Because of local banking I imagine most clan crafters gonna sit in their main city anyway.
This is DND, not any other iteration of DF. Everything is slower, and more local. It is the way it is.
Quote from: gosti on February 06, 2018, 07:25:20 pmBecause of local banking I imagine most clan crafters gonna sit in their main city anyway.IE: Sanguine/ Charybdis/ Shoal/ Red Moon/ Ork shithole (Fire Run?)/Ymir's Tear - You know, where the markets are.
If your "enemy" is people crafting in an NPC city. Maybe you chose the wrong enemy?
Logistics of stopping the source of power.
Crafting game is to safe, make it so we can disrupt our enemies.
Make crafting in Player cities faster and also require less gold. This way an active city will see some gold "given back" to offset the costs of owning the holding. It also makes sense from a "realism" perspective that NPC towns would charge a small fee for use of their infrastructure.