Shorter duration, to be used in a reactionnary manner similar to how cross healing works.
Quote from: Ub3rgames on August 25, 2016, 04:52:24 amShorter duration, to be used in a reactionnary manner similar to how cross healing works.To be honest I am not sure how long haste lasts now but it seems pretty short already.
To be honest I am not sure how long haste lasts now but it seems pretty short already.
yeah they need to be nerfed a bit, i got over 14 in physical prot with iron skin, and I was mostly in scale/bone.
Quote from: asterix on August 26, 2016, 09:32:23 pmyeah they need to be nerfed a bit, i got over 14 in physical prot with iron skin, and I was mostly in scale/bone.nerfed? 99% of those who receive ironskin also receives haste.So a scale/bone + r50 mob dropped + 14 phys prot (ironskin) + haste (almost x2 wep speed) = more than an infernal/full plate + R60 all crafted.For 2 minutes you have the situation that a 1-2k gold equipment inflicts more damage than an equipment of 50K gold, and what are 2 minutes when an inexperienced player can be killed in an handful of seconds?Are you still convinced that buffs are good for this game?Darkfall is beautiful, probably the best, is a tough game with full loot, and in addition to this basic hardness is also full of situations that you have well defined in another thread like 1+1=3, all situations that should be solved at the root otherwise DF will always remain a game from the low potential in terms of number of players.
ALL your concerns will be 100% fixed in DnD.
I wouldn't mind Ironskin giving such high protections IF its duration was down to 10 seconds - then it would be a timed "save someone from being focused by melee" kind of spell.If you wanna keep it at 1-2 minutes, then protections should be halved or even lower.Pretty much same goes for most buff-other spells.