Shouldnt we rather discuss why root/snare/stun shouldnt be present in a full loot PvP oriented game? Atleast not when there aint a counter to it. Why are we still debating over this after 10 years of fail. DFUW did, after a while, realise the retardness of CC abilities in a competitive full loot environment.In short: YOU SHOULD NEVER LOSE TOTAL CONTROL OF YOUR CHARACTER.
However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
Fair enough ill be there, Actually can we do it Thurs(ive been lugging boxes of books all morning from a collection I bought and a little beat)
Ok, so lets go over the entire thread then to get you guys in motion...Quote from: Wyverex on August 06, 2018, 03:46:53 pmand making it have 50-100% higher mana cost.What would doubling mana cost do, as most mages tend to not struggle with mana at all (from watching videos)Explain WHY you want WHAT part changed, so there's a discussion to be had on where the real pain is at...not just cutting randomly in a limb because you feel a tingle somewhere and you'd rather be rid of it.
and making it have 50-100% higher mana cost.
Like @Nataz says, this is apparently magefall so who cares if the best player on the server is a melee archer...
The problem is not wof it is the fall damage after comehither add a buff no fall damage 10sec after comehither . if caught in wof try begone or launch or block drink a pot. ez spell to get around
it does CC, why also do damage?
Quote from: Baracuda on August 06, 2018, 03:38:02 pmit does CC, why also do damage?almost every spellschool has at least 1 knockup that everyone spams all day and u dont complain about that? LULyes remove the only spell that can keep (some) mages from escaping to the other side of the map for 3 secondssmells like a mage suggestion