travel speed, but in favor of making traveling more convenient on roads.For example no stamina drain on roads, and perhaps even auto-pathing down the line.That is not a priority, though, as we are still worried the game world is too small for localization to generate sufficient profit margins.It will be a change we'll do when there is enough insight on how negatively impacting it might be.
A lot more changes are coming to crafting once stabilization is reached.Light armor is meant to be the skill that represents the mix and matching ideal of most day to day sets.Enchanting requires multiple times less crafts than before, and in addition quality of enchant acts as a multiplier. The interface definitely needs to be redone and recipes have to be reviewed, including for robes.Bone armor is a potent armor, we preferred to start it out too expensive than too cheap. We'll look into it.
- when can we expect new skins for the new armor sets? (or do you even planing to ad anything to the visuals?)We do not have an ETA on that. For now it is on hold pending further decision making. As in: can we redo all or do we have to keep the current model detail level for longer.As we've always said, the graphics will depend on the launch success and we're currently considering doing more than replacement.
- when racial skills will be active? And if you will be activating every one of them, can ppl change race?We warned people well in advance so that a race change is not necessary when it comes.They will be worked on right after stabilization and the magic changes.
Please understand that unlike during InDev, we are forced to communicate only once per week at most.
Though, we expected a lot more technical issues, and worse ones, so on our end we're pleasantly surprised.
Quote from: Ub3rgames on February 10, 2018, 10:12:22 amPlease understand that unlike during InDev, we are forced to communicate only once per week at most.No i don't understand, why is that so? who forces you to only communicate once per week?Quote from: Ub3rgames on February 10, 2018, 10:12:22 amThough, we expected a lot more technical issues, and worse ones, so on our end we're pleasantly surprised.It seems on your end you are always pleased. Like in whole inDEV.You really have to stop this man, you can't tell us that you anticipated more failures, we just witnessed one of the worse MMO starts in history and you even gave us 3 days more time to play since the first 3 days after launch was unplayable because your server was offline most of the times, saying that you even anticipated more failures must be a joke, or you think we are stoopid.inDEV apparently was also more successful then anticipated, you told us all the time you are on track.Yet you failed your original release date by over a year, meanwhile telling us that you get more work done then anticipated, not even implementing mount stamina like you told us, how does that add up? You lie to us that's all, you are not being honest.