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Topic: Few questions from the nutshell (Read 234 times) previous topic - next topic

Few questions from the nutshell
*With mob scaling, what's the cutoff for how many players can benefit from scaling?  10? 20?

*"We aim to let players grow their character only through PvP and meditation."  Really?  I don't think it's a bad thing but, is the only point of PvE to get loot and meditation points?  What's wrong with skilling up through PvE?  (Again, I like 100% PvP skilling.  Just wondering).

*Player Holdings - Raids:
"After a raid occurred, an invulnerability period of 45 minutes will be up for the holding to avoid chain raids."
What's wrong with chain raids?  Are they prone to abuse?

Re: Few questions from the nutshell
Reply #1
- The cutoff depends on the spawn and how much we want it to be a hotspot. Same for the scaling trigger.
We are also considering  temporarily lifting the cutoff for goblin spawns near starter cities so that at launch, everyone gets a shot at fighting and evolving. We want players to remember a massive fight between 100 new players against a thousand goblins rather than remember goblins being insta killed on the spot.
We prefer this solution to a launch by "waves" like the original.

- Bad wording, the "only" applies to the PvP aspect. If someone wants to do only PvP, they'll be able to through the Warfronts and villages dropping commission points for one, and meditation points for the other.
Rephrased to: Through this exchange, we aim to let players grow their character through PvP only.
People will still be able to skill up through PvE, and it will be actually faster. We just want an alternative option.

- Once a raid is over, it means that one side has won. If the defenders won, then they earn a period of peace as a reward.
If the attackers won, they have already emptied the cities' "at risk" resources, which means the mechanic cannot really be abused. Any further raid would be pointless and we want them to be meaningful gameplay. Get in, get the loot, and get out before biting more than you can chew. If a "suicide" raid can occur too often, then it devalues the entire mechanic. It's better to let them know they should move on to other targets to get more loot.

As a side benefit, it gives time for both parties to regroup and contemplate what just happened, debrief and just take a breather.
We value a balance between high points and low points of activity, so that the high points are more noticeable.
The Darkfall: New Dawn Dev Team.

Re: Few questions from the nutshell
Reply #2
- Bad wording, the "only" applies to the PvP aspect. If someone wants to do only PvP, they'll be able to through the Warfronts and villages dropping commission points for one, and meditation points for the other.
Rephrased to: Through this exchange, we aim to let players grow their character through PvP only.
People will still be able to skill up through PvE, and it will be actually faster. We just want an alternative option.
Oh good (might want to fix that wording).
  • Last Edit: October 15, 2015, 04:13:47 am by _SeeD_