I don't think this is the "best suggestion." The fixed 25 hours timer we have now is way more dynamic and allows everyone to participate on an even scale and does not favor one particular region over others. It favors and disfavors everyone at the same rate.One group who got favored by a village for a week, will be disfavored by the same village next week and vice versa.Your suggestion would statically always only favor one group and disfavor others, unless the holding gets sieged and changes ownership from NA to EU or vice versa. Yes, you could say that this adds value to a holding, because it has many villages connected.However, it doesn't feel "right" or like an "organic" solution. It will create permanent imbalances, especially for specific remote regions.For instance on Niffleheim, Angfrost would be linked to three villages, Frostcoast to one and all the other holdings to none.Hypothetically, if Angfrost is owned by a NA clan and the other holdings by EU and / or RU clans, there is very little chance for the EU / RU clans to capture any of the villages at any comfortable time because they will always be live at off hours for EU / RU. While the clan of Angfrost would have an easy time capturing them over and over and over again without much resistance.Same scenario for Ul'Sulak on Ruby.This is just an extreme example. But it would be similar to other villages all over the world, especially for remote regions. Some villages would never be captureable for players from a different timezone. Especially if they have holdings with no villages connected.And it also creates problems for players from the same timezone. Like if you have multiple villages in a region go live at the same time, every clan captures its village and then go home, because there is no point riding to the other village, because it most likely will be captured at the same time. Etc.
But no, it's too hard for them to think of something like this.
"Our title system is an expansion of the titles in the same spirit than the destroyer title. These will NOT be classes and will be completely optional."
Quote from: wildNothing on May 07, 2018, 09:14:04 pmBut no, it's too hard for them to think of something like this.There's plenty of time the devs have already spend on thinking. It's clear this is a lack of (human) resources as developing things is 20x as slower than thinking of them. And there's already an unending list of tasks yet to be done.