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Topic: force one account per ip pls (Read 812 times) previous topic - next topic

force one account per ip pls
Seeing the crafting titles topic.. and how many retarded replies.

force 1 account per ip please and see how you like the current crafting titles

New dawn quote :

Everything is solved with markets and local banking


Re: force one account per ip pls
Reply #1
Why? So we have to use some random VPN to connect our harvesting and crafting alts with?

IGN: "Eilis Traee"
However, you have to take into account why we are introducing local banking.
In New Dawn, its main purpose is to be a convenience feature.
"Things just got worse."

Re: force one account per ip pls
Reply #2
you atleast block out 2 or more clients per computer
New dawn quote :

Everything is solved with markets and local banking


Re: force one account per ip pls
Reply #3
Heaven forbid a couple wants to play together....

Re: force one account per ip pls
Reply #4
"my brother, sister and dog share one PC! pwease make exception!"

Account sharing etc

I am also a supporter of the 1 account per person as more people would be FORCED to trade more...or, you know...quit because they hate it. It should be just different, 1 account per person and you can buy a second character slot or pay an additional fee like for a second account. (reason: You limit the bonus of multi accounts logged in at the same time, not only for harvesting but also for spawn scaling, dungeon spies etc)

Large clans and/or alliances would have big advantages, would this be good? They will be independent anyways, with or without multi accounts, so you limit mostly just the tiny clans or the few solo players, dunno how much % of the people are in one or another (ingame journal does not work atm... )

Re: force one account per ip pls
Reply #5
you atleast block out 2 or more clients per computer
It is also bad solution as long as you can put Darkfall client in separate sandboxes... using for example vm's.
It is not possible to prevent from playing multiple clients in mmo's this days.
_________________________
Vilhelm Sandwall
Rats in the Hats
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Darkfall Online (Eu-1)
Anquare Quare Supreme General

  • Ciez
  • [*][*][*][*]
Re: force one account per ip pls
Reply #6
you atleast block out 2 or more clients per computer
It is also bad solution as long as you can put Darkfall client in separate sandboxes... using for example vm's.
It is not possible to prevent from playing multiple clients in mmo's this days.

Playing DF inside of a VM sounds miserable. Playing basically any game inside a VM is atrocious unless it's some MSDOS throwback. I don't know why people make this argument. It's STILL a deterrent to multi-boxing.

Re: force one account per ip pls
Reply #7
you atleast block out 2 or more clients per computer
It is also bad solution as long as you can put Darkfall client in separate sandboxes... using for example vm's.
It is not possible to prevent from playing multiple clients in mmo's this days.

Playing DF inside of a VM sounds miserable. Playing basically any game inside a VM is atrocious unless it's some MSDOS throwback. I don't know why people make this argument. It's STILL a deterrent to multi-boxing.

darkfall can be played on a gameboy.. VM is no problem to use harvester tho.. i used them for months.

New dawn quote :

Everything is solved with markets and local banking


Re: force one account per ip pls
Reply #8
Seeing the crafting titles topic.. and how many retarded replies.

force 1 account per ip please and see how you like the current crafting titles



oh stfu Copperfield .... you suck at cs

  • Giant
  • [*][*][*][*]
Re: force one account per ip pls
Reply #9
OP is stupid.

Re: force one account per ip pls
Reply #10
Seeing the crafting titles topic.. and how many retarded replies.

force 1 account per ip please and see how you like the current crafting titles



oh stfu Copperfield .... you suck at cs

WTS my archeage account.. got an epic shortspear
New dawn quote :

Everything is solved with markets and local banking


Re: force one account per ip pls
Reply #11
IGNORANT SCUM

  • Ciez
  • [*][*][*][*]
Re: force one account per ip pls
Reply #12
you atleast block out 2 or more clients per computer
It is also bad solution as long as you can put Darkfall client in separate sandboxes... using for example vm's.
It is not possible to prevent from playing multiple clients in mmo's this days.

Playing DF inside of a VM sounds miserable. Playing basically any game inside a VM is atrocious unless it's some MSDOS throwback. I don't know why people make this argument. It's STILL a deterrent to multi-boxing.

darkfall can be played on a gameboy.. VM is no problem to use harvester tho.. i used them for months.



Why did you harvest with a VM when you could just multi-box on your host machine?

  • Azdul
  • [*][*][*]
Re: force one account per ip pls
Reply #13
you atleast block out 2 or more clients per computer
There is no effective way to enforce it.

If having additional "crafter" account gives you an advantage, it means that crafting professions by themselves do not have any interesting or engaging gameplay, and need to be fixed.

Re: force one account per ip pls
Reply #14