So they chose to put them on inactivity, to allow the devs to find ways of making ships actually usefull for when you fight in water.Spoiler (click to show/hide)Inb4 wildnothing links his thread about making every body of water acid to force ship use
Ships are boarded too easily
Sea towers are a relic of the past. With localization they are simply stupid predefined static content that does not fit DND concepts and will only magnify problems with lack of LOCAL content and NEED to travel for an hour to find action.What do you suggest? To force people to travel for an hour (to sea tower and back) if they want content? Is this your idea of making DND better? Or maybe you guys think all people should move to the north and south, surrounding the towers but splitting the little population we have in half? What about reward? Because if it's insignificant, no one will waste massive amounts of time needed to even participate. If it's significant, it will be another timer based shitty mechanic that will allow people that can play in offhours / nolife the game to capture it with no competition.Sea towers are even more retarded than villages are right now. As they always had sliding timers like villages have right now, but with magnified rewards and there are only two of them on the edges of the map. Add local banking and no teleport chambers to the picture and wake up from this wet dream of sea towers being even remotely close to the content we need.
How local can things get? You want individual content local for every clan, so that they do not have to travel around to find pvp or pvp gear mobs etc? How is that even an mmorpg, if you design it to be statically indifferent geographically? There should be hotspots in the game, to value certain areas over others. Else, everything is a leveled playingfield, and there is no differentiation in value between anything. It doesn't matter where you want to set down shop for your clan without hotspots, anywhere is good - as long as we get to farm our local mobs for local loot to put in our local bank and make sure we get our local pvp from the same neighbours for infinity, as traveling the world for pvp is senseless, because you get the same content right next to you. Practically, it sets you up to safely and contently experience only a fraction of the game, because it is just the same anywhere else on the map.
You should recomend the game to new players. It's never been in a better state
How about if your clan focuses on seatowers you cap a holding near one lmaoNvm that would make some holdings usefull and contested, garbage idea
Quote from: inkarnation on October 15, 2018, 03:25:19 amHow about if your clan focuses on seatowers you cap a holding near one lmaoNvm that would make some holdings usefull and contested, garbage ideaHow about you read what you quote to not make fool out of yourself?