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Messages - MKH

1
General Discussion / Re: SHIELD DISCUSSION
In full leather or with just couple of pieces heavy, Ye can go with out stam eff and it won't be such a big deal, unless facing good water air mage. But the situation I was referring to was mostly heavy some leather players and for those stam eff is pretty much a must. Those that don't have lt I can almost every time fight so they stam out and can't even imagine how they could survive against water air mage. So I'm fairly sure they would not go with slashing over stam eff.

Personally I still think even in leather I'd rather go with stam eff over slashing since against water air mage it's a struggle to keep up with stam even in full leather.
2
General Discussion / Re: SHIELD DISCUSSION
Not many players would wear a bludgeoning enchant, myself included. Where Biggo (I take it you're testing with him) users q4 slashing enchant, because he faces 90% of the server using slashing damage.

You can't test vs his setup, unless you use the same enchanted gear for his damage, the same keen on weapon and have the same titles. Bludgeoning does more damage to heavies, that's always been the case.

Get a mage, and compare the range, arc and dps you can do!

This is dnd, they made it into a mini class game, where builds would have their + & - vs other builds.

Someone picking all melee titles is going to do more dps in melee than someone not taking all melee titles.

Rings and necklaces should be ingame from day 1, if removing the extra slot, stops all this nonsense about 1h vs 2h, then remove it.

1h would still wear a slashing enchant, but they would lose stam enchant. And no one would take bludgeoning enchant, so it won't change that much. 2h would still be the best all round weapon! Just like they're now!

No need to go that hostile with it. Removing enchant slot would change quite a bit the situation, I mean if you get around 4 less damage cause of  the enchant it's a very significant change. We were in comparable gear melee wise. In ranged I had worse gear since I didn't have piercing enchant but on melee wise we were in same gear essentially.  I would not enchant bludgeoning prot for my gear so he would always hit the same to me and in melee weps we had equal rank and enchant.

Now if you take away shield slot for enchant and then he would go slashing over stam eff I could Stat game him since he would definitely struggle with stam the longer the fight. Now that he has q4 or 3 stam eff enchant he ain't gonna stam out. And I'm not here making any ultimatum or saying game is completely imbalanced I'm just saying currently 1hander is bit too strong in melee against other melee types since you dont  have to play timed parry to make it efficient.  So with out the enchant slot it would be closer in balance I think but as said before it paper rock shiccors atm. And 1hander counters 2handers basically same as mage is a lot stronger against 1hander than 2hander.
3
General Discussion / Re: SHIELD DISCUSSION
@MKH that's not right. Seeing that we tested it. Having the same gear, same slashing enchant same titles, and you will see near the same damage. Making out 1h does double the damage is just retardedly funny. If Ub3games wasn't fucking useless or bankrupt, that could have added Rings and Necklace back into game by now which would make the shield enchant slot, undesirable! 

I have no plans to log on to this dead game, but I welcome vids showing the same setup where 1h does double damage?????

Have to test again tonight if I get clanies to test with. But numbers were just like that but it could be cause they were using clubs. But then again I doubt it since I didn't have slahinh enchant on my gear. They enchants were piercing encumbrance and slahsing on shield. And damage were what I wrote but as said they were wearing more heavy pieces than me. But anyways in any fight I could not go into melee at all since they hit 10 more per swing.

And gear were shredder with mostly FP some thickleather on them. And q4 slashing enchant.
4
General Discussion / Re: SHIELD DISCUSSION
I consider myself a true Leftclick Hero, but if I see a guy using a 1h+shield I will not engage in 1v1 with that person until I get him lower on health via archery, as my Greatsword will lose that fight, hard.

You might be able to beat a 1h/shield with a Greataxe if you land the Power Attack, but Greatclubs, Greatswords, and Polearms, are too shit in the ND meta and and can rarely stand on their own without archery to soften up the target first.

Plenty of room for balancing here, and it'd help if the formerly mentioned 2h weapons had a Power Attack worth a damn. Maybe they'll do it in the patch early next week.

