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Topic: Rustfall Medieval RPG (Read 806 times) previous topic - next topic

Rustfall Medieval RPG
Discord (550 Members): https://discord.gg/cH7naUS
YouTube: https://www.youtube.com/user/AdunEast

https://www.youtube.com/watch?v=t5VjdWvLz3U
https://www.youtube.com/watch?v=uih71GfosQ0
https://www.youtube.com/watch?v=XSN_BT4sSvk
https://www.youtube.com/watch?v=I4NjuHaaFcc
https://www.youtube.com/watch?v=SMPAtiSFtOk
https://www.youtube.com/watch?v=k7HwDdnae58
https://www.youtube.com/watch?v=pU10-r4gBzY
https://www.youtube.com/watch?v=VoBC_OBO3v4
https://www.youtube.com/watch?v=geQfy_Tm9Fw

Our already-implemented feature list:

⚛️RPG SYSTEM⚛️
- 40 Levels / 100 Soul Levels
- 64 Skills / 4 Trees: Survival, Combat, Gather, Craft
- 4 Attributes: Strength, Dexterity, Intelligence, Constitution

⚖️KARMA SYSTEM⚖️
-1000 (Dreaded) to +1000 (Noble) Karma
- Bonuses for Blues / Harder Playstyle for Reds
- Temporary Criminal Status
- Lawful & Lawless Areas (Lawful means Karma is lost for kills there)

🏰CONQUEST SYSTEM🏰
- Capture the Entire Map - Tile by Tile
- Blue Players can purchase Siege Protection
- War Declarations
- Blitz Attacks

💎PERMANENCE (These last through Wipes)💎
- 1 Month Wipe Cycles
- Gathering Levels
- Soul Levels (Permanent XP Bonus)
- Skill / Ability / Spell Unlocks (Found from NPC's)
- Server Reward Points (Redeemable for Unique Perks)

🗺️CUSTOM MAP & WORLD PROGRESSION🗺️
- Fully Custom Medieval Map with all Rust Monuments Removed
- Regionalized Resources between all Biomes
- Regionalized Wildlife
- Naturally-Ocurring Resource Clusters
- Areas Scale in Difficulty like an MMORPG: Tiers 1 - 4

🐣NEW PLAYER ENHANCEMNTS🐣
- 24 Hour New-Player Siege-Immunity
- Start Server with 50 Gold Coins
- Earn 25 Coins Per Hour for Active play
- Tier 1 Tiles are Permanently Lawful
- Respawn only in Tier 1 Tiles
- Tutorial Area

🤺MONUMENT AND WORLD PVE🤺
- All Monuments have NPC's with scaling Difficulty
- World-Roaming NPC's
- Bosses & Mini-Bosses
- Guard NPC's that protect Blues
- All provide XP, Karma, Unique Loot

🗝️WORLD EVENTS🗝️
- Dynamic Gather HotZones with 1.5x - 3x Rates
- Arcana Storm
- Meteor Showers
- Treasures of the Gods
- Fiery Treasures
- Treasure Hunting

🗡️ARCHERY/MELEE/MAGIC ONLY🗡️
- All Guns removed
- All Military Entities Removed
- This includes Airplane, Helicopter, Bradley APC, Scientists, Turrets

🔥MAGIC SPELLS🔥
- 12 Spells: Fireball, Magic Missile, Heal, Rejuvenate, Smoke Bomb, Calm Animal, More
- Damage, Utility, Healing, Survival
- Blue Floating Combat Text Showing Your Damage

🏹ARCHERY ABILITIES🏹
- 9 Archery Abilities: Damage, Sieging, Crowd Control, Utility, Healing

⚔️MELEE ABILITIES⚔️
- Abilities with Mobility, Offense, Utility.

🛡️DEFENSIVE ABILITIES🛡️
- Defensive-focused Abilities to help you survive

📿RELICS📿
- Ultrarare one-of-a-kind items that provide Clan-Wide Bonuses and can be used in battle
- Our first Relic is the Fire Sword

🐎RIDEABLE HORSES, MOUNT CARAVANS, MOUNTED COMBAT🐎
- Mount Horses and Ride them
- Use them as Caravans by opening their Inventory
- Fight on them with Magic, Archery, Melee

💥SIEGING💥
- Catapults, Beancan Grenades, Explosive Satchels, Fire Arrows

💰ECONOMIC, GAMBLING, AUCTION HOUSE 💰
- Global Auction House
- Completely Player-Run Economy
- Trade Gold for Scrap or Vice Versa
- Gamble with your Currency

🌲ADVANCED FARMING & GATHERING🌲
- Gathering Levels are Permanent
- Farming gives Secondary Resources
- Gathering gives Secondary Resources
- Player-Planted Crops have Higher % Yields

🐟FISHING🐟
- Fish with Spears, Bows, Fishing Poles
- Cook your Fish and live off the land!
- Chance to Fish Treasure!

