Re: 2.2 better address crafting times
Reply #5 –
Grounded state is a gimmick that will kill city raiding and make sieges one-sided for the defenders.
Palisade walls and palisade gates (new model required) for hamlets however, I always considered to be a fair addition.
Edit: As for moving nodes outside holdings. I only see it as a further de-valuation of holdings.
What is it supposed to accomplish? People wont raid nodes as long as raw materials weigh a ton and you only get 130 items for your troubles. And getting PvP while overweight is literally less fun than getting gang raped by 10 black dudes.
Likewise the holding owners have to endure overweight travel as well and in some cities this walk could take 10 minutes (long march, aradoth, apautan, etc.)... I'm just not seeing the value.
I see it working (despite not seeing the value) if:
- Material weight is reduced by 90% of the current weight, which should allow you to hit up to 4 nodes without going overweight (counting gearbag + mount on you).
- City node capacity is raised to 250 items but the regen cooldown is doubled to 6 hours, allowing you to raid nodes and get something relevant, while still keeping the total output per 24 hours per node the same, and also reducing tedium of constantly cleaning the nodes as the owner.
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