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Messages - wildNothing

1
Suggestions / Re: rework seize
or ray
That's a good point, I missed that.
2
General Discussion / Re: Sithra
Does a full heavy armoured caracter, lets say in full plate with shield, has any resistance against an unholy shitra?
yes. There are no protections of holy and unholy type on shields. Armors have them.
3
Quality vid, quality player
yeah, good video, again

and you know its comming.....MAGEFALL.

You know we're going places when you can outbolt a 2h sword in a melee exchange.
lol, there is no such thing in the video. What minute we can witness this exchange melee vs bolt?
4
Suggestions / Re: rework seize
WoF can easily do up to 40 arcane damage
That's pretty nice considering you can stack an aoe on top. My guess is it will stay unchanged because the school is very limited compared to others.
Arcane school is not "very limited" compared to other schools. It's a good school with very good signature spells, very good bolt, decent nuke, does 40%! mana damage and there is no protection on shields against holy damage. I'd say it's a solid school. Most definitely far from being "very limited" considering wof and spell reflect.

It only could look "limited" (and it applies to most of the schools) when you compare it to air. This school is too much. At least stamina dmg should be removed from air (on top of removal of floating effect from r50 that they said will be done).
5
Media Highlights / Re: Anyone else see that?
Media highlights and no media... I'm let down.
yeah, thread should be moved.
6
Suggestions / Re: rework seize
Agreed, lower damage.
You should get cc or dmg, not both. This applies to all spells too. I was shocked to learn the dmg from wof.
I don't even know what is the damage from wof. If it's high, most definitely make it minimal. @Ub3rgames ?
7
General Discussion / Re: Sithra
@Ub3rgames just remove it and be done with it.
8
Suggestions / Re: rework seize
Very good examples. All of these spells are not instant cast. As I said, if seize is to remain damage and utility than add casting time to it. Spell that could have  been like seize (damage + instant cast ray + utility) has casting time (pungent mist).

As you see my point stands (even more now with help of your examples), BTW, I'm no curtain clown, I use seize myself.

Yea and very selective on what is scoring points in your 3 in 1 argument. Surely no CD and range is insignificant (!). Like your 3 in one example, instant cast, damage and utility.

I think range is more imprtant than you make it up to be.
My point is:
Seize is an instant cast ray spell that does damage and has very strong utility. No matter of how small the range of it is (twice as long as melee weapon reach) it is enough to be a devastating skill that you can't react to in any way. IMO there was a reason rays got reworked and instant cast damage got lowered. Same should happen for seize (as it is a ray too).

And tbh i don't understand where do you see a problem with lowering seize damage? You are a good player, you can easily stay in melee once you establish the range. The only people that suggested change would affect are the ones that are unable to stay in melee even for few hits and all they rely on is seize and whirlwind. And IMO utilities shouldn't allow to outdamage someone. Utility vs damage, as @Ub3rgames used to say.
9
Suggestions / Re: rework seize
What about WOF @wildNothing ? Damage and utility is on almost every spell, remove one or the other? shall i make the list. R50 floating, knock-up + damage without even shared cooldown. Curtain Clowns
Very good examples. All of these spells are not instant cast. As I said, if seize is to remain damage and utility than add casting time to it. Spell that could have  been like seize (damage + instant cast ray + utility) has casting time (pungent mist).

As you see my point stands (even more now with help of your examples), BTW, I'm no curtain clown, I use seize myself.
10
NO to introduction of more instant travel. NO to global/regional banks.

FFS it has been advertised since the beginning. What are you doing here if you don't like these core changes?
11
Clan Discussions and Diplomacy / Re: Is game dead?
pvp game down to pve lol

thats what many not get. it was never planned as a PvP game. PvP is one thing that gives meaning to PvE. Banking your loot feels rewarding.

Did you give this memo to ub3rgames? Their main trailer used for release showcases mostly pvp and talks about combat features. The people saying its not a pvp game are just you retards wanting it to be a pve game but the whole core is built upon the pvp. pve is still just a means to get into the pvp and conquest mechanics that they are promising in their trailer too. Dont try to bend the truth to further your bullshit agenda
Niburu is so ready for darkfall to become pve oriented game - he changed his name to niburu beta and joined lux arcana.
12
General Discussion / Re: alliances
bump, this time because of point number 3 in the suggestion.
13
Media Highlights / Re: Bloodscar Siege.
In new dawn, the racial df, how can wolfs fight with human alliance and not loose alignment? @Ub3rgames nice alignment mechanics?????
and even be allied? lol
True. I've been asking for perma gray on red/arac ally for quite some time. But well, I guess there are no race wars in DND when it comes to sieges. A fail, but we have what we have.
14
Media Highlights / Re: Bloodscar Siege.
Loved it. If you want to show darkfall new dawn to your friends, show them this video.
15
Super negative poll. Actually I think next patch will be all right. Even if it's bindstone quests only.
@Ub3rgames keep the good work - stay silent, give us patch from time time, that's enough.