Skip to main content

Topic: delete bone armor or fix magnitude scaling (Read 515 times) previous topic - next topic

  • memes
  • [*][*][*][*]
delete bone armor or fix magnitude scaling
every geared mage uses boneset because u get the same dmg as in robes but with same protections as leather because @Ub3rgames fucked up magnitude scaling with some patch and now bolt damage goes from like 35 to 38 by using a 1.0 magnitude staff instead of dawnstaff

or just copypaste the magnitude scaling to weapon damage so all meleearchers can jump around naked with r40 bows doing q5-keened silverbranch-tier damage like mages already do
  • Last Edit: September 29, 2018, 05:10:36 pm by memes

  • Nuyur
  • [*][*][*][*][*]
Re: delete bone armor or fix magnitude scaling
Reply #1
Who killed you today?

Re: delete bone armor or fix magnitude scaling
Reply #2
Dont bother @Nuyur...
Hes just a salty kid who can't deal with mages xD

Re: delete bone armor or fix magnitude scaling
Reply #3
@memes there is some truth in your post that would be nice for devs to look at.

Thread's title makes not much sense, as bone armor is not a problem. As you concluded at the end - slow staves are (insane magnitude). Especially since mages can buff their casting speed with a spell and that makes an OP weapon out of high end slow staves. It is balanced in 1vs1 somehow, as such buff  in bone will make them run out of mana but in group fights this insane magnitude is retarded (focused splash, aoe, etc)

If you take into consideration additional stat damage, that is a percentage value, slow staves indeed become too much. That's why I said "balanced somehow" in 1vs1. Magnitude is too high or speed is too high still. One of them should be lowered (magnitude probably). So +1 memes.
  • Last Edit: October 01, 2018, 11:13:54 am by wildNothing

Re: delete bone armor or fix magnitude scaling
Reply #4
I've called it for a long time. Bone armor effectively have 6 traits and hence also have a bonus slot for enchant. One of bone armors traits are a built in feather as it deviates severely from the enc vs protection "rule" Ub3r fronted heavily on the metal protection nerf.

If you use same methodology for bone- and leather traits they will be either

Method 1:
Bone 4 traits (+bonus enchant)
Leather 3 Traits

or

Method 2:
Bone 6 traits (+bonus enchant)
Leather 5 traits



Re: delete bone armor or fix magnitude scaling
Reply #5
One of bone armors traits are a built in feather as it deviates severely from the enc vs protection "rule" Ub3r fronted heavily on the metal protection nerf.
Isn't it exactly the same with leather?

Re: delete bone armor or fix magnitude scaling
Reply #6
One of bone armors traits are a built in feather as it deviates severely from the enc vs protection "rule" Ub3r fronted heavily on the metal protection nerf.
Isn't it exactly the same with leather?

No, leather have much higher encumbrance for basically same protections, which is severely offset by the hard limit/cap on encumbrance post 20+
  • Last Edit: October 01, 2018, 12:22:51 pm by Nataz

Re: delete bone armor or fix magnitude scaling
Reply #7
so all the noobs finally figured out bone is double physical prot for half the mana regen?

bone is mage pvp gear

robes staying a 2 piece set was an experiment for overlay armour pieces they plan to add down the road, its a pve set or a way for mages to being a snowflake (extra buffs for less physical)


how fkin bad are you people.

Re: delete bone armor or fix magnitude scaling
Reply #8
One of bone armors traits are a built in feather as it deviates severely from the enc vs protection "rule" Ub3r fronted heavily on the metal protection nerf.
Isn't it exactly the same with leather?

No, leather have much higher encumbrance for basically same protections, which is severely offset by the hard limit/cap on encumbrance post 20+
Ah, I misunderstood you.

  • Raap
  • [*][*][*][*][*]
Re: delete bone armor or fix magnitude scaling
Reply #9
The fact that bone and leather differ in encumbrance always bothered me. It is essentially the same type of item - light armor - and made of similar materials, by the same crafting skill, and often very similar-minded play styles use both (DPS orientated).

Yet somehow it is okay for bone to have 0 encumbrance, but with a full leather set you're already creeping an inch away from archery encumbrance penalties?

Leather has almost the same protections as bone, it should be more than fair to even encumbrance out. Alternatively, up the magical protections on leather to compensate for the encumbrance penalty. It's very easy to bolt down a leather user right now, anyway.
Proud member of TD.

  • gosti
  • [*][*][*][*][*]
Re: delete bone armor or fix magnitude scaling
Reply #10
If i remember correctly leather had similar (or was it exactly the same?) encumbrance as bone armour. It got changed in indev so full leather users couldn't cast offensive spells without encumbrance penalty. There were no titles back then so leather caster wasn't much weaker than bone caster, just the 12% or so magical traits diffrence.

Now, with titles, leather imo could go back to old encumbrance values.

Re: delete bone armor or fix magnitude scaling
Reply #11
raap missed the patch where they nerfed all magic dmg in attempt to normalise range dps across bone/leather sets


its really not hard to follow guys...

3 sets for 3 play styles, mage, archer/melee and tank and theyve tried to balance accordingly, robes just complicate the matter because "oh noes, my RP fantasy is ruined, mages should be in robes"



ffs even when you guys get classes you still cry, gj.

  • memes
  • [*][*][*][*]
Re: delete bone armor or fix magnitude scaling
Reply #12
raap missed the patch where they nerfed all magic dmg in attempt to normalise range dps across bone/leather sets


its really not hard to follow guys...

3 sets for 3 play styles, mage, archer/melee and tank and theyve tried to balance accordingly, robes just complicate the matter because "oh noes, my RP fantasy is ruined, mages should be in robes"



ffs even when you guys get classes you still cry, gj.


Mages are best at 99% of situations

Stay bad mage kid

  • SomeBK
  • [*][*][*][*][*]
Re: delete bone armor or fix magnitude scaling
Reply #13
If i remember correctly leather had similar (or was it exactly the same?) encumbrance as bone armour. It got changed in indev so full leather users couldn't cast offensive spells without encumbrance penalty. There were no titles back then so leather caster wasn't much weaker than bone caster, just the 12% or so magical traits diffrence.

Now, with titles, leather imo could go back to old encumbrance values.
You're correct about leather having lower encumbrance and it was short lived. When back protection was removed from metal armor, a little more encumbrance was added to leather
Fair enough ill be there, Actually can we do it Thurs
(ive been lugging boxes of books all morning from a collection I bought and a little beat)

Re: delete bone armor or fix magnitude scaling
Reply #14
every geared mage uses boneset because u get the same dmg as in robes but with same protections as leather because @Ub3rgames fucked up magnitude scaling with some patch and now bolt damage goes from like 35 to 38 by using a 1.0 magnitude staff instead of dawnstaff

or just copypaste the magnitude scaling to weapon damage so all meleearchers can jump around naked with r40 bows doing q5-keened silverbranch-tier damage like mages already do

- only posting because you're such a fucking rager. And constantly posting shit that's never remotely close to accurate

Gear modifiers for Mage intensify from gear works just like Melee extra damage from gear does. And the protections are 2.0 different which is a lot for some people (leather extra physical bone extra Magic) but the traits are the same-leather just has less because melee just use less traits ffs...