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Messages - Wyverex

1531
General Discussion / Re: Patch 2.6
Fuck all these free to play models.
I wouldn't say that.
Look at Guild Wars 2 (before the expansion and limited f2p) - it was buy to play with cash shop that offered (mostly) cosmetics and cash shop currency was tradeable. System like that can be good.

PS I am not saying DF:ND must use GW2's system, I'm even fine with subscription based with PLEX, but I'm saying that GW2 system *could* be used.
1532
Bugs & Feedbacks / Re: Rage
You can not skill up Rage outside of combat since the 2.5 patch.
1533
General Discussion / Re: Patch 2.6
It's just completely disheartening for a new player running around the map for long periods of time. Travel time is huge and needs to be addressed asap.

New players shouldn't wandering around for the whole map but live locally, training and do quest in their start npc town, same for veterans that own a town or living in a certain area. You shouldn't traveling for long distances and pretend to bring back stuff easily, but defend your territory and living there and tradign with other players for mats.
DnD will not be anymore a meaningless pvp arena but a fully localized empire building sandbox.
That's in the future (one I look forward to) - but that's not the game we have now.

And I completely understand the players not happy with current state of the game.
1534
@Ub3rgames
"Made people care about the alignment system"
How? I was forced red by bugs and then I realized I really had no reason to be blue anyways. I can still get meditation points as a red, what benefits of being blue are there?

"Made the first few changes to allow for specialized playstyles to exist."
Can you elaborate? I was not aware of any changes that even hint at specialized playstyles.

Aside from those bits, a nice summary and I look forward to future changes.

While I can not answer as to what exactly Ub3rgames ment by their message, I can answer partially:

1) "specialization part" was due magic spells of the same type sharing cooldows + buffed Transmuted staves
2) Blues get higher rewards from quests (up to +120% higher reward)
Well I can do a quest a day as a red and never run out of meditation points. So the extra 120% is not all that significant. So that makes being blue only attractive if I only want to log in once a week and do a couple quests and then log out. All I can see that encouraging is a more empty world.

Was the buff to transmuted staffs actually significant? As far as I can tell everyone still just uses Black bolts and Cobras.
And in terms of the shared cool-downs with spells... all that did was make everyone go with fire magic.
Hence it is all just a start.

The +120% quest rewards is not only meditation, it is also for gold and stackables (quest that gives a steeedgrass will give 2 to a blue player)

Btw -transmuted staves got a nice buff - just the nudge they needed. From my testing (someone confirm/dispute this please) they now act as 0,60 dmg multi higher than what their base dmg multi is, and it goes over the 1,00 cap (so a 0,60 fire staff acts like a 1,20 for fire spells).
1535
@Ub3rgames
"Made people care about the alignment system"
How? I was forced red by bugs and then I realized I really had no reason to be blue anyways. I can still get meditation points as a red, what benefits of being blue are there?

"Made the first few changes to allow for specialized playstyles to exist."
Can you elaborate? I was not aware of any changes that even hint at specialized playstyles.

Aside from those bits, a nice summary and I look forward to future changes.

While I can not answer as to what exactly Ub3rgames ment by their message, I can answer partially:

1) "specialization part" was due magic spells of the same type sharing cooldows + buffed Transmuted staves
2) Blues get higher rewards from quests (up to +120% higher reward)
1536
General Discussion / Re: How much gold do you have?
I believe gold at the bottom and middle are fine, but at the top there is too much gold. They need to remove all gold from the highest tier mobs and make them all about mats and rare drops.
I would even go as far as to say gold should be removed from most monsters, not just top-end.
1537
General Discussion / Re: Patch 2.6
Fixing an exploit = breaking shit
10 € = 20 €

Damn, I want what you're smoking.
1538
The game started fine once I launched it as administrator (never had to do it before). Weird, but works now.

Edit:
edited the thread title to reflect the fact I got the game to launch.
1539
I'm at my 12th try already :P  Keep getting the same error message.
Already rebooted both my computer and my router.

Thanks for the fast response - at least the game server is up, maybe it's patch/login server issue.
1540
Howdy everyone.

Are servers off or are the problems on my side?
I keep getting "Patching failed (#15). Patching will restart in a few minutes".
1541
Questions and Answers / Re: How to make money has a mage.
Skinning gives enchanting materials, and players are often willing to pay a lot for skinning mats.

For magic, there are some "harder" mobs that are really good, for example Undead Dwarves are solid choice for earth leveling - they dropup to 160 gold (up to 40 resin if bought from vendor ), they take full acid damage (being undead), and they have enough HP to take a few spell casts before dieing (= higher skill gain, if you do not miss).

But I very much agree with Trolls, Manscorpions, even Hags to an extent, as good early-magic leveling mobs.
You can kill Crog from time to time (if you have one close) - really good for skilling up (lots of HP and pretty static - can't miss it), if you're willing to lose a bit of gold to get faster skillup.
1542
Suggestions / Re: Race Wonder
If we had cities with 100 active players, it would be dream come true activity-wise.
1543
Bugs & Feedbacks / Re: stamina leech spell
Undead monsters are immune to leech kind of spells, so it might be related to it. But I have not tried using the spell yet in DF:ND
1544
Questions and Answers / Re: Characters at launch
It would be best to just not get into discussions like these before at least some changes to sieges / city-holding get implemented. Once it becomes expensive to have more than one holding, discussion tone is going to change significantly.

But ... yeah... people always love complaining.
1545
Suggestions / Re: Free to play
If the game was not subscription based, only other system that would be even remotely good would be buy to play with cosmetics (similar to Guild Wars 2 before expansion when it became f2p)