Please understand that unlike during InDev, we are forced to communicate only once per week at most.
The writing of this reply has taken a bit more than a full man-day.
Now, take your time to shoot this shit down. I'm sure you will think you win when people ignore you. Seems to be the theme where you're right and the world is crazy.
dafuq? Do you even know what you're trying to argue anymore?QuoteNow, take your time to shoot this shit down. I'm sure you will think you win when people ignore you. Seems to be the theme where you're right and the world is crazy.Games fine, nothing to see here. move along folks. lolbrb, logging in the crafting alts.
...I ditch my crafting titles and notice the substantial difference. Kloc does the same once we level a new armorsmith. Our crafting titles immediately go to zero.Now Ub3r has set their trap.What happens if one of the guys with a crafting quits?Do I drop combat titles on my main and wait 45 days to craft gear?45 days... For skills I've already grinded up but ditched because the immense gains of combat titles.IMMENSE gains of combat titles. The Marculator math on titles not mattering that much are so far off it's silly. Just the extra utility of air and arcane are absurd.So... I bought an alt to level a backup of crafting I've already done because title timers take forever and combat titles being essential end game.You win altfall. Nice trap Ub3r....The already immense barrier to get into pvp for pve type players is even worse now because they're handicapped. GSO crafters.My conclusion is the crafting title system needs a major overhaul and simply does not work.
Even though people don't need all 5 titles because they cancel each other out
You should recomend the game to new players. It's never been in a better state
I really wonder what ivars title set up is, does he not use an alt? Guy must be rocking 3 combat 2 crafting and still banging kids out
Fair enough ill be there, Actually can we do it Thurs(ive been lugging boxes of books all morning from a collection I bought and a little beat)
Your taking an extreme position - none are saying get rid of crafters. Your assertion that adding an additional industry only title will suddenly change peoples play styles is simply incorrect - its a dooms-day worst case scenario view and an extreme extrapolation from where we are.People who like to craft are going to craft, people who don't craft are not going to craft.
Quote from: Rhuk Greybeard on September 19, 2018, 11:44:19 pmYour taking an extreme position - none are saying get rid of crafters. Your assertion that adding an additional industry only title will suddenly change peoples play styles is simply incorrect - its a dooms-day worst case scenario view and an extreme extrapolation from where we are.People who like to craft are going to craft, people who don't craft are not going to craft. Rhuk, this is NOT dooms-day worst case scenario view and an extreme extrapolation from where we are. It's history, written from experience with dfo. If small group of pvp players will be able to cover all their needs, player that likes to craft won't be needed at all. So he will go craft in different game.Also, let's talk about suggestion most of you guys voice. You suggest 5+1 titles. Everyone can already have 4+1 titles (last one being crafting title). Why would you add mandatory crafting title to 5 titles that we have available now? To make sure everyone takes crafting? This makes not much sense to me. What about 5+1 mandatory melee title? Or 5+1 mandatory magic title? Your intentions are not clear to me while at the same time your suggestion would steer game into "single role available to players" direction again (harm the game).4 combat titles + 1 crafting one is not necessarily worse than 5 combat titles. As combat titles usually make something weaker too. And it's definitely not a game changer. So if you think 1 mandatory crafting title will save the game just take it now guys. You don't need to ask developers for it. It's already possible in the game.And if you don't like skill cap - well, sorry, wrong game then.
Its so everyone can craft SOMETHING without feeling like theyre gimping their chances in combat...This is a game of min-maxing, if you give people the choice to have a combat boost OR a crafting skill then everyone will feel obliged to take the combat boost. If you remove that then they will happily use it for something they want to use it for as they will not feel disadvantaged by that choice. The number 4+1 or 5+1 or 3+2 or 5+2 etc doesnt matter so much.