Skip to main content

Topic: Add gold cost to crafting and remove insane amounts for skill gains. (Read 190 times) previous topic - next topic

Add gold cost to crafting and remove insane amounts for skill gains.
Everyone agrees by now, more gold sinks are needed, but not on the low end front. New people, may they exist, need to start out.

Add gold to crafting, higher amount to higher tier stuff.

Until studded/plate/extravagant/bone set, no cost or not mentionable. Only listing leather for simplicity.
Studded: 2k ( * 10/14 bc of missing pieces) + mats ofc
Thick Leather: 5k craft cost + mats ofc
Snowhide set: 25k craft cost + mats ofc
Exarch set: 100k craft cost + mats ofc

People would loot studded parts as well. With the durability loss on gank, a very good gold sink that UW had.

Let's see how many people roam around in Snowhide/Hellraiser. Those should be left for sieges, not VCP's. Studded has no value now, ppl don't even loot it, or am I wrong?

Similar craft cost for weapons, somewhere:

Smaller gold for low tier.
Knightbalde 2k + mats.
Justicebringer 5k + mats.
Hellraiser 25k + mats.

Leave it rest for a while, and adjust gold drop from mobs.

Having to craft 500 weapons that are essentially useless, like r20, or r30 just to advance, is bullshit. Make that 100.

To get from 50 to 75 in non mastery crafting skill, having to craft 50-100 weapons that noone will ever use is enough.

Noone suggested while in indev this bullshit you made with crafting.

IGN: "Eilis Traee"
However, you have to take into account why we are introducing local banking.
In New Dawn, its main purpose is to be a convenience feature.
"Things just got worse."

Re: Add gold cost to crafting and remove insane amounts for skill gains.
Reply #1
Every gold sink is a good thing at this point. So I'm fine with idea of making high end items super costly (gold wise).

My only concern is we would simply never see the items and there goes the gold sink. But who knows.

Gold should mean something ffs. How long @Ub3rgames till you acknowledge it? You've been told from the start that people are getting insane amounts of gold and your answer was always - there are ways to get even more! So here we are. You spent all this time on markets and they are dead.

I also agree (but I guess that's a topic for a separate suggestion thread) that crafting hundreds of useless items just to go up in skill is wrong. They need to come up with something else. Unless they introduce salvaging skill - then it's fine.
  • Last Edit: July 02, 2018, 12:20:28 pm by wildNothing

Re: Add gold cost to crafting and remove insane amounts for skill gains.
Reply #2
All items should need an increase in mats and gold sinks as the game is flooded with resources and gold!

This would be good for the economy.

  • mrW
  • [*][*][*][*][*]
Re: Add gold cost to crafting and remove insane amounts for skill gains.
Reply #3
All items should need an increase in mats and gold sinks as the game is flooded with resources and gold!

This would be good for the economy.
This would kill the economy in an instant.

Quote
"Our title system is an expansion of the titles in the same spirit than the destroyer title. These will NOT be classes and will be completely optional."

Re: Add gold cost to crafting and remove insane amounts for skill gains.
Reply #4
All items should need an increase in mats and gold sinks as the game is flooded with resources and gold!

This would be good for the economy.
This would kill the economy in an instant.

Agree, mat cost are high enough. If mat costs are raised, we will be in the same boat again, where everyone has to keep them, and trade them only for other type of mats, not gold.

You should be able to buy mats if you got the cash for it, because people have reason to sell it.


IGN: "Eilis Traee"
However, you have to take into account why we are introducing local banking.
In New Dawn, its main purpose is to be a convenience feature.
"Things just got worse."

Re: Add gold cost to crafting and remove insane amounts for skill gains.
Reply #5
altfallers crying how they got 10 billion gold and resources in bank after sitting at uncontested villages with 30 alts since launch and realized that they cant buy every item in the game from marketplace for 10g

economy will never work unless altfall is fixed first

  • SomeBK
  • [*][*][*][*][*]
Re: Add gold cost to crafting and remove insane amounts for skill gains.
Reply #6
altfallers crying how they got 10 billion gold and resources in bank after sitting at uncontested villages with 30 alts since launch and realized that they cant buy every item in the game from marketplace for 10g

economy will never work unless altfall is fixed first

Chances are AltFallers who abused the village reward system also farmed up a shitload of mats with those alts especially since that's mainly what they were used for after the villages were nerfed and before scaling rewards were adjusted.

Markets aren't stocked because there aren't people that care to fill them
  • Last Edit: July 08, 2018, 02:55:35 am by SomeBK
Fair enough ill be there, Actually can we do it Thurs
(ive been lugging boxes of books all morning from a collection I bought and a little beat)

  • Otis
  • [*][*][*][*]
Re: Add gold cost to crafting and remove insane amounts for skill gains.
Reply #7
Wipe the game