Then you simply dont master the dance, why not capitalize on your reach advantage? Its many 2h users that manage to trade hit for hit and a hit for hit trade the 1h lose. If you stand spinning into their hitbox, the 1h stand a chance due to speed.
Nothing to dance if the 1h/shield guy can be almost stationary and attack and block via animation cancelling.

The step-in-step-out only works against people who literally never move and don't know to hold their attacks to improve their sync.

The range difference is not as big as you claim. It's only about 0.25 meters.

Then that is a timed parrying issue and not the passive protections. The reach difference is significant and very noticeable and carried by the arc. The point is with proper movement, the 1h cant utilize the advantage of higer swing speed, cause you will move out of reach loading up ur next swing

Less reach, less arc, lower damage what is the benefits of going 1h?
You know the DPS is only similar to 2h GS due to swing speed and the help of the shields passives, people seems to forget that.

I really liked to know where have you done your testings? Damage is similar you say? I fight our clans 1 hander users (which by the way all starting to switch clubs) and they hit me in thickkleather Fp head boots gloves combo for around 25-29 damage depending on what level wep and enchant they have. Now on the same time I'm hitting them in mostly FPset with some thickleather for 15 damage with JB Q4 enchant. For me to win them relies sololy on the fact that I avoid melee completely and try to get hit in every now and then but mostly just using ranged. And against good 1handers when they time block I make 2 damage when they hit 25 to 29 damage.

Personally I think 1handers would be fine if they removed the enchant slot but with good enchant it's just way too absorbing. Focus should be more on timed blocking and not just rewarding mindless swinging with such a high damage absorbing.

But as you can see, every one saying everything is fine or even asking for boost with 1handers are the ones using them and those that say it's not are 2handers since it's basically counter build to them. Mages don't care since they don't melee and clearly it's easier to avoid melee against one handers and mage damage is unchanged wetter it's 1hander or two hander they are facing since both try to block some of the spells and range fights with bows.

But as a two hander you make just the same damage ranged but you are almost completely refuted to go for melee and you just have to try to kite. Only good thing is there still very few that utilized timed blocking well with 1hander.
5
General Discussion / Re: is eyerot still useful?
Hi there Fucking Retard. What happened now?



asking if its worth to have necro on physbuild

u sound like another 50 year old NA shitter who gets triggered over words on internet

Definitely not, wouldn't even take it in magic build but certainly not worth it for physical build.
6
Repetitive and boring third attempt of a raging cheater at trying to look cool.

Correct me if I'm wrong but Raap never truly has cheated but only abused existing bugs in game? If this is the case I think it's bit much to call guy a cheater over it since I'd bet at least 50%of current population (probably even more) has abused some type of bug at some time of their darkfall career. Water log, into the terrain traveling, into the terrain going for macroing etc.

Now I'm not saying it isn't wrong to abuse bugs but if that's all Raap has done its bit much to call him a cheater as it gives you the impression that he has used some third party program to manipulate the game. Bug abuser would be then more fitting.

Don't really know Raap other than from forums so no idea of this raging part.
7
Looking for a small knit group? Something new? Want to win?  Put in an application for Center Map.  We will be a small knit clan looking for active Pvper's.  We already have a maxed crafter supporting our cause.  Like fair fights?  Fighting outnumbered? Not zerging?  This just may be the clan for you! Think you have potential and want to learn more on the PVP side, you are more than welcome into Center Map with a couple test duels. 



We will be taking 2 hamlets with a Sele/Veil mine and a Leenspar/Neithal mine.  Our main focus will be showing up to villages for some good fights and good times.  For anyone not playing, this is the time to jump back in just before this bindstone quest patch.  Let's get out there and have some fun, win some fights. Villages are still active with some good PVP.  I have been fighting 3v1's and 4v1's at villages. 


Calling  old friends, active Pvper's who want to go to that next tier, and player who want to log in and have fun.  I plan on hosting a 1v1 tournament. 


In Closing, send me a message on the forums, or message me in game @ Fck Boy if you are interested.  Take care and be safe!

