rip attempt 4.
However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
Like seriously, maybe i dont want to be at your hotspot, maybe i want relatively quieter wilderness for minding my own god damn business, whatever that might be.Why does everyone seem to be so stuck in either (1)instant pvp(everyone has to be fair game with very little effort, its almost as if we exist to be your punching bags) or... Some sort of a (2)carebear fantasy where everything is saved/non lootable/refundable, where people meet and have 'fair duels'There has to be a middle ground, and there has to be something else in the game to occupy yourself, other than instant pvp bonanza.Or this mmo will be, what most of such games are, pretty damn dead anyway. Which is better, handful of battle hardened pvp vets, or large playerbase of people that consists of those AND other who also sometimes find fun in participating?Note that i dont imply hard coded safe zones or anything that silly, just as real world has backwater places and wilderness, so should Darkfall.
However, you have to realize that the world is not that big and can be crossed in a short time.As we said in our initial reply, we worry more that the map is too small than the opposite.It is important that two clans living across the world cannot interact easily with each other, because that's the barrier of entry that allows traders and trade hubs in between them to exist.We already have that balance, perhaps even on the lower size already.As an open question:What would you consider a crowded city? What about a crowded spawn?Essentially what would be the sweet spot and what would be the point where it gets frustrating to have too many people near you?
And then you get the nice con of a bigger world. When theres lot of action or something happening on one side of the map, but lots of players cant get in on any of it because its not worth trying it ride gear and everything an hour away.