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Topic: Server Status (Read 71736 times) previous topic - next topic

Re: Server Status
Reply #30
Serveur back up. explanation being typed.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #31
Explanation:
We have a lead on the cause of this crash.
One of the nodes crashed when trying to handle an equipment swap. There could be multiple reasons why that happened, most likely due to one of our changes. To explain, we've reworked part of the paper doll lock in order to manage multiple commands at the same time, but also to lower its duration, and eventually remove it in favor of an ability lock instead.

As expected, it needed to be tested with many people to show its limits, and now that we have a general idea of where the issue might be, we'll be able to solve it.

While we were poking around we also found leads for two other issues:
- There seems to be some communication issues between nodes, but they don't mind. We'll try to fix it anyway.
- We found out the issue with clans. A clan must have been created before our first downtime, and got roll backed on one part of the database but not the other, which has shifted all other clans by one id. This is why some clans see information from another clan.

The issue is not fixed yet, so be advised a crash may happen again.
We will release an hotfix as soon as possible, but no idea yet of how long it may take.
Thank you for your support and patience.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #32
And as expected, crash again.
The Darkfall: New Dawn Dev Team.

  • Morad
  • [*][*][*][*][*]
Re: Server Status
Reply #33
And as expected, crash again.
No worries.

That's the whole purpose of the 3 week Stress test.
Identify and resolve application & infrastructure issues.

It's obvious your team is working mad hours to get to a stable level.
Appreciate all the effort and communication.

Re: Server Status
Reply #34
And as expected, crash again.
No worries.

That's the whole purpose of the 3 week Stress test.
Identify and resolve application & infrastructure issues.

It's obvious your team is working mad hours to get to a stable level.
Appreciate all the effort and communication.

this.

Mormo Blastbeat                                           Rats in the Hats

Re: Server Status
Reply #35
WTF Do I need to go there myself and fix the problems»??=?













Joking, just so we don't forget we are on a DF game :)
Immortals Clan: www.immortals-online.eu

Blog I kept from DF1: http://casualdarkfall.blogspot.com

Re: Server Status
Reply #36
We're going to deploy a server side hotfix.
Turns out it could be linked to the monsters not having equipment as well.
Everything is connected.

Optimistic ETA in 1h.
The Darkfall: New Dawn Dev Team.

  • Fnights
  • [*][*][*][*][*]
Re: Server Status
Reply #37
Thanks for the hard work guys and ignore the multi accounts trolls that spam in the forum. Happy to see you located the issue, take your time and fix this one time for all. :)

Your new GUI is amazing, you just need to rework the chat (plus chat bubbles if possible), remove the crappy tabs, and will be 100% complete.
  • Last Edit: June 30, 2016, 11:20:25 am by Fnights
DnD full roadmap
***
Darkfall Online (Eu-1)
2009~2012
DF1 broken issues

Re: Server Status
Reply #38
And as expected, crash again.
No worries.

That's the whole purpose of the 3 week Stress test.
Identify and resolve application & infrastructure issues.

It's obvious your team is working mad hours to get to a stable level.
Appreciate all the effort and communication.

Somebody send these guys a rush order of hookers and blow.  For science. 
Pink Phloyd, Formerly Pink Floyd, The Bard of Agon
The Ballad of Jonah Veil:
https://soundcloud.com/user-94841392/the-ballad-of-jonah-veil-1

  • gosti
  • [*][*][*][*][*]
Re: Server Status
Reply #39
Your new GUI is amazing

Couple of QoL changes don't make the GUI amazing, lol. It's still terrible and needs the most work before the launch imo.

That being said I'm satisfied with current work.

  • Fnights
  • [*][*][*][*][*]
Re: Server Status
Reply #40
Your new GUI is amazing

Couple of QoL changes don't make the GUI amazing, lol. It's still terrible and needs the most work before the launch imo.

That being said I'm satisfied with current work.

Weapon wheel hotbar plus 1h + board and spell + staff is a great improvement, no need a script anymore, also autospint.

Now if they remake the crappy tab chat i think the job will be complete.
  • Last Edit: June 30, 2016, 11:35:03 am by Fnights
DnD full roadmap
***
Darkfall Online (Eu-1)
2009~2012
DF1 broken issues

  • gosti
  • [*][*][*][*][*]
Re: Server Status
Reply #41
Your new GUI is amazing

Couple of QoL changes don't make the GUI amazing, lol. It's still terrible and needs the most work before the launch imo.

That being said I'm satisfied with current work.

Weapon wheel hotbar plus 1h + board and spell + staff is a great improvement, no need a script anymore, also autospint.

Now if they remake the crappy tab chat i think the job will be complete.


The menus are also terrible (journal/clan), map needs a lot of work and so on.

  • Fnights
  • [*][*][*][*][*]
Re: Server Status
Reply #42
The menus are also terrible (journal/clan), map needs a lot of work and so on.

Agree that journal and clan should be an internal game menù and not a mere external web interface.

Map should display mobs and more info (like UW), agree too.
DnD full roadmap
***
Darkfall Online (Eu-1)
2009~2012
DF1 broken issues

Re: Server Status
Reply #43
Your new GUI is amazing

Couple of QoL changes don't make the GUI amazing, lol. It's still terrible and needs the most work before the launch imo.

That being said I'm satisfied with current work.

qrwa not happy =(

  • gosti
  • [*][*][*][*][*]
Re: Server Status
Reply #44
qrwa not happy =(

Nice 1st post kichu :P

edit.
cyka!