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Topics - wildNothing

Questions and Answers / news
Any news from Av3nturine?
(I'm not on discord)
My question is about Orkish brutality but I think you should provide updated information about all racial perks because soon we will have to choose a race and titles of which some relate to racial perks. It's an important choice as in DND whole clans/alliances will go racial.

Back to my question - how does Orkish Brutality work exactly? I found information that it does nothing till r50/60 weapons. Is it true? I also found information that front loading could have made this racial skill better than it was. I also found information that you ( @Ub3rgames ) are planning to rework it completely, as you don't like that it pushes race into certain weapon choice.

Please give us correct information that we can base our race and title choice on.  
Suggestions / praying cooldown ( red - > blue)
Now you can pray every 24h (or 22h, not sure). The only thing that goes up is cost. This is not enough IMO. This allows us to kill blue player every two/three days and never go red. Will this mechanic change?

I'd suggest to add half a day to a cooldown every time you pray in chaos city.

But also change negative alignment max value. 100 is too much.
Questions and Answers / after titles - mage in water
Hi @Ub3rgames

Mage with physical damage nerfed to the ground (because of titles and armor traits) will not do good in water fights. By water fights I mean sea towers, ship skirmishes, fights in/for coastal holdings, being jumped while Kraken farming, villages on water that you have to travel to somehow, traveling between major islands and mainland, etc. A large chunk of game content leads to a water as a means of travel, as a place of a skirmish or only available escape route.

You introduced underwater casting of mana missile, but that's nothing against any melee/archery specced player in leather or metal - does not matter - mage has zero chances. I heard you are going to remove begoning in water - which is a good change in itself - but it will make mage unable to even run away when in water.

Any ideas of how will you compensate for a mage inability to be viable in anything resembling water fight? Large chunk of game content will be taken away from mages because of their inability to defend themselves.
Suggestions / ban for spammer

Ban @OmegaLibra for spamming. Thanks.
Suggestions / interactions with reds
Alignment wise party should work the same as clan/ally. If you are in a party with red, you should go perma grey. There should also be a setting that allows you to choose what happens if red joins a party or one of party members becomes red - to drop a party or turn gray.

Also trading with red should change your status to rogue. Not sure for how long though.
Questions and Answers / next patch
@Ub3rgames any ETA? Other than soon.
Bugs & Feedbacks / patch moved villages activation time
@Ub3rgames As a clan we tried to always capture local villages in our prime time. One patch (server downtime) and they are off our prime time. Is this intended? Will it be like this on live server too?

Now local content is not available to us. Despite us doing anything we could to keep it available. 
Bugs & Feedbacks / new respawn system - bug?
I died at Harjik yesterday. I'd been online for few hours already. It was my only death that day. Yet I got only ottenhal as respawn point and some deserted chaos stone near ottenhal. While both elish hamlet and hintenfau are closer. @Ub3rgames why? Please don't tell me that your system remembers my death location from the day before.
Suggestions / siege mechanic
1. remove siegestone phase
why are siegestones even here? Isn't it supposed to be a SIEGE?

2. change the only remaining phase (clanstone defence) to 1,5h length.
less and less people have time to participate in 3h long events

3. activate "destroy walls" requirement only during siege phase, and reduce  number of walls to destroy to 5
again - isn't it supposed to be a SIEGE? now most of the times walls are destroyed in off hours

4. change siege timer for siege - it should start after 24h of it being dropped.
current mechanic is confusing and makes not much sense.
Questions and Answers / leather armor rank distinction
Is it possible to do same thing for leather/bone as for robes? Simple color distinction would be enough. It's a piece of important information what rank of gear your opponent is wearing.
Noone else can see that rage was casted. Important bug gameplay wise.
When I have more than one spell assigned to a key bind and these spells are set to "autocast" and "change to weapon hotbar" I can only use first spell if staff not equipped. Double-tap of the key with other weapon equipped does not work.

Reported it ingame months ago, after the gui was introduced. Still does not work. So I will leave this information here.
Questions and Answers / clan browser
@Ub3rgames you said in August that clan browser shows only active members now. Active members during indev you defined as players that logged in during last 30 days. Meanwhile it's November and Horde still has 101 active players shown. Which we all know (including you ub3rgames) that it's not true.

As Maejohl pointed out in other thread you even admitted in August that there might be bugs in the implementation and you will look for them. Any news?
Hi @Ub3rgames

1. Is there any cheat prevention solution in DND? If not, will there be? You want to launch the game soon - and this is something I, as a customer, would like to know.
Also - are there any plans of installing some kind of software on the client side preventing usage of cheats?

2. Why are there spells in the game, that do damage that does not take armor into consideration? I will ask it in different way - why are there spells that do type of damage that armors have no protections for? For example toxic rain. You cant even block this spell, or miss it. You can't also gear up to protect yourself better - so it's basically guaranteed damage that you can't do anything about. What is the philosophy behind spells that do type of damage that armors have no protections for?

3. Briefly touched already in question number 2. Why are there spells in game that you can't block? (all AoEs). You could try to use potion, to remove dot but potion has long cooldown and shares it with all other potions so it's not a counter in any way, you just gimp yourself by being unable to use any other type of potion while the spell can be reused over and over. On top of it these spells are so big, they can't be missed. What is the philosophy behind unblockable spells?