Quote from: _SeeD_ on November 30, 2016, 08:24:45 pmI agree. I think mount stamina should be tied to player stamina. The actual system is incomplete, but if it stay like this then i will continue to use the bluetail because after ~1,5 km my stamina is completely drained forcing me to stop and regen. There is no way i will use a normal mount with the new backpack system risking hours of grind and farm and get stomped because i don't have the stamina left to escape.It will simply not worth the risk and bluetail will remain the best compromise.Even the "other iteration" solution is the same as Ub3rgames but with a different implementation, all mounts have the same speed with their dedicated stamina and hp bar but the whole amount is based on the total HP pool (battlehorn lots of HP but low stamina so less sprinting time, bluetail more stamina but very weak HP but more sprinting time).
I agree. I think mount stamina should be tied to player stamina.
The reason why we implemented only the first iteration was because designing stamina the way we wanted would take a while.Starting to test the technical implementation and see how the current top speed was perceived made sense to us.However, the way we want it to work is that the more stamina the mount has left, the more it regenerates, so that finding a proper balance of sprinting and not sprinting would allow for a cruise speed that does not consume stamina and is in the hands of the player.This requires to redo a portion of the way riding is done as it is basically tied to how running/sprinting is.This would mean that a player would have the choice of increased speed or increased sustainability, balancing both to make a trip shorter/riskier.In our opinion, mounts as figurine should regenerate stamina following the same logic than when spawned in the wild, or perhaps slower, but still regenerating.That said, with mount inventories, we do expect people to keep their mounts out to serve as mobile strongboxes when PvEing, so there may not be a point in differentiating backpack/animal forms.This is still very much work in progress, and we are working on mount inventories first.One question to the community though:We have an internal debate on the need for a vital stat window for the mount.It may add some more clutter to the gui, but it would be always visible.Or we could add a second stamina bar when looking at the mount, just like when you look at its HP.If the latter, then visible from outsiders or riders only is another debate.In general, this is a core system for New Dawn to function, so we are taking our time with it.
RoA has a bunch of arena mentality PvP players and anytime the game introduces anything that requires strategy you will see hysteria from those vets.