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Will Ub3r eventually make a good game?

  • Yes, ub3r won't give up.  Give it a few years.
    34 (47.9%)
  • No, they will give up before then.
    37 (52.1%)

Total Members Voted: 71

Topic: Will Ub3r Make a Good Game or Give Up? (Read 881 times) previous topic - next topic

  • SomeBK
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Re: Will Ub3r Make a Good Game or Give Up?
Reply #15
@_SeeD_  They already gave up, dick breath.
I'm gonna guess his dick breath will outlast Ub3r keeping the game up
Fair enough ill be there, Actually can we do it Thurs
(ive been lugging boxes of books all morning from a collection I bought and a little beat)

Re: Will Ub3r Make a Good Game or Give Up?
Reply #16
I don't get the poll :/ Give a game based on 10 year old technology a few more years until it is playable (read player base)? Even if they hang in they don't have all that much time before making money and upgrading the game to stay competitive. Voted No based on what I think that the lack of communication signals. Still lurking hoping that I'm wrong though, would be nice to suddenly see communication and patches.

Yes, they can write code, but being a Game Developer is more than just that.
This is not really directed at you but I quoted you since it has been said and seems to be the prevailing idea around the changes made.

I'm happy with almost all the changes they have done, though I'm not so sure it requires a lot of coding. I'm actually quite sure of the opposite. I'm a "programmer" by profession (13 years, 10 years active), it is my hobby and I loved it since I was 13. I don't like programming or programmers being misrepresented (either way). I wish more people knew more about it so that they knew what to and what not to expect and demand from programmers. Most of the time in my profession, people do not seem to understand that something simple can take a lot of time. Here on the forum, I feel the opposite. I essentially dislike anything that isn't factual, honest and transparent.

If you disturb your surrounding by sounding out words while reading, you should probably skip the next part.

I get why people like to say this and want to believe it, I want to believe it too, but the thing is that we cant really estimate from the outside how much work they have done because we have no clue how the server/engine/api they are working with looks. On a good engine, 70-80% of the features/changes uber has done (as posted on the website) doesn't require a lot of code, though they require consideration, balancing and testing (so still time spent). On a bad engine, every little piece that you can try to change can be a nightmare. I like most of the changes, but as a programmer, they do not feel substantial in regards to time spent coding assuming a "normal" structure of the server. I've never worked as a professional game developer, only in open source communities and side projects, but surely the professional game servers shouldn't be so much worse than the open source ones (even though serious OS software often tends to have a better structure from what I've seen).

Seems I am one of the more pessimistic when it comes to this and people seem to believe I'm talking out of my ass and they are free too, this is the internet. I might actually be a 13-year old jerking of to hello kitty porn with no real clue about anything I've said. Everyone is however also free to investigate if they really would like to know what something like this requires. Spending 2-3h on investigating the open source servers (listed below), even if you can't do much with it (might require some fundamental knowledge, hard for me to gauge), you'll see in essence how a server is built up. Since a lot of people here like to talk about dev work, time spent, quality of changes and quality of code, I would assume that this is something of interest for those people.

If we would have had an open line of communication, even pessimistic bitches like me would probably have some hope. We might understand why a patch that seems simple, isn't simple. We might take joy in that the devs are crushing through nightmarish code to deliver us these seemingly simple patches, and might appreciate them more for it. We might get a better realistic expectation of patch times cause we would get a better understanding for what takes time and what doesn't. Last but definitely not least, we might actually see that there is work being done.

Most people know very little about coding, and it isn't all that strange. Most coders that I know are not really good mechanics, economist, business managers, carpenters, etc. As a coder, I stand quite undetermined in how much coding skill and (coding) time has been put out these patches. Some patches I do indeed see as big time investments. Others, like 2.1 (took around 14 days to put out), I do not think should take time.

Here are a few open source servers.
WoW (C++)

Linage 2 (Java)

Ultima Online (C#)

If anyone is interested, try "implementing"/theorizing some of ubers changes on these, see how much time it takes you. See if you get a feel for the necromancy signature spells update. For the record, making a patch change that looks like the necromancy one is something that I did at the age of 16 (UO-server) with somewhat weak programming skill. I'm not saying that I was/am good, I'm saying that certain things are easier than others and that perseverance and basic knowledge can get you far on those 70-80%. The market place on the other hand, if it was a complete new system (can't remember if we had it in DFO), would from my point of view required quite a bit of coding and a somewhat decent knowledge of programming. Adding new schools would also require a bit of coding (assuming that you also need to do the front-end work, otherwise not really). Battlefronts... well yeah, that is a substantial change and not just moving some code around and changing some values. Bindstone quest..? Should be child's play for a simple version.

Maybe this is something that no one cares about, I have no clue. I posted it cause I feel that my profession is being misrepresented and because I think its fun to learn new stuff, I have no clue what you guys think but here it is if someone has similar interest. I take every chance that I can get to do something that is not within my regular skill set. For me, that can be working with cars, bathroom remodeling, electricity (yeah... still do it though), industrial design, gardening and theorizing about flavors.

A post like this would now normally provokes Ivan & Co with their infinite background in this field to educate people on how it actually is if they disagree with anything regarding development time. Hopefully one of them can correct my wrongs and write it in a more concise manner that people actually can read. I'm just this insane fucking monologue master.

Re: Will Ub3r Make a Good Game or Give Up?
Reply #17

Yes, they can write code, but being a Game Developer is more than just that.
This is not really directed at you but I quoted you since it has been said and seems to be the prevailing idea around the changes made.
To also be clear, I was only pointing out their lack of Professionalism as a Game Developer.
And as Businessmen?  My god, their company went into Liquidation and they didn't even know it.
This alone should give you an idea of what to expect.

But I would have to say that the biggest indication as to their Professionalism is that even after makings
mistakes, having them pointed out, and they accepting responsibility, they continue to make the same
mistakes over and over.
  • Last Edit: October 07, 2018, 04:32:56 pm by Ktorr

Re: Will Ub3r Make a Good Game or Give Up?
Reply #18
I voted no, I believed in these guys in indev, they were working hard and pushing out patches with very frequent engaging communication. I have no idea what happened in June/July but they really just let this fall through their fingers and I don't know if there's recovery at this point. I am still playing but not expecting it to last a lot longer.

I remember when I thought bindstone quests were going to be early July lol
~Nao Southpaw

Re: Will Ub3r Make a Good Game or Give Up?
Reply #19
Dead don't speak.
IGN: "Eilis Traee"
However, you have to take into account why we are introducing local banking.
In New Dawn, its main purpose is to be a convenience feature.
"Things just got worse."