@Oriphus Sorry but we strongly disagree with you on this. The "spawn nearby" mechanic is, among other things, a fluff update.Our efforts in this thread are to convey who these changes will benefit and why. @Tolbin 's comment is hinting at this too. The "virtual world" category of players was supposed to be catered to by Darkfall, but never was. Very few players with that mindset made due with what Darkfall ended up being, but they are those we are targeting.A more "physical" world IS fluff. It is source of immersion and activity, it adds meaning and replayability.For those that are afraid of repetitiveness, the world is not that large. Moving around and fighting someone different every day will be possible, even supported by the global gold account and the economy might even make them traders for every hop.But for those that want the rivalries and drama that only a persistent world can offer, we need a localized world in every way possible.Predictability and habit, learning your enemies' patterns, recognizing their better fighters and so on. These are emergent stories.
A more "physical" world IS fluff. It is source of immersion and activity, it adds meaning and replayability.
wow this oriphus dude comes off as a salty kid