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Topic: Have magnitude actually affect spell damage (Read 435 times) previous topic - next topic

  • memes
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Have magnitude actually affect spell damage
No point using robes+slow staff when you can use boneset+blackbolt and do maybe 5% less damage.

Mages don't even bother kiting physical builds anymore because every mage is running around in boneset+1hander and outdamaging archery with instacast bolts, and if you happen to accidentally get into melee range after 10 years of knockups/begone/launch/blind/stormblast the mage can still easily kill you in melee with 1h+shield because you have no hp/stamina left and they can easily trade hits with you unless you are also using 1h

also a mage gearbag still costs less than a r70 melee weapon for some reason

  • gosti
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Re: Have magnitude actually affect spell damage
Reply #1
Van, is that you?

1. Dmg is significantly higher with slow staff.
2. Secondary effects are MUCH stronger.

Re: Have magnitude actually affect spell damage
Reply #2
Just compare AoE size of R90 with a Blackbolt and Darkscepter.
Considering you can't always do a direct hit, using a slow staff you at least do some (a lot) splash.
Wyverex Erisian, SG of Scrubs


Still a member of SaltyBitches™ Club

  • memes
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Re: Have magnitude actually affect spell damage
Reply #3
Van, is that you?

1. Dmg is significantly higher with slow staff.
2. Secondary effects are MUCH stronger.

who?

1. "significantly" = 5?

2. secondary effects don't matter when 90% of spellcasts are bolts and knockup spells are always powerful enough

Just compare AoE size of R90 with a Blackbolt and Darkscepter.
Considering you can't always do a direct hit, using a slow staff you at least do some (a lot) splash.

nobody uses r90 outside big groupfights/sieges and the aoe is always big enough to hit an enemy

you either do directhits or enemy meleearcher will never reach you

  • gosti
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Re: Have magnitude actually affect spell damage
Reply #4
nobody uses r90 outside big groupfights/sieges

Heheh. Case closed.

  • memes
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Re: Have magnitude actually affect spell damage
Reply #5
nobody uses r90 outside big groupfights/sieges

Heheh. Case closed.

"heheh i cant aim for shit so i use r90s in 1v1 instead of casting 3 bolts for 3x the dmg"

case closed, stay bad mages

  • gosti
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Re: Have magnitude actually affect spell damage
Reply #6
You sure know a lot about mage meta. :D

  • SomeBK
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Re: Have magnitude actually affect spell damage
Reply #7
Reading you tell gosti he can't aim for shit made me cringe.

Grain of salt taken
Fair enough ill be there, Actually can we do it Thurs
(ive been lugging boxes of books all morning from a collection I bought and a little beat)

Re: Have magnitude actually affect spell damage
Reply #8
Give numbers with different staff to be taken seriously.
Dolly Monk

Re: Have magnitude actually affect spell damage
Reply #9
A thread where cast time is irrelevant. And here I was worried we'd run out of Curtain Clowns

Re: Have magnitude actually affect spell damage
Reply #10
blackbolt vs darkscepter is 20% btw

and lmao pls stop talking about mage balance
ADD ME ON SNAPCHAT: PETIT_CHAT69

You should recomend the game to new players. It's never been in a better state

  • memes
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Re: Have magnitude actually affect spell damage
Reply #11
A thread where cast time is irrelevant. And here I was worried we'd run out of Curtain Clowns

oh shit forgot cast time, mages are best in everything so really hard to remember all the features in the game

spamming bolts twice as fast than archery feelsgoodman HEY DONT FORGET ARCHERY BEST RANGED DPS IN THE GAME PLS DONT NERF MAGES

  • memes
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Re: Have magnitude actually affect spell damage
Reply #12
actually tested magic bolt dmg now, all backhits, no crits

0.11 blackbolt = 46.72 dmg

0.69 r70 staff = 49.77 dmg

melee weapon:

0.24 melee = 27.15 dmg

0.70 melee = 47.04 dmg

nice magefall, why can't i do 40+ dmg with melee/archer starter weapons too?

@Ub3rgames
  • Last Edit: August 07, 2018, 02:44:15 pm by memes

Re: Have magnitude actually affect spell damage
Reply #13
actually tested magic bolt dmg now, all backhits, no crits

0.11 blackbolt = 46.72 dmg

0.69 r70 staff = 49.77 dmg

melee weapon:

0.24 melee = 27.15 dmg

0.70 melee = 47.04 dmg

nice magefall, why can't i do 40+ dmg with melee/archer starter weapons too?

@Ub3rgames

You just compared a r40 staff to a weapon even worse than the leafblade with 0.26. And there are no r70 staves. Its r0, r20, r40, r60, r65(transmutes), r80.

A r40 greatsword has around 0.73.

  • SomeBK
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Re: Have magnitude actually affect spell damage
Reply #14
Please don't bother entertaining this guy. I'm under strong suspicion that he's the alt account of the mongoloid username that used to make suggestions. Coincidentally enough, when mongoloid stops making suggestions, this guy follows suit
Fair enough ill be there, Actually can we do it Thurs
(ive been lugging boxes of books all morning from a collection I bought and a little beat)