Didn't you quit the game? I remember seeing some entire topic created by you about it. The content even being something a long the lines that they are stupid who keep on playing this 🤔

[/quote]

everyone who knows me knows for a fact I won't come back to grind a character :P Who would?
[/quote]
8
In all seriousness this pve part of not being able to do as efficiently is bit of stretch. Most guys mix things so that they get disadvantages and advantages. And like many pvp builds end up like 2% potency and maybe 4% bonus damage. So 6% more damage per hit and unnoticeable performance difference. Now if you are a pure crafter you get 0% on all. So it's basically 6% less damage while farming. Now if you take 4 crafting and 4% damage buff you are essentially same as pvp guy at pve. And don't kid yourself that you need anything else than bolt for pve. If I dont have to level spells I already only pve with bolt since it's the best dps and fastest way to do it.

I agree you hinder yourself in pvp with many crafting titles but please don't try to say you have any real disadvantage with pve. And also with one crafting you loose almost nothing. Like most mages have potent mage as one title and if you skip that for crafting it's only 4% less damage per hit. It's 1.2 damage more in 30 damage hits which is close to what you do in equal gear good weps leveled char with front hit. I can tell you for almost certainty that you loose maybe one fight out 20 cause of that if even that it's so little difference in a fight. Roughly twenty five hits equals 30 more damage to enemy which is like one xfer more.

Now crafting would need complete over haul to make it interesting and get people playing this game as pure crafters but to make it more like old df is just like healing tumor with burana. You may help little with symptoms but you ain't curing the real problem. For this reason I wouldnt want game to take that direction, I can see it helping with low population like we have now but It also would not help in any way trying to promote new playstyles to enjoy darkfall, so things need to be done for sure for crafting but not these bandage fixes that won't help in the long run anyways.
9
Reason why it's more fun is cause the possibility to go deep into enemy and still pull out with movement spells. Like what Don Kamillo did. Now if I could use that efficiently movement with leather set I would agree both styles are as fun but currently if you want to solo fool around mage style is the only way to go.
Not true.
You can move efficiently with leather set, just like Kamilo did in the video as a mage. Even with full physical build. Figure it out. It's not rocket science.

What, slow staves? Yes begones are stronger but casting time will get you killed.
No, as i said before, if you want full mobility as physical build you need to sacrifice protections/dps a little bit. It's enough to wear leather set with feather and 3 bone parts to be at 0 magic encu and be able to use all mobility immediately (without the need of unburden) even with fast staff.

But against mages you really cant afford to loose any dps - it's already a struggle to try and fight good mages but if you loose your speed and damage there is little chance of victory against them. Mage doesnt have to give up any of his damage for his mobility. But any how im switching to mage for this reason anyways but if this ever gets changed ill probably go back physical style. I also love being melee guy in siege but I do also enjoy solo roaming and as a mage you can be so much for efficient with it.

Have to test thou how much dps one looses and speed if switching those bone parts before switching to mage.
10
Mage is 100% more fun to play.

In current meta? Meh not really. Just spam nukes/aoes on cooldown. Hardly fun long term.

Reason why it's more fun is cause the possibility to go deep into enemy and still pull out with movement spells. Like what Don Kamillo did. Now if I could use that efficiently movement with leather set I would agree both styles are as fun but currently if you want to solo fool around mage style is the only way to go. Since even in leather your movement casts are too slow and you have to cast unburden before doing them or other wise mages just jump you down.

If they only changed cantrip school spells to work the same for all styles would be so great. Also mages couldbt then just ran from physical style when ever they feel like it.
11
...
NA population has never been even close to a majority on New Dawn.
...
https://forums.darkfallnewdawn.com/index.php/topic,667.0.html
Except that one time pre-launch where NA came close....

Almost..

Lol

If the population justify it and we decide to move the server to NA:
Sending the Darkfall server to NY would be remembered in history as the greatest gift from France to the USA, right above the Statue of Liberty.
More lols
Hahaha, nice find.

Can't wait to get a no response or some runaround response to this.

Here's my guess. "We meant NA pop hasn't been close in Nee Dawn post launch."

Yeah no shit because once the game launched and the tryhards who are picky about server location never bothered or they weren't as committed so they didn't care to AltFall as hard as others.

