However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
- Crafters need too much items to get crafted to get next level, so they cannot bother about profit, as others will undercut them, just to level up their crafting (Soon we will be back to UW levels where crafters loose gold on crafting)
Flopfall: New Dawn. Please buy 6 accounts.
Still have stupendous amounts of cloth+padded sets that will never be used/sold. Same with r0 weapons and staves.
Not to mention the durability goes down soooo slow, there's probably a million sets of banded out there because it never breaks.
The worse thing is that we still need to craft tons of items to lvl up.@Ub3rgames you have to stop this madness.Why have titles and time locks when we still have to craft hundred of items to make the next lvl item?Why not have titles only tell us what we can craft. And skill only tell us how good we can craft it, durability, minor dmg increase.I mean didn't you learned from past DFs? They all had massive problems due to this single thing, that everyone needed to craft hundreds of items and it flooded the market. You do it again and you even have a solution, make it time based only. Make the skill give us more dmg and durability but don't let skill determine if you can craft the next rank item.