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Messages - Wyverex

1
Questions and Answers / Re: Bowyer mastery
My testing (with a bit of fitting and extrapolation) shows it takes ~900 x R50 bows to go from 25 Mastery to 50 Mastery (that is if you only make R50s and no R40s).

I hope I'm wrong, but I don't think I am.

So... you'd probably want to make a bunch of R40s and only a few R50s
2
Id settle for going grey when you revive....
Definitely.
If you go gray for healing enemy race (which can be an accident), you should definitely go gray for doing something that can't be an accident.
3
Suggestions / Re: Passive Spell Duration
I have an easy fix, only alow 4 slots for magic.

i can dissapoint you, but 99% of mages use only 4 magic titles already....
Plus combo :P
4
Suggestions / Re: Power Scrolls System
Attribute cap would be pretty retarded right now, even tho I kinda like the idea.

The main reason why it'd be a bad thing is simple:
Fighters require more Attributes at high levels than Mages do

Let us ignore Vitality for a while (let's say it's equally important for everyone)... that leaves us with stats that affect DPS. For fighters, that's Str (melee dmg) + Dex (bow dmg) + Quickness (att spd for everything). Mage only requires Int for DPS boost.
Now, obviously, that's only part of the picture. Mages always benefit from having a bit higher Stamina pool (both Qui and Dex affect it), but even at 50 Qui + 50 Dex they are over 350 stamina.

With frontloading, going past 70 is already pretty insignificant, and the difference between 100 and 130 would be even smaller.
And that is something that would actually work well with variable attribute cap - you'd have the option to have several high attributes to get a lot out of them, or get a single one really high for a tiny bit of specialized boost.
5
Bugs & Feedbacks / Re: Champion: book & pots.
Combat Title books are common.
School/Weapon books are uncommon.
Elixirs are rare.

It's the same for everyone, fighter or mage.

And the fact that mage has A LOT MORE to grind than fighter has nothing to do with champions.
So maybe your feedback is a bit misplaced.

PS there's also a lot of RNG involved in champion drops. Once, I've gotten 3 Combat Title + 2 school books + 1 weapon book + 1 potion + 1 medium map all from a single Ghost champion. And they are kinda  an easy monster (light yellow).
I do hope @Ub3rgames reduces the RNG impact a bit, and makes it clear that orange champs really are better than yellow champs.
6
Clan Recruitment / Re: THE TAUSIAN DOMINION RETURNS!!!
Oh noes, someone is bringing more than 1 player to a VCP in a MULTIPLAYER GAME.
Alert the media!
7
Bugs & Feedbacks / Re: Champion: book & pots.
Look for spawns that are actually more spawns at the same place. That way you can get way more champs per hour.

Champs are far from ideal, most are just boring punching bags, but at some places you can farm really A LOT of books + some pots and keys.
8
Suggestions / Re: Meditation / Power hour
They would just stay online for the boosted PH. What's making them stay online after PH is over?
9
I'd start with a simple packmule:
* two times carry capacity of regular racial mount
* can't sprint

Could even temporarily use the same model of regular racial mount
10
IMO, they should've made Enchanting into a separate title AND do it like it is now.
So if you have Weaponsmithing title, you can craft and enchant weapons.
Or if you have Enchanting title, you can't make anything, but you can enchant everything.

@wildNothing as far as I understand it, the 5+1 or 5+2 many are suggesting would be strictly up to 5 non crafting titles, and up to 1/2 non-combat titles
I'd be very much against 2 crafting + 5 any. That'd just boost altfall
11
General Discussion / Re: Ub3rgames - Status
I know people living on islands (ie Jungle Kingdom) are looking forward to bindstone quests, so they can get meditation  from PvE.

Definitely not sure it was good to prioritize such "content", but maybe it proves to be nice...
12
General Discussion / Re: Ub3rgames - Status
From what Ub3r disclosed, my impression about bindstone quests was:
* at the time of taking quest, it randomly selects the target mob (from the list of mobs within 2-3-4 km of that bindstone)
* you only need to kill a few, based on their difficulty (ie 2-3 evil eye or 20 kobolds or 4-5 fire eles, etc)
* reward is gold & medi; nothing else
* as soon as you turn in, you can take a new one, and it once again randomly selects a target mob

Of course, I could be wildly off
Oh. I hope it's not that shallow
I definitely hope I'm under a wrong impression and it ends up (much) better than that.
13
General Discussion / Re: Ub3rgames - Status
From what Ub3r disclosed, my impression about bindstone quests was:
* at the time of taking quest, it randomly selects the target mob (from the list of mobs within 2-3-4 km of that bindstone)
* you only need to kill a few, based on their difficulty (ie 2-3 evil eye or 20 kobolds or 4-5 fire eles, etc)
* reward is gold & medi; nothing else
* as soon as you turn in, you can take a new one, and it once again randomly selects a target mob

Of course, I could be wildly off
14
When they first announced titles, and their reluctance to rethink crafting limitations, we quickly came to conclusion that 3 alts is all a big clan needs to craft everything.

And it is very much set up to reward alts, even if that was not their intention :(

I would prefer a solution like:
* max of 2 crafting/gathering titles per char
* max of 5 combat titles per char (Combo needs to become a combat title)
* 6 title slots per char
* crafting uses a bit of meditation

Voila, alts suddenly become very underwhelming for crafting
15
Suggestions / Re: Meditation / Power hour
No problem, I'll just leave my char running into a wall for the night.

Welcome to 2009.
n00b
swimming is where the gains are were