I can give a fuck where the servers were or will be but Uber pulling more contradictions is pretty entertaining

You seriously thinking that forum query is equivalent to give answer how population is spread?

You do know that most of the players that play games don't ever post the forums? Many don't even ever read the forums. They've shared where the data comes from and clearly they see the sales. There is already one DF server on NA and it ain't doing any better with population so nothing supports the hypothesis that NA server would give more population.
Again, I personally never gave a care where the server location was but it's biased to think moving the server to NA wouldn't have had any impact. I'm glad you were dumb enough to use RoA as an example because we both can agree that both games are currently in dire straights with low populations.

Let's go back and compare launch numbers though.
RoA started off with close to 10k actual players and dropped easily to about 5k (maybe even more) after just two weeks because of the shitty lag issues.

New Dawn started off with close to 3k real players (and maybe another 500-1000 alts and that's an underestimation). After two weeks the drop off really wasn't that bad because the game was playable but the moment the time gated crafting began unlocking r50 gear, we quickly started seeing the AltFall clans outdue the average player and small clans eventually making them quit.

At the end of the day, the server location wouldn't have changed the results we see today but it's clear that the server location would have affected initial launch numbers. If you actually think it wouldn't have then your bias is allowing you to use RoA as an example in comparison for the now but not for the aspects that make your argument weak in comparison.

Well you are throwing in numbers which are your own estimates and can't really use them in any way since I don't have access to real data. Didn't play roa launch so can't really say from own experience what's the launch was like in numbers but would still be hard to compare against new dawn with just the feel of game when in roa all races and all player were able to stand in one city and other version every one were all around the map with out fast travel. So there for sure would be bias on the feel of population.

But still the numbers Ubergames have is the only concrete data we have .  They made call on server location by using it.

Now had dnd launched NA there is no saying numbers would have been better. There might not have been much more NA guys playing since so many seemed to be too off by local banking but there for sure would have been a lot less EU players which is the biggest audience in dnd. Now this very well could have turn into worse launch population than it had now. It was also known that which ever version of DF would launch first would get higher population at launch since so many would just want to play DF with live server after so many years of absence of DF. And many that already started roa didn't want to invest time for yet another DF launch.

But all this is speculation and claims that dnd would have had better/worse launch numbers on NA are only personal views of players. But in the end there is no real data that supports claims NA launch would have had grater numbers or that it would have helped ndn in any way. It very well could have caused worse launch than they had now.
I'm glad you're at least able to see how biased your view is especially since you didn't play RoA launch to compare. The RoA launch numbers were given via discord by Neik on day 3 and being that I've personally played DFO launch, it's fair to say even if they were taking a page out of Ub3r's book and embellishing those numbers that it was damn close. Please also keep in mind that every holding was captured on RoA by the end of week one yet DnD went into launch with many still being up for grabs and may not have ever been all captured at once at any given time.

I agree local banking could play a factor in perception but even playing from your side of the fence let's just hypothetically state that both games started with the same population (even though anyone who played both launches knows this is far from the truth). It's a far more damning feat to look at the progress and population of where New Dawn was at the end of month 2 compared to the progress and population of RoA at the end of its month 2. None of this matters to you personally because you didn't play RoA and your bias fuels your subjective views. I personally like the combat and action queing system of DnD over RoA but that doesn't stop me from calling it like it is.

There definitely isn't enough stats to say server placement would've changed the outcome of anything but if you're going to use RoA as any type of gauge when you've never fucking played it then you'd better be ready to argue the weak parts of your arguments. I personally believe RoA had a higher population boom at launch than DnD specifically because it launched first, it had many "surprises" from beta, it filled the nostalgia void better, it had more added features (poor ones but still attracted players).

Roa server is now stable? I assume? Starting issues have been solved they giving free playtimes for every one new interested of playing. Yet they don't have population. Server is NA, there is fast travel, global banking, fast leveling etc. So most of the things you say is failing in DnD. Now you say Roa took it too extreme there but still its alot closer to what you say would be good for DF than Dnd is.

