- At a global level, it creates troop commitment, which inherently is an anti-zerg tool allowing for guerrilla tactics.- At an economic level, it contributes to the barrier of entry that makes trading viable in a localized system.
Instead, owners and guests in houses will be able to select the house as a respawn location.This, alongside local banking, should make houses more interesting as a base of operation for their owners.
The thing is though @Adûn, I have talked to Ub3r before and they have discussed their enjoyment of sandbox features from games like MO and they seemed happy to talk about adding those kind of features to the game at a later stage, but that was a long long time ago now. What started off as an attempted simple prod in this thread to try to think and plan beyond the current focus now has me questioning about Ub3r's commitment post roadmap completion. I am not sure I need a more grindy less polished version of Cyrodill to play.
Well, non of you ever seem to state these features either, all you talk about is "sandbox features". What are those sandbox features?
The RPG elements are going to have to be player-generated for now. Obviously, it's not a priority.
However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
Quote from: _SeeD_ on September 10, 2017, 07:11:24 pmThe RPG elements are going to have to be player-generated for now. Obviously, it's not a priority.Exactly. Someone like myself will still play DND for what it DOES offer, but there's no point in being delusional/combative/triggered by someone merely calling a spade a spade. Outside of barebone genre staples, Darkfall factually lacks any kind of meaningful tools for an MMORPG experience. It is first and foremost an Open World Conquest MMO, and perhaps that's all it will ever be. People seem to get very tilted and confused when this obvious fact is highlighted. I think the frustrating aspect for those like Oriphus and myself, is that when seeking clarification as to if the RPG side will ever be a priority, no particularly clear response is given. Though, as far as I'm personally concerned, I've written the subject off as a lost cause and am only even posting now to support someone else who brought it to light. Ub3rgames reiterates that player-driven content will always be the mainstay of DND, and when referring to "RPG elements" in their replies, said elements are represented as "on the rails", surrogate, manufactured experiences that they consider to be inferior and unnecessary. I think that says everything it really needs to as to how DND will ultimately represent its "RPG" aspect. And that's fine. It's their vision, and the choice is up to them. The player is the one with the choice to decide if that is sufficient or not for them to keep playing.
What are some RPG things that could be added, though? The answer isn't obvious to me when I think about it.