Skip to main content

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - wildNothing

1
This suggestion would still promote altfall as now you would be able to pack even more crafting titles on an alt (six).

I feel like you want to get rid of crafters (mostly alts now) by allowing additional title (but only crafting related) to everyone, which will result in everyone talking something to craft of course. So everyone will become a little bit less dependent on others. Smaller groups will become self sufficient quicker. Lesser need for crafted oriented players follows. And here we are, another shallow dfo version where everyone is a pvp player.

I want them to work on crafting. Replace all the stupid shit like very long crafting timers, number of items required to craft to level up, the way you craft (by just clicking a button and staring at the screen), no salvaging option.

But you can't deny that what they clearly accomplished is that with usage of skill cap they were able to actually make people choose between crafting and full pvp specced chars. We need more choices like this IMO, not less. More professions. Gatherer should be next. Maybe even divided into different branches, just like crafting is. But for it to work city nodes have to be removed. Next step - PvE titles/specs, or something like this.

Make crafting more fun, more challenging, interactive and rewarding. We need different play style options available in Darkfall. Please don't go back to pvp arena with only one role available.
2
Another great video Haldir! Thanks!
3
General Discussion / Re: WARNING to New Players!!!!
Of course Ivar chimes in to tickle Hyld's balls. Yo @AbusiveLover I got a third guy to add into that 69 garglefest between wild and Ivar.

Regards
BK
Can you please stop bringing up my name in threads? How am I even related to this thread? Your obsession with me is starting to get weird. I don't want your attention man. So once again - please stop.
4
General Discussion / Re: Unicorns and Rainbows poll
As for the rest of the content changes, my measuring of them is dictated purely by one factor; How does content X improve my daily play sessions? In some cases, Ub3rgames made changes that negatively impacted my regular play sessions via increasing the tedium of the game. In my opinion all of those changes or additions were bad. On the other hand, any change or addition that positively adds value or fun to my daily play sessions is obviously a good thing.
Indeed they formed ub3rgames for you, to improve your daily play session. All they talk about is you and your daily play sessions. That's for sure. They punish themselves every time patch does not meet your expectations and your play session is not improved. Every time you post how you are giving them their last chance they panic.

Can you imagine numbers of self absorbed guys messaging them how they think game needs to be changed because otherwise they will not enjoy their daily play session? I would think you are a kid Raap, but I know you are not (age wise). Grow up though.

Back to the topic:
@Rimamok I don't see any option for alignment related changes that resulted in first glimpses of race wars. I would have voted on that.
5
Media Highlights / Re: Aradoth siege 16-09-2018
thanks for the video!

"you are all bound there, as i told you to be" :D
6
logistics...

Thats supposed to be 100's of hours of work being transported in a convoy/caravan.
So the battlespike part is to make sure a random group roaming cant take all the shit instantly.
You'd have to get spikes...which gives the caravan time to buy gear at the local market to fight you again.

Ofc, with current pop its just annoying...but
It's not just annoying because of population. It's annoying because it's inconsistent. If you kill a guy and mount lives you can open it without the need of battlespikes. When you kill the mount, you suddenly need battlespikes. This is stupid.

It should allow you to tame the mount, but then the chest should drop from it. That requires battlespikes to break in.
Or
make chest accessible just like someones mount is when it's still alive. This or that, not a mix of two. Simple logic.

Now it makes no sense. As is said - it's inconsistent.
7
Another idiot thinking that just because people want global markets that they suddenly want global banking.
There is no such thing as combination of local banks and global markets. These concepts can't coexist. Introduction of global market immediately removes localization (local banks included). It does not matter if the bank is local when you can teleport goods with usage of global markets. You can straight up suggest to turn local banks into global banks with a fee that you have to pay the longer the distance between the banks is (with additional delay) and you will end up with the same setup as local banks with global markets.

This suggestion is nothing else but introduction of tedious version of global banking.
8
To me, that's why 5+2 is a better system. With the +2 being strictly crafting and introducing enchanting title.
hehe, we started at 5+1, now we are at 5+2. While it changes nothing in terms of going all crafting titles on your alt being better anyways, as you mentioned yourself. You would get 7 crafting titles on one alt - how much better would it be for enchanting. Come on Pallist. This discussion makes less and less sense to me. I can't understand it any more. Suggestions look totally not logical to me. So I'm out of here. Peace!
9
General Discussion / Re: Ub3rgames - Status
Please, I urge everyone interested in the bind stone quest to read this.
I'm interested in the bind stone quests and not in your mumbling about how it should have been done faster. You produced wall of text to state such an obvious thing that it could have been a three liner. If you are narcissistic like Nuyur and you think everyone wants to read your walls of text I urge you to read this:

GTFO
10
Ships are for that. Mounts should actually slowly die in water. The whole "i will cross the sea on a mount" aspect of the game is retarded.
11
Your taking an extreme position - none are saying get rid of crafters.  Your assertion that adding an additional industry only title will  suddenly change peoples play styles is simply incorrect - its a dooms-day worst case scenario view and an extreme extrapolation from where we are.

