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Topic: dnd vs roa (Read 456 times) previous topic - next topic

dnd vs roa
damn, DND feels so much better as a game. RoA feels terrible. WTF were RoA devs doing all that time? How is it possible that DND has done so much more for the game despite devs being inactive for a year? Holy shit how unlucky we are that DND devs did not secure buissenes side of the game development deal. DND best darkfall ever.

  • Devil
  • [*][*][*]
Re: dnd vs roa
Reply #1
So when its dead and gone everyones gonna look at this Pile of Shit like they do UW?

Re: dnd vs roa
Reply #2
So when its dead and gone everyones gonna look at this Pile of Shit like they do UW?
Not sure what do you mean, UW was a pile of shit.
DND is the only darkfall that was actually starting to look like the darkfall we were promised in 200x. With great QoL changes when it comes to everyday gameplay that make RoA even today look like an outdated game the moment you start to control your character.

@Ub3rgames - respect guy(s). You did hell of the job. Sorry for being a dick. Sometimes one does not see what he has till he loses it.
  • Last Edit: March 23, 2019, 03:51:31 pm by wildNothing

Re: dnd vs roa
Reply #3
DND tried to build a game, ROA built a business that now finances further development. Big changes are coming for ROA soon, mainly the Embers of War expansion.

Re: dnd vs roa
Reply #4
I spoke with Marc. The financial stuff is less bad than it could be.  Should be a patch in early October then a couple months of subscriptions and they'll be out of the hole.

Imo, ub3rgames going silent is the best thing that could have happened for new dawn.
85% /s

Re: dnd vs roa
Reply #5
This vision of getting out of the hole brought to you by:  the same guys who never saw the first giant hole coming.

We need to pay our bills?  Fuck, why didn't anyone tell us?

  • Devil
  • [*][*][*]
Re: dnd vs roa
Reply #6
So when its dead and gone everyones gonna look at this Pile of Shit like they do UW?
Not sure what do you mean, UW was a pile of shit.
DND is the only darkfall that was actually starting to look like the darkfall we were promised in 200x. With great QoL changes when it comes to everyday gameplay that make RoA even today look like an outdated game the moment you start to control your character.

@Ub3rgames - respect guy(s). You did hell of the job. Sorry for being a dick. Sometimes one does not see what he has till he loses it.

Like what they just created local banking and some small xml changes.

Re: dnd vs roa
Reply #7
During early InDev Ub3rgames concentrated on engine changes and fixes.
They fixed most instances of inventory locks, removed water-logging, removed (shortened) aftercast delay, made loading faster, FPS higher, etc

All of those were great, but but those who did not see before and after first-hand probably take it all for granted and maybe don't even notice it.

New armor sets, armor traits, new magic schools, and some other changes were all good stuff.
Sadly, titles were (and still are) retarded (maybe not the idea, but the implementation definitely is), local banking is missing supporting tools, and most importantly - the company went broke... so here we are, with another dead Darkfall

Still a member of SaltyBitches™ Club

  • Devil
  • [*][*][*]
Re: dnd vs roa
Reply #8
During early InDev Ub3rgames concentrated on engine changes and fixes.
They fixed most instances of inventory locks, removed water-logging, removed (shortened) aftercast delay, made loading faster, FPS higher, etc

All of those were great, but but those who did not see before and after first-hand probably take it all for granted and maybe don't even notice it.

New armor sets, armor traits, new magic schools, and some other changes were all good stuff.
Sadly, titles were (and still are) retarded (maybe not the idea, but the implementation definitely is), local banking is missing supporting tools, and most importantly - the company went broke... so here we are, with another dead Darkfall

 Doesnt bring new players or really keep old players they are just small quality of life changes outside of the local banking change.

It isnt really new armor just re-colored armor with new stats. New magic schools with the same old spells.

Basically they put a different shade of lipstick on the df1 pig and called it a day. If the majority of your changes are not visible to the player base no one gives a fuck. No new stuff after launch to have people stick around and play for.

  • Last Edit: March 24, 2019, 04:13:33 pm by Devil

Re: dnd vs roa
Reply #9
During early InDev Ub3rgames concentrated on engine changes and fixes.
They fixed most instances of inventory locks, removed water-logging, removed (shortened) aftercast delay, made loading faster, FPS higher, etc

All of those were great, but but those who did not see before and after first-hand probably take it all for granted and maybe don't even notice it.

New armor sets, armor traits, new magic schools, and some other changes were all good stuff.
Sadly, titles were (and still are) retarded (maybe not the idea, but the implementation definitely is), local banking is missing supporting tools, and most importantly - the company went broke... so here we are, with another dead Darkfall
Those early engine fixes was the reason I chose dnd. It showed more coding competence then just some variable changes or adding a few models. They were doing good then something crazy happened in office I'd love to know what.
I never did like titles, just restricts gameplay.
~Nao Southpaw

  • Raap
  • [*][*][*][*][*]
Re: dnd vs roa
Reply #10
damn, DND feels so much better as a game. RoA feels terrible. WTF were RoA devs doing all that time? How is it possible that DND has done so much more for the game despite devs being inactive for a year?
I get this sentiment. I had similar thoughts when booting up RoA ~3 weeks ago. That game has, in a lot of important areas, remained stuck in 2012.

As for why, the answer is simple; Up until now, RoA had a single-minded player base, whom were extremely vocal and against ANYTHING that deviated from the DF2012 game. This is why RoA has have very limited positive improvements for the GUI, and practically unchanged combat, for example you still get to spam 6 rays, and the only armor choice is metal with bone pieces regardless of your play style (and in that departement, choices are few).

But unlike ND, RoA did manage to add some new content, as opposed to ND, which just stripped away more content while adding tedious mechanics without features to support them, such as local banking without a means to transport goods, or the walk-of-shame for... "convenience", after all who wouldn't love getting killed, ganked, looted, and then as extra punishment, spend half an hour naked walking to a bank you have items stored in. Top quality game design.

Ultimately, RoA has players and devs - and as long as those players and devs stop "reverting" further to DF2012, RoA has a shot. I believe the past 4 weeks have likely been the most busy in that game in a long time. But ND will never get to their high point ever again, what Marc has done, has tainted player trust, and this is an irremovable stain that no amount of expansions can fix.
Proud member of TD.

Re: dnd vs roa
Reply #11
But ND will never get to their high point ever again, what Marc has done, has tainted player trust, and this is an irremovable stain that no amount of expansions can fix.

You'd be surprised then. People just want a game to play. "No amount of expansions" is pretty dumb to say. So if ub3r added all the content people wanted, they wouldn't play because of a bad rep? That makes very little sense when you think it through.
He'll always be a meme but it doesn't change that people would play IF the feature patches came.

They won't though. So I'll never get to prove my point.
85% /s