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Messages - Sorrow Avaritia

1
Media Highlights / Re: Transfer Gate PvP 2
after 10 years of darkfall, the noob still backpeddles in melee

lol

There are times you should and times you shouldn't I constantly get extra hits / free back hits because of people doing retarded shit and very rarely get hit in the back. Feel free to come 1v1 me with your melee though.
2
Media Highlights / Re: Transfer Gate PvP 2
hey hope game makes it through this dark period so you can play instead of checking up anyone who posts, or rather so we all can stop going to the forums and just playyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

Who this?
3
Media Highlights / Re: Transfer Gate PvP 2
if u have no selection of good footage you cant make a good video so please don't

Made a new account just to post this hey.
4
Media Highlights / Transfer Gate PvP 2
Watch in 1440+

https://youtu.be/Zr2cnr3gNEs

If you kill new players throw them a res =0

5
Looking for 1v1s or 2v2s, full loot or just for fun. Bo1 - Bo5, loot or no loot is fine just looking for something to do. (Would prefer full loot though).

Message me here or in game: Transfer Gate. If I am not online on Transfer Gate it try messaging me on my alts because I am prob mediating. Alts names are RiseOf TheAlts and Mememe Mememe.
6
Instant travel is not cancer, it just has to be done right. I would love for there to be some sort of travel hub to create pvp. The way I would have it is have a total of 8 portals, 4 middle map (pref close to each other), 1 at center cairn, yssam, niff and ruby. The cairn, yssam, niff and ruby ones would teleport you to the same location at middle map, in the center of the 4 middle map portals, and the middle map portals would sent u to cairn, yssam, niff and ruby.

I also don't mind instant travel to houses, it gives a very good reason to own them.
Your portal network would allow the strongest group to police the whole server. Portal network was already implemented in darkfall UW. And the strongest elite pvp clan was present at every siege, every point of interest, owned best holdings on each continent. They were the only ones having fun - destroying sieges for others, taking everything of value. In your scenario this elite pvp clan would also control the network itself (hub in the center).

DND without instant travel introduces more diversity when it comes to encounters (different enemies in different parts of the world). And if you find yourself not being able to compete in an area you can always move. It's a better design as it gives breathing space for not so elite clans or clans that do not focus on pvp only. It's mmorpg setting (DND) versus shooter/arena setting (RoA, dfUW, df1). What we need is means of faster travel (not instant travel) like faster boats for example (costly, so it won't be used by everyone every time). And it would be perfect.

There is no elite clans in DnD from what I can tell.

Also there would still be a fair amount of traveling needed to be done using this system, it would be a risk vs reward thing, you can save half your travel time by taking portals.
7
Yeah instant travel can be a pain in certain aspects of the gameplay.  It seems like the recent population explosion has revealed issues in the system that werent present during its low population implementation.

Thankfully, a quick discussion and some constructive feedback with BPG devs will probably have it balanced out in a week or two.
:)

I have been saying RoA has to much instant travel since they added rune books.
8


I've been saying it for a long time. I'm glad that people start to realize what a cancer instant travel is and has always been to Darkfall. @Ub3rgames good job at removing it from our Darkfall.



Instant travel is not cancer, it just has to be done right. I would love for there to be some sort of travel hub to create pvp. The way I would have it is have a total of 8 portals, 4 middle map (pref close to each other), 1 at center cairn, yssam, niff and ruby. The cairn, yssam, niff and ruby ones would teleport you to the same location at middle map, in the center of the 4 middle map portals, and the middle map portals would sent u to cairn, yssam, niff and ruby.

I also don't mind instant travel to houses, it gives a very good reason to own them.
9
General Discussion / Re: Let's just pretend...
Nuyur gave a great answer.

Ivar, you're just throwing poop.

You might just be very biased aswell

It is impossible for any human to be unbiased.
10
Clan Discussions and Diplomacy / Re: 27 villages
I said I would be coming to some of the villages the next day to one of the horde guys in chat and no1 showed up =(.
11
Clan Discussions and Diplomacy / Re: 27 villages
Although I hate to side with Wild, he's taking the more reasonable stance here.

If you each approached a hot chick in a bar, and one of you explained how you spent 20+ hours per week in a game with 100 players, and the other explained how you spent 20+ hours per week in a game with 1000+ players, you'd both be viewed as EXACTLY equal by 95% of the hot chicks in the world.

A nerd in a glass house shouldn't throw stones.

A nerd in a glass house can throw stones, its not like he going to break anything.
12
General Discussion / Re: Let's just pretend...
I answered the question asked, if you wanted a different answer, ask your question better, rather than insulting peoples answers. I am completely fine with how the game is now, sure there could be improvements, but if it had a population it would be a blast.

There are multiple reasons the game has a low population it isn't just the lack of patches. A major part of it is just the kinda game it is. Put quite simply people of your guys skill levels cant handle people of mine, so they get fed up and leave, then people like me get bored cause there is no one to fight.
13
General Discussion / Re: Let's just pretend...
All of you saying "game just needs pop" are just like the braindead restaurant owners in gordon ramseys kitchen nightmares "what's wrong?" "not enough customers" "but why?" "Durrrrrr". Game is extremely flawed on all lvls. Fix the game and people will come back

Are you a dumb fuck, this his orig question "What would it take for you to come back to New Dawn?", he did not ask what we think needs to be done with the game.

The game could have 100s of great patches and if there was no pop I wouldn't play.
14
General Discussion / Re: Let's just pretend...
Guys... How is "population" an answer?

So NONE of us play because no one else plays?
Games fine, no problems. Big ass mystery to why no one will play?

U asked what it would take for us to come back, quite simply for me it would just be if there was bang to be had. Sure there are changes that should be made, the only change I see as needed is none rotating village timers, but rather certain areas as certain times.
15
General Discussion / Re: Let's just pretend...
Let's just pretend ub3r patches the game to 2.2.

What would it take for you to come back to New Dawn?

For me, 2.2 is no longer enough.
3.0 bindstones are probably not enough.

Once garbage men holdings are gone, i have no investment left in New Dawn. There is no incentive for conquest because I don't trust Ub3r will develop content in a reasonable amount of time. I expect another year to pass before a patch beyond 3.0

So to start...

In order for me to come back to New Dawn, i would need dynamic content such as warfronts and racial wars. Content where I can log in at any hour and make progress for my alliance or see in the map where to fight the enemy as they try to push their borders/towers.

For me all the game requires is people, if there was people to pvp I would be out there pvping constantly. I think there is enough people currently playing to a decent amount of pvp, it just requires us to live in one area, the problem with that is losing holdings, this has resulted in mostly alt capping villages.