For this reason Roa can be shown as reference point since it's now stable server with global banking and NA server. But it ain't doing any better so server location aint the factor this game is failing at. Roa probably had better starting population and great factor to it is that they got to live state first of the too literations. But to say Dnd would have had better launch at NA there aint no real data to support that claim and that's the only point I'm saying here.

The thing is you all the time claim you say just how things are but you are very blind to your own bias. Many things you claim as facts are just your personal feelings and takes on the matters. But it seems we do agree on that server location ain't the reason DF is failing.

Anyways this is no offense against roa I want them to succeed as I want dnd too. Just raise it to comparison since its good reference point when examining how much did server location affect population.

12
...
NA population has never been even close to a majority on New Dawn.
...
https://forums.darkfallnewdawn.com/index.php/topic,667.0.html
Except that one time pre-launch where NA came close....

Almost..

Lol

If the population justify it and we decide to move the server to NA:
Sending the Darkfall server to NY would be remembered in history as the greatest gift from France to the USA, right above the Statue of Liberty.
More lols
Hahaha, nice find.

Can't wait to get a no response or some runaround response to this.

Here's my guess. "We meant NA pop hasn't been close in Nee Dawn post launch."

Yeah no shit because once the game launched and the tryhards who are picky about server location never bothered or they weren't as committed so they didn't care to AltFall as hard as others.

I can give a fuck where the servers were or will be but Uber pulling more contradictions is pretty entertaining

You seriously thinking that forum query is equivalent to give answer how population is spread?

You do know that most of the players that play games don't ever post the forums? Many don't even ever read the forums. They've shared where the data comes from and clearly they see the sales. There is already one DF server on NA and it ain't doing any better with population so nothing supports the hypothesis that NA server would give more population.
Again, I personally never gave a care where the server location was but it's biased to think moving the server to NA wouldn't have had any impact. I'm glad you were dumb enough to use RoA as an example because we both can agree that both games are currently in dire straights with low populations.

Let's go back and compare launch numbers though.
RoA started off with close to 10k actual players and dropped easily to about 5k (maybe even more) after just two weeks because of the shitty lag issues.

New Dawn started off with close to 3k real players (and maybe another 500-1000 alts and that's an underestimation). After two weeks the drop off really wasn't that bad because the game was playable but the moment the time gated crafting began unlocking r50 gear, we quickly started seeing the AltFall clans outdue the average player and small clans eventually making them quit.

At the end of the day, the server location wouldn't have changed the results we see today but it's clear that the server location would have affected initial launch numbers. If you actually think it wouldn't have then your bias is allowing you to use RoA as an example in comparison for the now but not for the aspects that make your argument weak in comparison.

Well you are throwing in numbers which are your own estimates and can't really use them in any way since I don't have access to real data. Didn't play roa launch so can't really say from own experience what's the launch was like in numbers but would still be hard to compare against new dawn with just the feel of game when in roa all races and all player were able to stand in one city and other version every one were all around the map with out fast travel. So there for sure would be bias on the feel of population.

But still the numbers Ubergames have is the only concrete data we have .  They made call on server location by using it.

Now had dnd launched NA there is no saying numbers would have been better. There might not have been much more NA guys playing since so many seemed to be too off by local banking but there for sure would have been a lot less EU players which is the biggest audience in dnd. Now this very well could have turn into worse launch population than it had now. It was also known that which ever version of DF would launch first would get higher population at launch since so many would just want to play DF with live server after so many years of absence of DF. And many that already started roa didn't want to invest time for yet another DF launch.

But all this is speculation and claims that dnd would have had better/worse launch numbers on NA are only personal views of players. But in the end there is no real data that supports claims NA launch would have had grater numbers or that it would have helped ndn in any way. It very well could have caused worse launch than they had now.
13
...
NA population has never been even close to a majority on New Dawn.
...
https://forums.darkfallnewdawn.com/index.php/topic,667.0.html
Except that one time pre-launch where NA came close....

Almost..

Lol

If the population justify it and we decide to move the server to NA:
Sending the Darkfall server to NY would be remembered in history as the greatest gift from France to the USA, right above the Statue of Liberty.
More lols
Hahaha, nice find.

