So let gets this straight, they are only talking to the community because @Xipos stumbled upon something, then insinuate if he hadn't there might not be a problem.
Fair enough ill be there, Actually can we do it Thurs(ive been lugging boxes of books all morning from a collection I bought and a little beat)
If they start subs, the "active" number of accounts goes from 2k+ (anybody who ever bought the game ever), to like 4-600.All the crafting alts, that used to be real players but gave away their log in info because why not, are going to go away.Leaving some clans in a position where they have no crafters at all.Then there's also people that bought a 2nd account during indev, but dont really feel like paying subscription (for 2 acc's, or even 1), who will also stop being viable alts.The current economy (if you can call it that) requires alts to functions.They cant slap them all behind a pay-wall and expect this game to continue working.
@memes @Rimamok Regarding a tutorial, a wiki page on the help button would be great and something we had in mind.However that's not where the drop off is. Usually, people are confused in any MMO and are accepting of that, even enjoying the discovery.The biggest drop off we've observed is once they understand and get to the "Now what?" step.Hence champions, bindstone quests and then racial wars related content.
Quote from: Ub3rgames on September 14, 2018, 08:36:21 pm@memes @Rimamok Regarding a tutorial, a wiki page on the help button would be great and something we had in mind.However that's not where the drop off is. Usually, people are confused in any MMO and are accepting of that, even enjoying the discovery.The biggest drop off we've observed is once they understand and get to the "Now what?" step.Hence champions, bindstone quests and then racial wars related content.I would say that you are kidding yourself quite a bit if you don't take responsibility for any recent drop offs. I don't care if you do it public or not, but please know that you guys have to some extend fucked this up. I'm not saying anything that invalidates your previous work, I'm not saying whether the game will live or die, I'm not saying what kind of company you are. I am however saying that I'm quite disappointing with the lack of communication. I picked ND over RoA cause I believed you guys seemed to be more professional, I don't really feel like that any more.It is hard for ME (and I'm quite sure others) to respect you as a game studio cause you are acting so contra-productive, I have a real hard time with illogical behavior from people that are doing something other people are "dependent" on (read invest time/money/something, providing a service that you use, supposed to lead). You claim you want ND to be great and stay within your vision, you want to implement new features, you want player base to grow, you have this and that plan, Etc, etc. You are in other words saying a lot of stuff that sounds good and that is supposed to inspire. You say that you are here to stay and that you will not give up and that you are working so hard to create a game that will succeeded and that will be what DFO should have been. I even seem to remember you saying "our developers don't go enough to have [bla bla bla]" somewhere.So here comes what really pisses me off. Are you guys really that ignorant to not realize that one of the things that is most beneficial to the game and us as players per the time you put in as a studio is to keep SOME lines of communication open? What I mean here by some is at least more than 0 posts in almost 1.5 months, how about 1 post per week? How about it not even being a post, but a 140 char tweet that really should not put a strain on anyone with fingers to type. Now I'm kind of a dim wit on this twitter shit so I couldn't make it 140, but here is 180 for you for next time: "Oh shit, nice to finally be out of the office! I can finally smoke my day-time weed and work with my pet AI-project. Vacation=forum inactivity, appreciate your understanding guys!". Even a pic of your dog on the forum would probably calm people a bit, but I understand that might be an invasion of privacy, just putting it out as an example of how little is required.That line above would have saved you quite a few players. I have no numbers or proof so I am not stating it as fact whether if its 2 or 50, but I know that every player counts, especially at this stage. Are you seriously not aware that this is required for a game in-dev with this kind of history? You also had a great start there by having the first post from your vacation showing lack of awareness regarding litigation problems, but I'm actually not really all upset with that, I'm upset with that it is what had to be done to get you out of the shrubs. It might not have been, it might just have been timing that made you post, but it looks like to get you guys to post something on the forum, it requires a lawsuit that the forum is aware of. I'm quite sure in what I believe regarding timing/lawsuit to get you to post, but I will leave that out for now. But please, stop making yourself look bad, cause you make ND look bad. Seriously. If you posted 150-300 chars, once every/every-2 week during your vacation, your initial post after the silence would have given people a lot better impression.I understand that you must feel a lot of pressure when thinking about the forum and posting something. I'd imagine that it is tied to a little bit of anxiety for various reasons that you might or might not be able to identify. I imagine that it feels like I feel when I want to work but every 15 mins I need to respond to a mail, after that mail, which from the beginning takes horribly long time to actually write, I loose time because of getting back to the place I. This also ruins any chance of achieving some kind of flow. I imagine that it is quite horrible coming back to the forum when you've had such a long period of inactivity, much like being sick for 1-2 weeks and just feeling how much you are getting backed up at work, especially with the communication aspect of it. There is a lot of other shit that I feel for you guys and I'm sorry and I can understand the horrible situation you might feel that you are in at times.@Ub3rgames What I'm saying next comes from a guy that works as a software developer 50-80h/week, that has worked with some limit amount of game/server programming, that has ran and developed multiple UO-free shards, that hates to be a team lead, that hates email and communication, that is battling manic periods multiple times a month, long depressive periods up to 4-8 times a year and that quite often get anxiety when I forgot to take my meds for my bipolar disorder. I've also had some quite a bit more serious shit in my life not related to funding or dead-lines. So here it is: Shape the fuck up! Don't think about it, just look at whats straight in-front of you and it!. My opinion, which might or might not be worth anything, is that shaping up should begin with studio to community communications. Put a cap on the time, let us know of the cap, and we can take solace in that you are answering as much as you can in that time.I can relate to your behavior and possible feelings that might be the reason for it. There has been weeks on and off where I haven't had the energy to be able to pick up my phone to check calls, sms or mails. But you know what I do? After a few days, I pick up the phone, let everyone know I'm alive but a bit down so that I will be unreachable for a few more days, then I let the phone go again. I make sure the people in my life aren't worried more than they have to be and I do my very best to pick myself up as soon as possible. I can relate to your issues, I can however not ignore the fact that you are, aware or not, acting contra-productive to this games success due to the communication channel. I'm actually hoping that the lack of communication comes from some of the horrible personal/internal shit I mentioned, and not from the fact that you've done a cost/benefit analysis and come to the conclusion that putting 1h/week on short status updates is not worth loosing 1h development time.And yeah if you @Ub3rgames, or anyone else for that manner, happen to respond to this post with a "[blabla] vacation [blabla] no communication is all good [blabla im stupid blabla]" the I'll go into detail why that is a bullshit excuse, I would think it better for the game not to though so here is a too long/don't write; I have not yet a developer that hasn't answered some of his emails during a 1 month period or written a post on at least some forum.I have NEVER seen company owners in tech companies work less than their employees in small scale companies.Most developers/owners are comfortable with somewhat strange hours, though there are some that are very few strict with it.Writing for 1h per week keeps players from leaving, less would be OK too as its better than nothing for 1.5 months.A cost/benefit analysis assuming a small amount of writing time with strict informative form of communication with the community can only point one way. There is nothing better that you possibly can invest your time in right now. If there is, please give an example of the feature the estimate/time it took to implement. If you think there is, then I am sad to say that this shit is leaking.Fuck I hate typing and any kind of communication and I hate myself for actually writing them anyways. I hope you see this post for what it is even if it is a hell to read. It is constructive criticism on a very important but easy to fix issue. It is acknowledging that I (and hopefully we) understand that the work situation for you guys might not be great at all times but we understand it cause we are all humans with ups and downs. It is a small, but gentle, boot create by "cut the bullshit" that is made of frustration and illogical actions taken.Anyways,PZ