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Topics - Mycke

Trade / East Alfarian Trading Company
East Alfarian Trading Company

Who are we?

Mychel Soulslayer: Rare mat hunter and logistics specialist, mychel travels all of Agon and the Islands to acquire and deliver rare mats to our distinguished clients. If you need it, she will get it and if you need it somewhere she will get it there, but for a price.

Mycke Soulslayer: Crafter of r60 weapons and r70 bows as well as giant bone thickleather and adept robes, with q3 enchanting on all (except robes Gosti :P).

Psych Moleslayer: Crafter of r60 staves, infernal armor and rare ore shields with q4 enchanting on all

(Disclaimer: they are all just me)

Where are we?

Nested up high in the Temple of the God King and in the humble hamlet below, Sorgom was the home of Agons finest traders but we have now moved to the capital Shoal and though mainly known among Alfars, with our recently acquired fortified outpost in Gul Jarneth at the edge of Alfar lands, even the lesser races will be able to acquire our rare mats and fine wares.

Shoal is our main base of operations with a fully stocked market and crafters on site.

Gul Jarneth is our fortified outpost on the edge of Alfar lands and offers a broad selection of both sundries and quality goods at fair (but yes i did have to lug this out here) prices. Regs and arrows 5g med pots 100 major 200 as well as food, books, keys, enchanted gear and much much more.


Bring your mats to Shoal and anything we gain skill on we will craft for tips only (note: poor tippers will often find us 'busy' next time :P) or you can have us craft with our mats at fair market value with a broad selection of crafting and enchanting mats always in stock. So if you are going to a siege in elflands and need that JB keened and elfslaying, or your clan wants to kill the fire dragon and needs those keened dragonslaying ice bows, we are your one stop shopping experts

Mat Hunting

We have such a broad selection of mats because we are Agon finest mat hunters and will travel to the ends of the world and back to satisfy our clients who rather pay a little more now and know they are getting it, than wait for some deal that may or may not ever come. We have done almost 2m gold our first few weeks as testament to the quality of our service and our we will get you what you need when you need it attitude


We buy sell or trade for any product or craft we do so if you needs some cash brings us your mats and we will buy them on the spot or trade them for other mats or even crafted gear, so even if you dont have cash those old mats gathering dust in your bank could be turned into nice new shine quality gear in minutes!. We will deal in bulk enchanting grind mats to the rarest and most annoying to acquire and are open to all kinds of deals, so if you need something but have something else, see if we can make what you have into what you need.

Middle Manning Services

We are among Agons most trusted traders with the same character name through all DF versions with many millions in gold value having been trusted to me, ask around we stand behind our excellent reputation

Transport Services

Got a load of valuables you need to get from point A to point B without losing, we are your logistics specialists, experts in transport, routing and evasion who can move it for you or with you, advising on all elements from packing, distribution, emergency plans, transport techniques and everything you need to know to get your goods to their destination safely

(you should of seen the crazy load I moved Sorgom to Shoal I was the biggest loot bag ever lol)

Trade / WTB keep deed
1 million gold.
Suggestions / Make books stackable
Thank you!
Bugs & Feedbacks / SERVER DOWN
Off-Topic Discussions / Duel vs Avast SomeBK
Okay im tired of the bull shit and games so im putting it here for everyone. He has accepted a challenge to duel me and now we are agreeing on time and place.

I am pre agreeing to these 3

Hint Thur 6pm pst, friday 6pm pst and Sat 6 pm pst. @SomeBK

Do you accept any of these 3 times or can you give me 3 times to choose from that you pre agree to?

Clan Discussions and Diplomacy / Furgum Seige
Very good job today at Furgum Good Game/GSC and to be completely honest we were out played, having been less prepared than previous sieges and you guys being more prepared, making the age old mistake of underestimating our enemy.

Good fight!
Bugs & Feedbacks / Fair criticism
So on Feb 23rd you make a new thread about 'regular updates' and today is march 18th, almost a month without being again updated, I don't get what is wrong with you guys but ffs get it together.

Having said that here are some observations on current systems based on our week long war with Good Game AKA Girl Scout Cookies.

1. The ability to create a new clan and then filter people in after the war dec is done at no extra cost is a completely broken mechanic that circumvents the whole point of your system.

2. Having to pay for week long war decss upfront turns what should be some fun sieges into the attacker trying to get the most value out of their war dec by sieging every day and turning it into a chore after a few consecutive days of sieging.

3. Too many blue issue with wars right now, both allies of the defenders at the time of the war dec as well as those allied to the attacker need to be calculated in somehow or at worst a very large area around the stones and the holdings need to be unlawful.

