Some of the keybinds are far to complex and make sure you have to practive for ages to be able to find whatever you want to do.
I used double binds a lot and can not do that properly like in old DFO system
@Ub3rgames Cycle option messes up double binding, in old DF i was able with the help of a macro to set 2 actions to one button, simply put the weapon i use enables the selection or disables it. Sword doesnt show magic spells but goes to melee skill, not many used that but it worked perfectly in DFO.
Best system imho is that DnD starts working on a keyboard based binding system so you see what key does what instead of setting it from the hotbarsystem.. Add profiles to that so people can switch between roles in a few seconds. The binding system should allow double binding otherwise we are all over the keyboard like a pro korean farmer on steroids.
The binding system should have a melee and a magic option per button to bind to a Hotkey. This wouldnt take much to do with current system, only bug issue for me is that the cycle option delays that double binding.
Simple set up could lead to something like this which in my opinion is fast and easy and does not requir much racing around the keyboard at all.
R = rays in cycle and disabling blow
F = KB spells in cycle like fireball/magma and knock back melee and or power attack
C - Aoe and power attack or knock back.
q on cycle stam 2 hp and witches brew. (wouldnt use it in a fight but the LM healing spell can be set in this aswell)
e on cycle man 2 stam and hp to mana
Wall of Force and nukes i have set to mouse top buttons if anyone wunders about that. Heal other hotkey plus sacrifice etc is on click mouse wheel. Weapon selection is set to mouse aswell got 4 thumb buttons so i can switch fast and easily. I use a G700 mouse for info.
Setting your hotkeys for cycling debuffs and blinds could be set to either 1-2-3-4, eye rot and pungent will go to 1 and 2 for me and the blind on 3 debuff cycle on 4. You have no need to select spells with number keys if the spells are hotkeyed. Functions keys can also be used to put your siege hammer or other non pvp based items for instance spawn raft or boat etc. dont put pots or other stuff on function keys since your hand has to leave the wasd movement keys to be able to use that.
This is my simple DnD control set up, if DnD fixes the double tap for double binds then this can work without much work. Since ray mechanics is different now there is no real need for macro's with DnD controls and that is a good thing, it levels the playing field by a lot.