You forgot some cities like tiquiya and ganjali but added a lot of other bindstones that aren't cities or hamlets. Is that villages?Edit:If that's chaos bindstones then this map is pretty pointless. A bindstone without bank probably won't count towards that statement
I probably wrote rhe name wrong. The city on the central southern part of ruby. If they exlude chaos cities why would they include chaosstones?
Nice initiative.We have not settled yet on the exact algorithm, but the final result should take into account both bindstones and bank locations and will be very close to this.We are still on the fence about integrating the lonely chaos stones. Villages will not impact it, so they should generally be in better areas.The gradient will also be much smoother and gradual, but this map is a great visualisation on how the highest "hotspots" will be.On first view, this looks like this will be a Niffleheim buff, and there is a nice spread of hotspots.Note that some locations may be impacted by wild nodes too, as they will buff the area around them.Here is a debate we would like to see:Should we reveal the exact formula, for maps like these to exist, or should we keep it secret for new harvesters to have to explore and experiment to find spots they like?
i see it like mycke. reveal more information about weapons, skills and spells.show us what effects our current attribute and skill levels have and what they would be when they are maxed out.but don't tell us anything about those hotspots. people who like to harvest more will find out where to harvest best and have an advantage. and we probably will have a map like geckzilla or yourmum eventually for it but it will take time and people like to find out those things. why are you thinking about adding chaosstones? do you have an idea to improve them somehow and make them more usefull? because right now their use is very minimal. isn't this idea about risk vs reward. distance to banks is a factor here but distance to chaos stones isn't really. the only advantage you would have is if you'd die to mobs while harvesting. so you could run to your gravestone faster. but who dies to mobs while harvesting?if a player attacks you it's all about surviving until you banked your harvested goods. either by killing the attacker or fleeing to closest bank. chaos stones don't factor in there at all.edit:plus not including chaos stones would make certain places a heaven for a more carebear harvester playstyle.want to be a harvester with just a little thrill of the dangerous world of darkfall that get's most of his goods in relative safety and travels once a week to one of the main markets to sell what you have? get a house on the village at skull island. live in a secluded, relatively safe place with probably like minded players with the occasional visit of a single marauder or group of marauders who hope for easy booty.wouldn't be for most people but isn't this option exactly what you want to achieve? more possibilities for different playstyles.
@vanvaldenburg you picked circles with a random radius and with no gradient. who knows maybe they are not even going to use circles for the zoning. your map will never really be an accurate representation, only a rough estimate at best or completely missleading at worst.
The gradient will also be much smoother and gradual, but this map is a great visualisation on how the highest "hotspots" will be.