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Topic: Siege changes (Read 271 times) previous topic - next topic

Siege changes
@Ub3rgames
Not sure of how much of siege mechanic are you planning to change before launch but here are four essential changes in my eyes:

1. introduce two small siegestones or one normal for hamlets (now it's one small one)
2. reduce "number of walls to destroy before bindstone is vulnerable" requirement but move it to siege phase (from usual boring off hour walls destruction - so allow walls rebuilding up until siege starts)
3. remove or cut in half first phase when only siegestones are vulnerable, sieges are simply too long and boring (sieges are constructed in a way that gives defenders all the advantage anyways - city buffs, more hp on bindstone than on siegestones, local bank full of siege resources, etc)
4. siege should start in 24h (let us drop in prime time to fight in prime time, current mechanic forces us to drop outside of prime time for siege to start in it)

  • Last Edit: September 07, 2017, 08:09:34 am by wildNothing

Re: Siege changes
Reply #1
bump

Re: Siege changes
Reply #2
Shouldn't have to destroy any walls. Sieges should be from a walled city to an attacking force. This whole defend the stone for an hr is dogpoo.

Re: Siege changes
Reply #3
Shouldn't have to destroy any walls. Sieges should be from a walled city to an attacking force. This whole defend the stone for an hr is dogpoo.
That's why I said destruction of walls requirement should be lowered in number and moved to siege phase. As normally sieges looked like this - you need to destroy wall/gate for a breach. I think walls destruction requirement is fine if done when attackers are active (not off-hours).

Re: Siege changes
Reply #4
Bump because of point number one.

Re: Siege changes
Reply #5
bump

Re: Siege changes
Reply #6
Bump because of point number 2.

Works great - sieges when attackers destroy walls during a siege and not off hours are great and actually look like proper sieges.
If you don't want to move wall destruction requirement to siege window at least move it to vulnerability window. Remove the stupid off hours asset destruction from the game. Makes zero sense. @Ub3rgames

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Re: Siege changes
Reply #7
Bump because of point number 2.

Works great - sieges when attackers destroy walls during a siege and not off hours are great and actually look like proper sieges.
If you don't want to move wall destruction requirement to siege window at least move it to vulnerability window. Remove the stupid off hours asset destruction from the game. Makes zero sense. @Ub3rgames

Agreed. Imo it should be within 1h from dropping the siege (so during defenders primetime) + during siege stone vulnerability.

Re: Siege changes
Reply #8
Walls would need to be able to be rebuilt after a siege is placed up until the live window.
Should building of anything be allowed up until the live window?

You can't do indestructible because you would just destroy before placing and indestructible anything is silly.
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Re: Siege changes
Reply #9
bump. patch 2.2 maybe?