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Topic: DnD: Changelog - Thematic patch note recap  (Read 4875 times) previous topic - next topic

Re: DnD: Changelog - Thematic patch note recap
Reply #45
" Monsters, depending on their tier, will now do an average of 30% less damage to players when attacking in melee"

This one is easily misunderstood so you should also mention that they have an increased attack speed, so their DPS isn't actually 30% lower compared to original Darkfall.
  • Last Edit: January 12, 2018, 09:37:54 am by fitteslim
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Re: DnD: Changelog - Thematic patch note recap
Reply #46
also, spawn scaling makes monsters hit for damage cap anyway...
So anything above level 9 is impossible to melee now, unless you kill it before you die.
(a heal + ward support may stretch that to level 11~12, but then you could have both been bolting and your dps isnt even higher)

Re: DnD: Changelog - Thematic patch note recap
Reply #47
Your such a potato. It's like you have a learning disability
Your Your Your Your
 learning disability learning disability learning disability learning disability learning disabilit  learning disability
potatopotatopotatopotatopotatopotatopotatopotatopotatopotato


no offense, don't kill me!

Re: DnD: Changelog - Thematic patch note recap
Reply #48
@Ub3rgames please sticky this important thread
ingame: Dropkick Skibba

Re: DnD: Changelog - Thematic patch note recap
Reply #49
I thought everyone writes "your" instead of "you're" as a meme...
Funai Kanashimi in game.
Will re-sub only after watchtowers. See ya all in 2035 nerds.

Re: DnD: Changelog - Thematic patch note recap
Reply #50
Thanks for this LRM!