Lastly you need to get your priorities straight and look at fundamental mechanics and content differently where you seem to blur the two. The magic changes and alignment/arac/racial changes are fundamental systems that must be completed as asap or you will allow everything to fester just as DFO did, with only wolves still interested in playing making sheep unable to survive the vast packs creating an impassable barrier to entry.
So Girl Scout Cookies asked to buy Furg from us, but being little tools since launch I pretty much laughed at Semenchik for even asking especially after his little blue blocking episode to some of our members.

Determined to get back at us in their usual pussy style they decide to create a new clan and war dec us so they didn't have to risk Kholesh in the war, so yesterday morning with only a few in the new clan they drop the war dec and then filter more members into their little clan. Yesterday evening on our way back from taking Namlit we see Seme in Furg and he drops a siege on it as we are about 1 zone south.

Being in the neighborhood we raft north to the volcanic island where hes likely to put the siege stone and fan out only to see him coming from the west chaos bank and proceed to chase him away. Then we hold positions chasing him off every time he tries to sneak in for the next hour, thwarting two other attempts until the hour runs out and hes forced to forfeit siege.

Shortest siege ever.... :D
Suggestions / This is what I think the issue is

Honestly I think you guys are very good programmers but I think you are suffering from an issue that troubles many who strive too hard to be almost perfect, the law of diminishing returns. You guys tend to have a pretty low bug and crash count, your code is pretty clean because you spend a LOT of time cleaning it up before releasing it, but at the same time you guys take much longer than you think you will, often much much longer and sometimes flat out too long.

There are two ways to find bugs, through QA and through play and I think by trying to get say 98% internally and 2% from play, instead of say 95% internally and 5% from play, is causing you to lose too much time in diminishing returns. The time it takes to be that little more bit perfect is doing more harm than the bugs themselves, which are usually found really fast through play and easier to hot fix than to find in the first place.

Aracs, reds and spells are not content, they are core foundations for your vision for the game and ours too to be honest, yet they are missing because over the last better part of a year you have been falling farther and farther behind and its going to start costing you a lot more than a few more bugs per patch ever could.

This is no longer indev, things cant be allowed to fester incomplete and you must start taking speed as important a factor as quality, the finest bistro with the finest meals can not survive if it takes 3 hours from order till served.
We are an alliance of a handful of small-med alfar clans living in SE alfar lands covering all time zones and seeking a smallish EU english speaking alfar clan to join the alliance.

Current clans:

Rastalfarians are all time zones with 20-30 actives throughout the day and both EUs and NAs who play EU times
Ironwrath are mainly middle NA with like 10 actives and a couple that can play during EU hours.
Enclave are all NA times with 15-20 actives and a few that play during EU hours.
The Fallen Lords has a handful of members who play very late NA/early EU

So we are looking for an single EU clan of all afars and english speaking members who are willing to share comms and hang out with everyone else. Everyone is mature and we can often have 15-25 people in same channel with no craziness, so would like a clan with a chill vibe. We have Khosgar, Jeradin, Sorgom, Shargal and Furgum as alliance holdings with full access for all allaince members.

If interested PM me.
Trade / Jeradan for sale
Suggestions / Turning off self buffs.
Why does it take a reg to turn off a self buff? I think that part should be removed and turning it off should be reg free but maybe with a slightly longer cast time as the opportunity cost instead.
Your guys communication and being 'here' has been your greatest strength and its what has sustained you so well thus far, but lately you guys seem to have become distant and far less responsive, not to mention less believable.

Morad asked a question about fishing, which is obviously broken/bugged and you just blow it off.
People said duras on armor look wonky and arent right, but you claim it supposed to be that way when its obviously broken/bugged
You keep claiming you are going to launch in 2017 when everyone knows that cant be true.
You say your next patch should be QA this week but not a peep from you guys.

In general the quantity and especially the quality of your communication has declined recently and I really think you need to realize that has been your greatest strength and a good part of the reason people have supported you through this indev, don;t ruin it as you approach the time it will be most important to you heading into the end of indev and into launch.

As a rule all launches have issues, but how well people accept them has a lot to do with how much they trust the company and the game, so I highly recommend you take this into consideration and not deplete your goodwill before the game even launches.
General Discussion / Game fall down go boom
Bugs & Feedbacks / The durability of chests and helms
Though I understand what you guys are trying to do with making everything break around the same time, it really misses the point that the reason the head and chest were designed to last longer is because they held the enchants and making them break as fast as everything else makes those enchants far less valuable. (blood.shade crafting as well).

Even high tier gear breaks so fast its barely worth enchanting, I think you made the armor breakage rates just too fast, or at least broke a balancing feature when making helms and chests break with everything else.