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Topic: Server Status (Read 83895 times) previous topic - next topic

Re: Server Status
Reply #510
Server will go down for Game Update 1.0 at 15:30. Downtime of up to 4 hours.
Think of packing your mounts and their inventories before that.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #511
Server is currently booted up, we're doing final sanity checks before opening.
We're taking a bit longer than planned due to the changes done to loading.

Server should be open in around 10 minutes if we do not find any issues.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #512
Server is now open to players with Update 1.0. Enjoy!
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #513
Game Update 1.0: The first of many

Cantrips and Regeneration:
- Basic healing spell and utilities have been split in their own schools and made baseline.
- Regeneration skills:
    - Heal self
    - Stamina to Health
    - Mana to Stamina
    - Health to Mana
- Cantrips:
    - Mana Missile
    - Heal Mount
    - Hasten Spells
    - Launch
    - Beacon
    - Begone
    - Confusion
    - Telekinesis
    - Light, when unlocked
- At the exception of Mana Missile and light, these skills are max level by default and shown without a level.

Respawn system tweaks:
    - The anti death-hopping protection has been made less over-zealous. Available spawn points will remain the same for 20 minutes, unless you die 2km away from your last respawn location.
    - In case of server crash, you will no longer be teleported to a very old safe location. You will be teleported to the latest of the following:
        - Last respawn selection
        - Dungeon overworld entrance
        - Logged out position

Looting tweaks:
    - Stackable Items are merged per Party or Clan, allowing every member to loot the whole stack.
    - Cases of looting being impossible have been fixed.

Blue blocking reduction:
    - A blank hit, having no effects, is allowed when a blue players hits another blue player.
    - Blank hits will be available every 30s, and give more leeway before going rogue by accident.
    - It will not apply when the target is rogue/red/enemy or a party/clan/alliance member.

Marketplaces tweaks:
    - Listings last 30 days and transaction fees are on sale with a fixed 10% rate.
    - Drag and dropping items of the same kind allows to setup multiple identical listings for one slot each.

Miscellaneous changes:
- Server now restarts faster. Maintenance or crash recovery should no longer take two hours.
- All hamlets can now build an Oven, Smithy, Workshop, Laboratory and Smelter.
- Baradron, kraken and fire dragon have new scaling criterias.
- Protected mounts can be mounted by Party and Clan members.


BugFixes:
- Quest tracker showing quests in multiple factions has been fixed.
- Quest cancel should now work properly.
- Case of spell casting on mount has been fixed.
- Herb gathering and digging animations should stop properly
- Many worldbuilding fixes:
   - Bindstone at Qiqatak has been moved.
   - Fixed some terrain holes making players fall into the void.
   - Sanguine bank is accessible without jumping now.
   - Some flying object fixed (tree, rock, houses, ...)
- Opening a personal bank at a holding bank should now be possible if the clan set the bank policy to "Access To All".
- No more r20 weapon on Wildtribe Pathfinder.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #514
Known issues:
Allied players seem to no longer see each others in green.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #515
A client patch has just been deployed that should fix the names of allies/enemies not displaying in the correct color.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #516
We will have an extended maintenance and a patch at 6AM Paris time. (in around 1 hour)
This should fix the name colors for good, but more importantly, it is a follow up on the server restart optimization.
Expected downtime of around 4h.

Last long downtime was to prepare the cleaning/restructuring of the database, this one will be to effectively clean it.
This should reduce a loading phase that now takes over an hour to around 1 minute, allowing for daily maintenance without reduction of game time or significant sliding of in game timers.
And of course, faster restart speed if/when the server has issues.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #517
Things went much faster than expected.
Server will be open to players in 10 minutes, at 08:25 Paris time.

Full restart time has gone from 1h50 minutes down to 20 minutes.
Future maintenance and server issues will be much faster.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #518
Server is back online and open to players.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #519
Server will go down for regular maintenance at 14:30. Estimated downtime of 30 minutes.
Think of packing your mounts and their inventories before that.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #520
Server is back online.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #521
There is currently a way to avoid being sieged through abandoning holdings by anticipations despite being at war.
A fix is being worked on, and until deployed, any holding manually abandoned while at war will be transferred to their enemies.
Losing a holding through the upkeep mechanic is not covered by this. If the holding is lost out of debt it remains free for all.
Please, spread the word.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #522
Server will go down for regular maintenance at 12:00. Estimated downtime of 20 minutes.
Think of packing your mounts and their inventories before that.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #523
Server is back online.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #524
Server will go down for regular maintenance at 12:00. Estimated downtime of 20 minutes.
Think of packing your mounts and their inventories before that.
The Darkfall: New Dawn Dev Team.