I feel like you want to get rid of crafters (mostly alts now) by allowing additional title (but only crafting related) to everyone, which will result in everyone talking something to craft of course. So everyone will become a little bit less dependent on others. Smaller groups will become self sufficient quicker. Lesser need for crafted oriented players follows. And here we are, another shallow dfo version where everyone is a pvp player.(...)Also this suggestion would still promote altfall as now you would be able to pack even more crafting titles on an alt (six).
You're wasting your time, they're gonna do whatever they have planned. No veering from the course.
However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
I support any idea to reduce alts and crafting being funneled through a single alt with 5 crafting titles.I'd prefer a different system.-Keep crafting titles as is for the very small or solo players who want that and to allow backing into a new system.-NPC creating stations to allow crafting of anything below mastery-Clan holdings must be used for anything above mastery-Anyone can use clan holding crafting stations but it works just like the current system that you must have the crafting titles and skills on that character.-Clans get a clan crafting skill that is leveled by using clan crafting stations and allow anyone IN that clan to make items based on the clan crafting level.My reasoning for these changes:1. Eliminate funneling and burden to clan crafting alts. The existing system for clans is to create creating orders that are taken care of by someone's alt at some point in the future. Allowing everyone in the clan to take care of it themselves achieves the same results.2. Put more value in clan holdings.3. Put more value in clans in it for the long run and the benefits of joining a reputable clan4. Further eliminates the pressure for alts.5. I think more items will make it to market at affordable prices6. Crafting is not a play style. It's hardly a role. Make lots of general and pve titles to give Farmers and pve centered players more diversity.I'm sure i missed some filler details in this and my reasonings could go on. But that's the foundation.
A 6th industry slot will just be skinning and most toons and do none of the things you think it will.