I'm a fan of allowing playing to switch easily (such as my title suggestions)But this one I'm having a hard time with.Are you saying if someone levels fire/subs to 100 and decide they don't like it, they can transfer this at a lot to another school instead?Nuisances aside (like some schools not having an r50 or ray), I'm not sure i agree with this one.It isn't that hard to level a school to be competitive.I'd rather they just switch the school itself to be linear gains (levels 1-10 are the same speed as levels 90-100) so people can unlock all the spells and keep spells exponential curves.At same time.. diminishing returns to properly be represented in the number displayed.If at spell skill 10 you're at 30% potential and spell skill 75 you're at 90% potential, it should simply be spell skill 30 and 90 respectively. Not this hidden "grind is reduced" shit. Don't make people did through charts to know they're at a competitive level
I'm a mage type, thiough terrible. I mainly PvE and I'm against this one. It gives min/maxers easy mode to switch to "school of the day" if patches adjust this and that, and balance changes cause things to switch up. It shouldn't be any easier to be a mage than it is now. Harder, IMO.