...but the traits are the same-leather just has less because melee just use less traits ffs...
Hm.Bone: magic dmg, magic speed, mana regen.Leather: melee dmg, melee speed, archery dmg, archery speed, stam regen.Yeah, 3 > 5...
Quote from: gosti on October 01, 2018, 10:04:49 pmHm.Bone: magic dmg, magic speed, mana regen.Leather: melee dmg, melee speed, archery dmg, archery speed, stam regen.Yeah, 3 > 5...I thought it had spell durability on there but they're actually exactly the same speed,damage and regen.
Nah it would be broken, the best possible setup for hybrid right now would be something like bone helm + shoulder, exarch everything else and Q5 feather. The problem if you reduce leather encumberance is you'll have 0 encumberance hybrids instead of physicals, because why would you go Warrior if you can take Necro and eye rot / vamp + play mobility blinds like a mage. Right now my budget setup is 8 regular bone and rest thick with Q3 feather for 0 encumb - the difference between this budget setup and the above best setup is 6 physical offensive bonuses vs 12 physical offensive bonuses. In other words, it would be the same as being a full physical with all the benefits of a mage. The only thing that's stopping this from being common is the high requirements for spell effects and crafts - I say no, if they reduce encumberance on leather this will become the generic build for all physicals.
"Archery has been well known to be the weakest of the three play styles in ND"I belive there are 2 playstyles melee/archery and mage.
Yeah they could have easily went with metal giving melee bonuses and leather giving archery.
Fair enough ill be there, Actually can we do it Thurs(ive been lugging boxes of books all morning from a collection I bought and a little beat)