🗺️QUESTS🗺️
- Gathering & Crafting Quests for Economic Currency

🏆CHALLENGE LEADERBOARDS🏆
- Dozens of tasks tracked like Hunting, Killing, Gathering, Conquest, Crafting, and more!

💬LOCALIZED CHAT w/ REGIONAL & GLOBAL CHAT💬
- Chat is Localized by default - have local conversations
- You can /yell to broadcast Regionally
- You can /shout to broadcast Globally (has small cooldown)

👌QOL👌
- Upgrade Workbenches without destroying the previous one
- Custom Crosshair for Everyone
- On-Hit Markers
- Stack Size Increased to 3K
- Radiation Removed
- Death Markers

👥CLANS👥
- Create Clans and Forge Alliances
- Custom Clan UI

👫SOCIAL👫
- Friends List
- Ignore List
- Private Messaging

💌VOTER REWARDS💌
- Daily Gold Coin Voter Bonus

Our features in active development:

- Full Medieval Conversion
- Custom Maps/Monuments: Castles, Towns, Camps, Villages, Witch Hovels, Magical Areas
- Custom/Skinned Items w/ RPG Stats
- Player Justice System w/ Jails and Jailbreaks
- Bounty Hunting for Blue Karma Players
- Assassinations for Red Karma Players
- Endgame Outpost Raids for Blue and Red Players
- In-Depth Religion System
- Cults and Curses
- Sea Content Expansion, Viking Ships, Custom Boats, Sealife
- Lore NPC's, Roaming & Static
- In-Depth Questing, In-Depth Gathering
- Arenas, Coliseums
- Thievery / Lockpicking / Investigation
- Gambling rings / Other Vice Indulgence
- Ballistas / Molotov Cocktails
- Optimizations
- Much More with time
  • Last Edit: October 30, 2018, 03:25:33 pm by Adûn

Re: Rustfall Medieval RPG
Reply #1
Can I play this without steam?
The stars were right again, and what an age-old cult had failed to do by design,
a band of innocent sailors had done by accident.

  • gosti
  • [*][*][*][*][*]
Re: Rustfall Medieval RPG
Reply #2
Medieval RPG? With those clothes?

Re: Rustfall Medieval RPG
Reply #3
This looks promising but I'm not gonna do the alpha beta early access preseason stuff. Nice to see modders working hard. Reminds me of late 90s when this shit was common place
85% /s

Re: Rustfall Medieval RPG
Reply #4
Very nice work, I just don't like the clothing artwork, it doesn't match with the medieval theme, are there any plans to remove assets which do not belong to this time period?

Re: Rustfall Medieval RPG
Reply #5
Can I play this without steam?
You cannot. Even though it is a very modded version of Rust, it still relies on Rust as the base-game, which does require steam.

Medieval RPG? With those clothes?
Our Full Medieval Conversion is underway - in which all traces of anything that doesn't match a "Medieval" aesthetic will be removed. For the time being, there are certainly a number of placeholders and/or inappropriate items remaining, especially since we just opened up the entire Steam Rust Skin Workshop for access.

This looks promising but I'm not gonna do the alpha beta early access preseason stuff. Nice to see modders working hard. Reminds me of late 90s when this shit was common place
That's fair enough, hard to blame you there! We'll be sure to post an update when we're closer to launch.

Very nice work, I just don't like the clothing artwork, it doesn't match with the medieval theme, are there any plans to remove assets which do not belong to this time period?
As mentioned above - yes, absolutely, once we've completed our Full Medieval Conversion, the aesthetic and immersion will be very cohesive.

Re: Rustfall Medieval RPG
Reply #6
Hello, for those who've inquired in the past:

Today at 1PM EST, we are launching the first stage of our Medieval Conversion.

What this means is we are now running a 100% Custom Medieval Map with all Classic Rust Monuments and traces of Post-Apocalyptic Environment removed. In their place, we've hand-built 12 Custom Medieval Monuments like Churches, Abandoned Villages, Castles, Mazes, Pirate Ships, and the like. Many other changes are included in this patch as well.

Our Discord Join Link is in the description.

Re: Rustfall Medieval RPG
Reply #7
Joined up for todays launch. Really Impressive what has been done with this mod.

Had a blast so far.

Re: Rustfall Medieval RPG
Reply #8
Lurking here
85% /s

Re: Rustfall Medieval RPG
Reply #9
Joined up for todays launch. Really Impressive what has been done with this mod.

Had a blast so far.
That's great to hear, thank you for checking us out.

Our goal is to use Rust as a foundation (due to its heavy modability) for building what will ultimately feel like a whole new game, perhaps resembling what Darkfall could've been like had it went with a modern survival and season-based, heavy RPG-emergent gameplay approach.

We're just getting started compared to what we plan to build, so we appreciate all those who join us for the ride.

Re: Rustfall Medieval RPG
Reply #10
Tell me when  the map will 'feel' full of things personal to me and I'm in

  • Kenman
  • [*][*][*][*][*]
Re: Rustfall Medieval RPG
Reply #11
Looks like you need quite a few art assets.

I will come by when I'm off work.
twitch.tv/KenMan