Can't wait to get a no response or some runaround response to this.

Here's my guess. "We meant NA pop hasn't been close in Nee Dawn post launch."

Yeah no shit because once the game launched and the tryhards who are picky about server location never bothered or they weren't as committed so they didn't care to AltFall as hard as others.

I can give a fuck where the servers were or will be but Uber pulling more contradictions is pretty entertaining

You seriously thinking that forum query is equivalent to give answer how population is spread?

You do know that most of the players that play games don't ever post the forums? Many don't even ever read the forums. They've shared where the data comes from and clearly they see the sales. There is already one DF server on NA and it ain't doing any better with population so nothing supports the hypothesis that NA server would give more population.
14
Clan Discussions and Diplomacy / Re: Quarendel Siege
Rats killed and looted both side i think.. (and rats in this siege means kamillo,  so it dont count as a clan...)

I joined the party when siegestones went live and it was messy on our side: many players from the horde died before the siege begins, so most of them were riding alone /naked hopping to reach quarendel .. I dont know what happened before, but gather back a party ready to the fight was an issue so i asked the 3 painkillers there to help us and take back the hamlet until the horde were able to bring gear and take position in the hamlet. 

I havent see any other clan during the siege so i dont see what part of server dunnin is talking about...

Good fight otherwise ;-)

Firstly not here to complain but are you serious with that comment?

French connection was the clan taking the hamlet back for horde along with painkillers. Then in the end there were scrubs, painkillers, French connection, horde and some other Alfar clans that directly fought in hamlet along side with Horde. Again not complaining since was really fun back and forth fight for couple of hours.

Side note. Fighting was really fun and this long back and forth fight gave a good look how much better combat is in big fights when not every one can blind cast aoes etc. Now if they ever get to balance WoF I think group fighting is already in a good place and a lot of fun. Fingers crossed they can survive this liquidation process since game is moving in right direction.

Writing this from phone so can't see signature but if you are French connection then only added clans that fought with you guys were the Alfars from scrubs painkillers and that one other clan that name just can't recall atm. Rats didn't fight for either side. Just made it bit hard for us when we started loosing people and they were getting killed at siegestone By Kamillo while trying to regear and get back to fighting.
15
General Discussion / Re: Ub3rgames - Status
" why they didn't care about our subs "
They care about subs. GM Mark online and he answering on gm-pages and will do racechange, if you have ticket.
They coming after serious unrest and give us some answer on hot thread.

Think yourself. If they had abandoned the game completely - they would not have been interested in entering the game by GM and somehow supporting it. Its pretty clear. They continue to work on game. They continue support game. They have thrown all their efforts into the development and will not make small patches. That's the right decision (Although, even if they make a huge patch - still people will cry a lot, lol).

What would you choose - the development of the game, or the frequent answers on the forum? They directly stated this many times. When you have two people on the team and you have to support the game (like gm), deal with the system of payment and development, it takes a lot of time.

I was engaged in the creation, development and supporting few several game shards (daoc, uo, ro). I was admin and gm and I know, what I'm talking about. The priorities are obvious. In severe cases, they respond. So just stop beating in hysterics. Everything is normal. Do not expect from this company what you can expect from a big company.

The problem is not in Ub3Games, but in you and your expectations.

Just play in game. Even now its the best, if you like group combat. I wrote few big articles in a lot pages, what is group pvp in DarkFall and how much sides pvp have.

Just play in game. Entertain yourself. Make ladder tourney system for server. Grind for all your skills. Get you best gear bag on villages. Make fun siege. Show game to noob, train him in pvp. Make video. Call friends to DF. Trade. Kill biggest mobs solo. Here is a lot things, what players can to do, actualy. No need to look at future, live at now.

It is known from psychology that people who live by the future are unhappy. As i remember, it was Fritz Perls, who first speak about this. And he is completly right. You like kids, that wait for toy a lot. And then they get toy, they play like 5-10 mins and drop it on floor and asking for new toy. This situation and with the patch. When it comes out - many will be happy for a couple of days, and then they will cry about a new patch.

Well said and very true.