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11
@Ub3rgames
When you mentioned destruction on gank, there is a quite serious issue with medium armors when you are using them for melee purposes. I'd even say they lose too much even when using archery to fight strong AoE mobs("end game"). The durability just goes away so fast making investing beyond thick armor really questionable as you'd get hour or 2 of intense melee usage while farming the set would be at least few hours, not to mention if you enchant it then it goes beyond 4+ hours. On short use of metal armors in early game I felt like they lost barely a point when my studded parts lost half durability.

And what is up with helmets?!? Why do they get destroyed when the rest of accesory gear is at around 6/25 and chest is also decent dura at that point.
12
these nerds thinking 5 actives in a clan is not dead as fuck looooooooooooooooool

put everyone on the dead list this game is fucking done
13
Media Highlights / Re: Kid slapping
Last post by Doggo -
14
On meditation:
We're always facing the same type of inequalities.
We haven't touched on the system yet because our main worry is that inefficient casuals are not managing to use the system.
You can see the difference on the forums themselves, with some saying "not enough meditation sources" and others saying "meditation is too fast".

Some players manage to remain capped on meditation, while others never have enough, regardless of online time.
There is a shocking in-game efficiency gap between players, and balancing from the top end simply removes lesser players from the equation.

Our goal with the current implementation was to have meditation become a viable replacement for grinding, because meditation comes from "hotspot" activities. Things beyond pure repetition, with a start, an end and a risky location.
The point cost per hour increases as the level increases, so in theory, a player should need to become more and more active, making their online time content for others.

We can revisit meditation again after the bindstone quests, if we see casuals can now manage.
15
How you label clans with 5 or less actives as "dead", is quite odd.

Dead should literally be where no one is playing anymore. Like Exiles, which have long been gone.


Surely your list should just be;

Medium pop
Small pop
Dead



p.s You have forgotten about Two of Nomads allies from that list, and also another Alfar clan, all of which are active. So the fact you think you know all, is amusing.


5 actives is a dead clan LOL

Deluded cunt.
16
Suggestions / Re: Skill/title buff - Gold sink
Last post by Eilistraee -
Example 1:

Boost last 4 hours, CD 20 hours. You have a siege. You are a fairly new player, and have ur skills at 50. You would try to get the boost 1 hour before the siege starts. Enemy knows this and might check locations where you can buy boost that are close to siege location. If they don't have the manpower, they could outsource the task to a merc clan, adding another layer of variety.

This would give opportunity to a working bounty hunter system (player or game driven), where killing the target would only yield a completion, if that target was on boost. Thus the target looses gold if he dies, harder to exploit. Bounty hunting would work against opposing clan or race member that have a boost on them, yield would be linear with time used up on that boost, so no exploitability. (Buying boost is more expensive then gold earned from bounty hunting)

Example 2:

You are returning to the game and want to have some duels, group duels with your friends. You realize they are far ahead in character progression, but you stil got some resources to use up. Instead of asking all of them to downgear to your level, you could boost urself and get ur ass kicked in fair fights. In this case not really a gold sink, becasue the gold stockpiled in ur bank, was out of the flow of economy anyways, but a good feature for people to try out new titles, skills that were introduced since they left.
17
DJ is terrible for the game.  As you can see from this video the Horde players don't even have the basic training. Some of the yellow mobs are harder than killing these innocent untrained players. Its pretty insulting a trader like myself giving PvP advise. All I will say is get out of that zerg clan. A leader that failed in DFO, DFUW, and now in DND has nothing else to prove.

This has always been my complaint about DJ (through 3 games now) that he pushes to recruit new players and then doesnt teach them shit.

You died to battlespikes.

What the fuck can you teach anyone you dumb fucking cunt.
18
General Discussion / Re: Semi-fast transmission
Last post by Unknowm Mantra -
bump
19
Suggestions / Skill/title buff - Gold sink
Last post by Eilistraee -
Hey, I had an idea while taking a dump:

Be able to buy with gold a buff that boost ur skills/titles up to max/75% whatever, but only last until ganked and a max duraiton. Helps evening the battlefield for sieges and maybe even villages if 75% option is way cheaper, keeps up some possible gold sink, having fully leveled character is still worth more due to efficiency and once defeated in a siege, no need to waste time on getting to NPC to boost.

The boost would degrade slowly under 5-6 hours to no effect. Or have differnt option on duration, but none would persists over gank.

People could even buy it for farming efficiency. Some people would also buy this boost to try out new titles, playstyles. Definitely a good gold sink and an option to have a brief view into what awaits the player commiting to a title.

Having maxed out characters, there would be no gains, it wouldn't work for them, but would be more of an incentive to level up to max, so this boost is not req, desired.

If you have concerns about abuse, just have a CD on it.
20
How you label clans with 5 or less actives as "dead", is quite odd.

Dead should literally be where no one is playing anymore. Like Exiles, which have long been gone.


Surely your list should just be;

Medium pop
Small pop
Dead



p.s You have forgotten about Two of Nomads allies from that list, and also another Alfar clan, all of which are active. So the fact you think you know all, is amusing.


Wouldn't be as dramatic if he didn't list clans who changed names the first month and are still active. He listed two sub-clans from SKD who never had 5 members to start with lol, and SKD is still capping VCP's so I dont see how you can list them as inactive....