"Our title system is an expansion of the titles in the same spirit than the destroyer title. These will NOT be classes and will be completely optional."
Farm a warhulk in 1 hour lol. Back under the bridge alright??Hush hush
You compare again the loot of one mob, ignore the time it takes. Also good luck controlling 2 spawns of Theoryl at the same time while both are solo. i really expected better comparison from you (at least something realistic).
You also compare broken mobs. FYI dark dragons aren't worth the effort farming since end of first month of inDev. Scaling is like putting it under microscope so you can see how broken they are. I bet there are many more spawns like that.
Otherwise, my feedback was "too easy for too much loot", the remaining of your post agrees it's too easy, so I don't really understand what is the point you are trying to make?
And since you only consider it truely broken for higher end spawns, this will always be the case.Anything single monster you kill with up to 3 people, stays a single monster.Meaning that, even though you do kill it quicker...you dont actually get to kill any more than just the one.
Once you hit 4 people, you get to fight another monster...But at that point, the loot isnt even close to what 4 individual kills would drop.
160% on 2 people, 220% for 3 people, 280% for 4 people, ect.Which means that with 4 people, you get to kill 2 golems for a total 560% of the standard solo drop.You will need to kill 2 ofcourse, which takes you longer than killing 1 solo.And at that point, you have to split it 4 ways...which leaves you with 140% earned.
But this is killing WAY more health, as the health scales quite steaply aswell.
And you get to earn just a specific resource, instead of roaming around over several spawns because theres a respawn timer.
You have to deal with a pretty massive hp increase...and the additional 2 theyril golems shooting at you (at least untill you have the spawn under control?)
So even though spawnscaling is broken as shit, according to you, its not broken enough to farm dark dragons.
Quote from: mrw on November 25, 2016, 08:16:32 pmOtherwise, my feedback was "too easy for too much loot", the remaining of your post agrees it's too easy, so I don't really understand what is the point you are trying to make?Its not too easy, im saying that the loot is actually less. And that even though you arent likely to get wiped from the leveled up monsters....its also not nearly as valuable compared to keeping it a smaller scale.
For rare ore golems specifically, id imagine you want to keep them at JUST the level that allows you to fight them (nearly) consistantly.Over scaling it up as high as you can, because each person added cuts into every persons earning.
The only arguement in this whole thing you brought up is that clans can now farm a large ammount of ores, with a grouped effort.Which on an individual level is still not worth quite as much as trying to keep it as low as possible.But from a clan point of view, its a great way to have members contribute some of their time without having to be forced to donate their hard earned rare ores as before.
You might get close to making a warhulk in an hour, if you have enough members working together.But thats a lot of people working together for a common goal. Shouldnt they be able to accomplish things like this...
Remember, again, this isnt about the current population...Its about when...lets say...3k players are online concurrently in prime time (which ever timezone really).You dont want to be stuck with 10 theyril ore per spawn per hour....because nobody is ever going to be able to afford to use anything of high rank...unless its a siege...mob dropped...or they are filthy rich (which...isnt likely).
The output of a spawn is generally more impacted by the percent of increase in size and/or respawn rate.
Its w/e, untill warhulks can be properly controlled it doesnt matter if they cost 5 gold or 500k gold...You still wouldnt take one out unless you absolutely had to. Because it contributes nothing in a fight.And if you intend to do building damage, its used as a cheaper (more durable) alternative to battlespikes and cannons.Which again, is a necessity...not because its actually convinient or practical to use them.