People who like to craft are going to craft, people who don't craft are not going to craft. 
Rhuk, this is NOT dooms-day worst case scenario view and an extreme extrapolation from where we are. It's history, written from experience with dfo. If small group of pvp players will be able to cover all their needs, player that likes to craft won't be needed at all. So he will go craft in different game.

Also, let's talk about suggestion most of you guys voice. You suggest 5+1 titles. Everyone can already have 4+1 titles (last one being crafting title). Why would you add mandatory crafting title to 5 titles that we have available now? To make sure everyone takes crafting? This makes not much sense to me. What about 5+1 mandatory melee title? Or 5+1 mandatory magic title? Your intentions are not clear to me while at the same time your suggestion would steer game into "single role available to players" direction again (harm the game).

4 combat titles + 1 crafting one is not necessarily worse than 5 combat titles. As combat titles usually make something weaker too. And it's definitely not a game changer. So if you think 1 mandatory crafting title will save the game just take it now guys. You don't need to ask developers for it. It's already possible in the game.

And if you don't like skill cap - well, sorry, wrong game then.
12
Once again, I agree with everyone saying that crafting is broken/stupid in darkfall. Crafting timers are stupid, number of items required to craft is stupid, the way you craft (by just clicking a button and staring at the screen) is stupid, there is no salvaging option.

We differ when it comes to suggested solution though.

I feel like you want to get rid of crafters (mostly alts now) by allowing additional title (but only crafting related) to everyone, which will result in everyone talking something to craft of course. So everyone will become a little bit less dependent on others. Smaller groups will become self sufficient quicker. Lesser need for crafted oriented players follows. And here we are, another shallow dfo version where everyone is a pvp player.

I want them to work on crafting. Replace all the stupid shit most of you described. As what I see now, is that with usage of skill cap they were able to actually make people choose between crafting and full pvp specced char. We need more choices like this IMO, not less. More professions. Gatherer should be next. Maybe even devided into different branches, just like crafting is. But for it to work city nodes have to be removed. Then PvE titles/spec, or something like this.

Make it more fun, more challenging, interactive and rewarding. Please don't go back to pvp arena with only one role available.
13
@Pallist Horror again - why do you insist on crafter's char being as good at pvp as pvp specced characters?

Also your example makes zero difference in large fight like a siege for example. The guy would be useful as melee archery guy for sure. In 1vs1 would be not as good as fully pvp specced opponent. Does not mean he could not beat him though - this game is not about numbers only - but probably wound't as it's crafting focused player vs pvp player.

The problem I agree on is that crafting is super broken in darkfall. Tedious, boring, repetitive. So there is a lot to work on.
14
General Discussion / Re: Ub3rgames - Status
If Bindstone quests would have been some easy to code change then it would have made sense but putting so much energy into something that really adds nothing (its just giving bonus med to farming the same old mobs) makes no sense at this point.

Their priorities now need to be warfronts and watch towers those are the content people want and the game needs.
I disagree. Bindstone quest are a very important step. They realized that they localized game heavily and introduced no local content. They are trying to do something about it. I'm glad they realized that. I guess a lot depends on how will bindstone quests work. In other words - how much content (if any) and of what type will bindstone quests introduce.

Will they be dynamic story building quests or static repeatable? Will they differ dependent on your location and race or not? Will they build storylines including other holdings owned by you? What type of rewards? Personal? Or maybe clan/holding related? Etc.. They might be great. Or a fail. We will see. But at least they noticed that we desperately need local content.
15
@Pallist Horror using you as an example is not right. You are pvp player that tried to fulfill crafter role for the clan. It shouldn't work and it didn't and I'm glad. I'd rather see them working on crafting becoming more enjoyable  - for there to be more crafters (and other professions) - than them taking a step back.

I'm talking about crafters that play the game as crafters. And occasionally pvp. It's obvious that in a game that has just created the role, and nothing else (no work on crafting mechanics were done), such players are rare. As even if there were more of them before, they left, just like the rest of people that required more out of the game.

Additional slot for crafting is a step towards mindless pvp arena (pvp players becoming less dependent on others). Step away from mmorpg game I hoped darkfall might become.

Also your second argument about people buying alts (aside from obvious altfall benefits) - yes, they do, because they want to play the game in the way original darkfall was played. They want to be as self sufficient as it's possible. And that's fine, you buy another character - do what you want with it. But don't blame the game, They do not need to level up crafters on the side - they want to do it (as you said in your initial post).